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Developer(s) League of Geeks
Publisher(s) League of Geeks
Composer(s) Lisa Gerrard
Michael Allen
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release 1 September 2015
Genre(s) Role-playing board game
Mode(s) Single-player, multiplayer

Armello is a digital role-playing strategy board game developed by Australian independent game studio[1] League of Geeks as their debut project. First announced as an iPad title in September 2012, the game has been in development since mid-2011, with music by composers Lisa Gerrard and Michael Allen.[2] Between April and May 2014, a successful Kickstarter campaign was created to help fund a port to Steam and, as well as stretch goals to bring the game to Android and Windows tablets. The game was also chosen to receive additional support from governmental funding agencies Screen Australia and Film Victoria.[3]

Set in a fantasy world filled with anthropomorphic animals, up to four players assume the role of a hero chosen among their clan to take part in a campaign to become the next king or queen. The game features turn-based board-game mechanics that revolve around the use of dice and cards that are drawn from a deck, with each player's actions influencing the outcome.


Armello recreates a traditional tabletop role-playing game, based on a fantasy world populated by anthropomorphic creatures.

Armello is a digital simulation of a traditional fantasy tabletop role-playing game utilizing virtual dice and cards which allow the player to carry out specific actions. Up to four players assume the role of a Hero character that represents a specific animal clan, each with their own unique strengths, with the ultimate goal to storm the castle and become the new king or queen of the kingdom. The playing board area is divided into hexagon-shaped tiles that contain randomly generated[4] features such as dungeons to explore, quests to complete, rival heroes to battle, or settlements to capture.[2] As the game progresses, players can acquire currency to purchase additional abilities for their hero using a talent tree system specific to each character.

The game uses a turn-based system where players are allowed to perform actions such as equip items and purchase talents during another player's turn to reduce downtime.[2] Cards and dice are used to directly interact with the game world, and form the basis for the game's combat system. Players use cards they draw from a deck to cast spells, recruit followers, heal wounds, or use items that grant special abilities. Cards may also be played as "Perils" which can be laid on specific tiles to act as traps for other heroes or used immediately in combat, and other cards may be used to forge temporary alliances. Armello also features a day/night cycle where certain heroes gain advantages based on the time of day, and certain groups of enemies only appear in either the darkness or light.[2]

Plot and characters[edit]

The game takes place in the "dark fairy tale" Kingdom of Armello, a world filled with anthropomorphic animals separated into numerous clans.[5] When the current king becomes corrupted by a dark force called the Rot, representatives from these faction rise up to embark on a journey to become the new king or queen in his stead.[2]

A typical combat result screen, here featuring the characters of Thane the wolf and Barnaby the rabbit.

While the game features eight heroes available to all players at launch, more will be added to the game over time. The initial characters include Thane, The Winter Wolf, a lupine warrior who carries a large sword; River the Howling Arrow, a wolf Archer; Amber, The Far Seeker, a rabbit armed with a short sword and umbrella; Barnaby Screwloose, a rabbit with custom made armor and a hammer; Mercurio, The Grinning Blade, a sneaky rat with a rapier; Zosha the Whirlwind, a rat assassin with a join-able pair of daggers; Sana, The Forest Sister, a bear who carries a staff of magic power; and Brun Oakbreaker, a Bear Shaman with a totemic club staff. Four more characters collectively called The Bandit Clan, which includes Twiss the squirrel thief, Sylas the otter butcher, Scarlet the fox revolutionary, and Horace the badger Knight, are also available as paid DLC as of Spring 2016.[2]


Armello was announced in September 2012 as the debut title from Australian independent game studio League of Geeks, originally as an iPad-exclusive title to be released the following year before experiencing delays.[3] The 15-person development includes four directors: Ty Carey, Trent Kusters, Blake Mizzi, and Jacek Tuschewski, whose total experience in the game industry includes 40 years and 50 released projects.[2] Kusters stated that he was inspired to create the game after hearing about the success Greg Kasavin had in producing Bastion with such a small team.[6] League of Geeks began work on the game after eight months of prototypes on paper, with an additional 18 months of work to arrive at the pre-alpha build.[7] An early version of the game was showcased at the Game Developers Conference in April 2013,[8] and later at the inaugural PAX Australia the following July.[9]

In December 2011 and October 2013, League of Geeks received assistance funding from the state government of Victoria.[10][11] At the 2012 Sydney Film Festival, it was announced that Armello was one of 14 projects chosen from a pool of 89 to receive additional support from the Australian federal government funding body Screen Australia.[12]

When describing the title's genre and influences, Kusters pitched it as "imagine Magic: The Gathering meets Final Fantasy Tactics,"[13] and "Game of Thrones meets Kung Fu Panda,"[12] also mentioning that it features components of board games, trading card games, and strategy role-playing games.[13] The game was also said to appeal to fans of Redwall and The Dark Crystal,[5] as well as the animated works of Studio Ghibli, particularly Spirited Away, which was cited as a large influence on Armello's art direction and story.[14]

The team launched a 30-day Kickstarter project page beginning in April 2014 to garner an additional AUD$200,000 to help produce the game full-time, as well as lend support to a release on Windows, OS X, and Linux platforms using the Steam service.[15] A stretch goal was also added, extending possible support to Android and Windows tablets.[16] A tentative release date of March 2015 was also set.[17] On May 8, 2014, the campaign reached $305,360, successfully funding the game, as well as hitting all extended stretch goals, which included releases for the two additional platforms, more languages, in-game cards, and a winter-based map tileset.[18]

Armello launched on Steam Early Access on the 22 January 2015.[19] On May 26, 2015, a PlayStation 4 version was announced.[20] The full version of the game was released for Microsoft Windows, OS X, Linux and PlayStation 4 on 1 September 2015.[21] A Xbox One version, and a paid expansion which adds four new heroes, are set to be released in the future.[22] The Xbox One version is set to be released on August 30, 2016, alongside with the Usurpers expansion, which introduces new characters and equipment.

Downloadable content[edit]

One package of downloadable content, adding four new heroes to the game, was released in August 2016 about a year after the game's release. The content was limited to the console versions of the title and through Steam for personal computers.[23] Though they had planned on offering the content to all users since the Kickstarter, including those with DRM-free versions of the game as through, League of Geeks found that being able to support the content on the DRM-free platform was a task beyond their resources. Co-found Trent Kusters stated "given infinite resources and time we could undertake the task of rewriting the underlying architecture at the core of this decision, but that's straight up not feasible for a vast number of reasons that are unique to LoG, Armello, where we're standing right now and where we see Armello's future." League of Geeks allowed those consumers that had purchased the DRM-free version to request refunds of the game because of this decision.[24][25][26][27]


Armello has a Metacritic rating of 75%.[28] GameSpot awarded the game 8 out of 10, commenting that while it could use some "fine tuning", it remains "one of the best virtual board game experiences available."[29] PlayStation Lifestyle also awarded the game 8 out of 10, saying "It's a well-balanced and good-looking experience that shows originality is still possible in a format that's centuries old."[30] IGN was less positive, presenting it with a score of 5.6 out of 10, saying "Armello makes a great first impression, but it has a bad habit of making you feel like you're playing alone."[31]

The game was nominated for the Excellence in Visual Art for the 2016 Independent Games Festival.[32]


  1. ^
  2. ^ a b c d e f g "Armello - Bringing Tabletop Adventures to Life by League of Geeks". Kickstarter. Retrieved April 13, 2014. 
  3. ^ a b IGN AU Staff (September 19, 2012). "League of Geeks Announces Armello". IGN. Retrieved April 13, 2014. 
  4. ^ Purchese, Robert (April 9, 2014). "Attractive digital board game Armello on Kickstarter". Eurogamer. Retrieved April 13, 2014. 
  5. ^ a b "Armello / Game". Retrieved April 14, 2014. 
  6. ^ Wallace, Kimberley (March 27, 2013). "The Dice Are Rolling in Armello's Favor". Game Informer. Retrieved April 13, 2014. 
  7. ^ Lien, Tracy (April 2, 2013). "Armello pre-alpha sneak peek shows a board game brought to life". Polygon. Retrieved April 13, 2014. 
  8. ^ Lien, Tracy (April 3, 2013). "Armello GDC 2013 Screenshots". Polygon. Retrieved April 13, 2014. 
  9. ^ "League of Geeks Presskit". Retrieved April 13, 2014. 
  10. ^ "Games Development". Film Retrieved April 13, 2014. 
  11. ^ "Games Development". Film Retrieved April 14, 2013. 
  12. ^ a b "Screen Australia announces support for 14 interactive projects". Screen June 15, 2012. Retrieved April 13, 2014. 
  13. ^ a b North, Dale (April 8, 2014). "Preview: Armello combines board games, trading card games, strategy RPG play". Destructoid. Retrieved April 14, 2014. 
  14. ^ Moss, Richard (July 24, 2013). "Armello (iOS) hands-on preview". MacLife. Retrieved April 13, 2013. 
  15. ^ Koch, Cameron (April 8, 2014). "Darkness Gathers In New Trailer - Armello - iOS". Game Informer. Retrieved April 13, 2014. 
  16. ^ Mahardy, Mike (April 8, 2014). "League of Geeks Launches Kickstarter for Armello". IGN. Retrieved April 13, 2014. 
  17. ^ Cowan, Danny (April 8, 2014). "Digital board game Armello blends furry critters with strategy RPG mechanics". Joystiq. Retrieved April 13, 2014. 
  18. ^ League of Geeks (May 8, 2014). "I want to say we made it, but really... YOU made it!". Kickstarter. Retrieved May 8, 2014. 
  19. ^ Sliwinski, Alexander. "Armello enters Game of Early Access Thrones". Engadget. 
  20. ^ Farokhmanesh, Megan (May 26, 2015). "'Game of Thrones-esque' digital boardgame Armello is heading to PS4 in September". Polygon. Retrieved May 26, 2015. 
  21. ^ Sirani, Jordan (July 27, 2015). "Armello Coming September to PC, PS4". IGN. Retrieved July 27, 2015. 
  22. ^ Prell, Sam (April 20, 2016). "Armello mixes furries, Game of Thrones, and board games, and it's coming to Xbox One". GamesRadar. Retrieved April 20, 2016. 
  23. ^ Matulef, Jeffery (August 9, 2016). "Armello is coming to Xbox One this month". Eurogamer. Retrieved August 10, 2016. 
  24. ^ Perrault, Patrick. "GOG Is Now Offering Refunds For Armello". 
  25. ^ Paget, Mat. "Steam-Only DLC for PC Game Causes GOG to Offer Refunds a Year After Launch". 
  26. ^ McKeand, Kirk. "GOG offer refunds on year-old game, Armello, because DLC is only for the Steam version". 
  27. ^ "GOG is offering refunds on the "DRM Free Edition" of Armello". 
  28. ^ Metacritic: Armello
  29. ^ Janine Hawkins. Armello Review - Fit for a king,, October 6, 2015.
  30. ^
  31. ^ [1]
  32. ^ Nunneley, Stephany (January 6, 2016). "Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations". VG247. Retrieved January 6, 2016. 

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