Arkanoid: Revenge of Doh

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Arkanoid - Revenge of Doh
European cover
Designer(s)Yasumasa Sasabe and team
Composer(s)Hisayoshi Ogura
Peter Johnson (Amiga)
Noboru Koshinaka (Famicom)[1]
Platform(s)Arcade, Amstrad CPC, Atari ST, C64, Amiga, MSX, Famicom, Microsoft Windows, ZX Spectrum, Apple IIGS
Release1987 (Arcade)
1988 (Computer conversions)
Mode(s)Up to 2 players, alternating turns
DisplayRaster, 224 × 256 pixels, 512 colors;
CGA, EGA, Hercules and Tandy on PC

Arkanoid - Revenge of Doh (a.k.a. Arkanoid 2) is an arcade game released by Taito Corporation in 1987 as a sequel to Arkanoid.


The mysterious enemy known as DOH has returned to seek vengeance on the Vaus space vessel. The player must once again take control of the Vaus (paddle) and overcome many challenges in order to destroy DOH once and for all. Revenge of Doh sees the player battle through 34 rounds, taken from a grand total of 64.

New features[edit]

Gameplay as seen in the Arcade version of the game.
Screenshot from the Amiga version.

Revenge of Doh differs from its predecessor with the introduction of "Warp Gates". Upon completion of a level or when the Break ("B") pill is caught, two gates appear at the bottom of the play area, on either side. The player can choose to go through either one of the gates - the choice will affect which version of the next level is provided. The fire-button is only used when the Laser Cannons ("L") or Catch ("C") pill is caught.

The game also features new power-ups and enemy types, and two new features for bricks. Notched silver bricks, like normal silver bricks, take several hits to destroy. However, after a short period of time after destruction, they regenerate at full strength. These bricks do not need to be destroyed in order to complete a level. In addition, some bricks move left to right as long as their sides are not obstructed by other bricks.

The US version features an entirely different layout for Level 1 that feature an entire line of notched bricks, with all colored bricks above it moving from side to side.

Partway through the game, the player must defeat a giant brain as a mini-boss. After completing all 32 rounds, the player faces DOH in two forms as a final confrontation: its original, statue-like incarnation, then a creature with waving tentacles that break off and regenerate when struck.

Home versions of Revenge of DOH also featured a level editor, where players could create their own levels or edit and replace existing levels, with the exception of two levels: the mini-boss and DOH.


External links[edit]