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Developer(s) Joshua Slack, Rikard Herlitz, et al.
Stable release 0.9 / July 23, 2013
Written in Java
Operating system Cross-platform
Platform Java
Type 3D graphics engine
License Zlib License
Website [1]

Ardor3D is a scenegraph based 3D game engine, written entirely in Java and utilizing OpenGL for high performance gaming and visualization.


Ardor3D began life September 23, 2008 as a fork from the jMonkeyEngine by Joshua Slack and Rikard Herlitz due to what they perceived as irreconcilable issues with naming, provenance, licensing, and community structure in that engine,[1] as well as a desire to back a powerful open-source Java engine with organized corporate support. The first public release came January 2, 2009, with new releases following every few months thereafter. In 2011, Ardor3D was used in the Mars Curiosity mission both by NASA Ames[2] as well as NASA JPL,[3] for visualizing terrain and rover movement. On March 11, 2014, Joshua Slack announced that the project would be abandoned, although the software itself would remain under zlib license and continue to be freely available.[4][5] However, a subset of Ardor3D called "JogAmp's Ardor3D Continuation"[6][7] is still actively maintained by Julien Gouesse.[8][9]


  1. ^ Joshua Slack (September 23, 2008). "A new focus: Ardor3D". 
  2. ^ NASA (March 19, 2014). "NASA VERVE: Interactive 3D Visualization within Eclipse". 
  3. ^ NASA, Jet Propulsion Laboratory and California Institute of Technology (September 17, 2009). "Interactive 3D Mars Visualization". 
  4. ^ Joshua Slack (March 11, 2014). "Winding down". 
  5. ^ Joshua Slack (March 11, 2014). "Winding down". 
  6. ^ Julien Gouesse (November 22, 2014). "JogAmp's Ardor3D Continuation user's guide is available". 
  7. ^ Julien Gouesse (August 2, 2014). "JogAmp's Ardor3D Continuation overview". 
  8. ^ Julien Gouesse (November 22, 2014). "Official homepage and Github for Ardor3D". 
  9. ^ Julien Gouesse (March 17, 2014). "Ardor3D, JOGL 2".