Armored Core 4

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Armored Core 4
Armored Core 4.jpg
PAL cover art
Developer(s) FromSoftware
Director(s) Hidetaka Miyazaki
Producer(s) Toshifumi Nabeshima
Composer(s) Kota Hoshino
Series Armored Core
Platform(s) PlayStation 3
Xbox 360[1]
Release date(s) PlayStation 3:
  • JP December 21, 2006
  • NA March 20, 2007
  • PAL June 28, 2007
Xbox 360:
  • JP March 22, 2007
  • NA March 20, 2007
  • PAL June 22, 2007[1]
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer

Armored Core 4 (アーマード・コア Āmādo Koa Fō) is a vehicular combat mecha-based video game, published by Sega for the PlayStation 3 and Xbox 360 consoles. It is the 12th installment of FromSoftware's Armored Core series and a reboot of the series after Armored Core 3. The game is set in the future where a great war has left the nations of Earth devastated and their respective governments taken over by corporations. The game features a system for personalized customization of the player's mech and an online mode where players can battle each other over Xbox Live or the PlayStation Network.[citation needed]


The game is set in a dystopia on Earth, where corporations have conquered the world's governing bodies amidst increasing civil unrest and dwindling resources, and established a new world order named the Pax Economica, forcing citizens to live in oppressively-ruled colonies. Eventually the member corporations of the Pax Economica begin warring with one another.

The player character is a freelancer pilot from the civilian colony of Anatolia who takes jobs from different companies, and eventually seeks the colony of Line Ark, where corporate bodies are not able to rule.


Aggregate scores
Aggregator Score
GameRankings PS3: 68%
(Based on 38 Reviews)
360: 66%
(Based on 38 Reviews)
Metacritic PS3: 65/100
(Based on 36 Reviews)
360: 65/100
(Based on 31 Reviews)
Review scores
Publication Score 4/10
Eurogamer 8/10
Game Informer 6.5/10 Second Opinion: 6/10
GameSpot 7.7/10
GamesRadar 6/10
GameTrailers 7.3/10
IGN 5.9/10
OXM 6.5/10
TeamXbox 6.2/10

Armored Core 4 received generally mixed reviews.[citation needed]

Tom Magrino of GameSpot praised its faster gameplay and commented that mech customization felt streamlined compared to previous entries, while still offering a considerable amount of depth for those who decided to dig deeper. Magrino also generally praised the new graphics, although he had reservations about the blandness of certain environments and clipping issues with mechs on hilly terrain. GameSpot concluded that the various changes and improvements made Armored Core 4 more accessible to new players while still being an excellent game for returning players to the series.[2]

Bryan Vore of Game Informer opened his review by stating the "biggest surprises" found in Armored Core 4 are the multiplatform status of the title and the "next-gen graphical makeover". However, he felt that mech customization was still as inaccessible as it had been previously ("do we really need to worry about four separate booster classes?"), and that the online gameplay was disappointing.[3] Robert Workman of GameDaily felt that the faster pace of gameplay in missions was disappointing, commenting that battles that took "thirty to forty-five minutes in a previous Armored Core" now takes "just five to ten minutes". He also considered the multiplayer to be disappointing, with the maps being "too simple in design". His overall feeling was that it was "too user-friendly" and would be a turn-off to longtime fans.[4]


  1. ^ a b Willzay (2007-06-08). "". GamingExtreme - Home Of The Extreme!. meltingpx - Home. Retrieved 2007-06-22. Armored Core 4 - Europe 22nd June … Platforms-Xbox 360  External link in |work= (help)
  2. ^ March 20, 2007. Magrino, Tom. "Armored Core 4 Review for PlayStation 3". Retrieved April 17, 2010.
  3. ^ Vore, Bryan and Ben Reeves. Armored Core 4 Review - "Core Mech Values". Game Informer, April 2007 Issue.
  4. ^ March 26, 2007. Workman, Robert. "Armored Core 4 on PlayStation 3 Reviews". Retrieved April 17, 2010.

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