Armored Core 4

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Armored Core 4
Armored Core 4.jpg
PAL cover art
Developer(s) FromSoftware
Director(s) Hidetaka Miyazaki
Producer(s) Toshifumi Nabeshima
Composer(s) Kota Hoshino
Series Armored Core
Platform(s) PlayStation 3
Xbox 360[1]
Release date(s) PlayStation 3:
  • JP December 21, 2006
  • NA March 20, 2007
  • PAL June 28, 2007
Xbox 360:
  • JP March 22, 2007
  • NA March 20, 2007
  • PAL June 22, 2007[1]
Genre(s) Vehicular combat
Mode(s) Single player, multiplayer

Armored Core 4 (アーマード・コア Āmādo Koa Fō) is a vehicular combat mecha-based video game, published by Sega for the PlayStation 3 and Xbox 360 consoles. It is the 12th installment of FromSoftware's Armored Core series and a reboot of the series after Armored Core 3. The game is set in the future where a great war has left the nations of Earth devastated and their respective governments taken over by corporations.

The game features a system for personalized customization of the player's mech and an online mode where players can battle each other over Xbox Live or the PlayStation Network.


The game is set in adystopia on Earth, where corporations have conquered the world's governing bodies amidst increasing civil unrest and dwindling resources, and established a new world order named the Pax Economica, forcing citizens to live in oppressively-ruled colonies. Eventually the member corporations of the Pax Economica begin warring with one another.

The player character is a freelancer pilot from the civilian colony of Anatolia who takes jobs from different companies, and eventually seeks the colony of Line Ark, where corporate bodies are not able to rule.


Gameplay in Armored Core 4 is divided among several modes, where the player can build an Armored Core unit for combat and test its abilities in various areas, such as an assembly mode for customizing the machine, a simulation mode for testing out the machine, and various recording features for saving mecha configurations.

In comparison to previous entries in the series, several cosmetic features and gameplay mechanics, such as environmental damage effects, weapon lock-ons, and movement controls, were altered or improved in Armored Core 4.


Aggregate scores
Aggregator Score
GameRankings PS3: 67.72%
(Based on 38 Reviews)
360: 65.53%
(Based on 38 Reviews)
Metacritic PS3: 65/100
(Based on 36 Reviews)
360: 65/100
(Based on 31 Reviews)
Review scores
Publication Score 4/10
Eurogamer 8/10
Game Informer 6.5/10 Second Opinion: 6/10
GameSpot 7.7/10
GamesRadar 6/10
GameTrailers 7.3/10
IGN 5.9/10
OXM 6.5/10
TeamXbox 6.2/10

Armored Core 4 received generally mixed reviews. Numerous critics (such as GameSpot and Eurogamer) scored the game significantly higher than the previous two Armored Core titles that were released for the PlayStation 2. The game received a 7.7 (out of 10) from GameSpot, 5.9 (out of 10) from IGN, 7.3 (out of 10) from Game Trailers, 4 (out of 10) from, 6.5 (out of 10)(with a second opinion of 6) from Game Informer, 6 (out of 10) from GameDaily, 8 (out of 10) from Eurogamer, and 6 (out of 10) from GamesRadar. It has average scores of 67.72% (PS3) and 65.53% (360) from GameRankings and 65% (for both versions) from Metacritic.

Tom Magrino of GameSpot praised the faster gameplay and commented that mech customization felt streamlined compared to previous entries, while still offering a considerable amount of depth for those who decided to dig deeper. Magrino also generally praised the new graphics, although he had reservations about the blandness of certain environments and clipping issues with mechs on hilly terrain. GameSpot concluded that the various changes and improvements made Armored Core 4 more accessible to new players while still being an excellent game for returning players to the series.[2]

Bryan Vore of Game Informer opened his review by stating the "biggest surprises" found in Armored Core 4 are the multiplatform status of the title and the "next-gen graphical makeover". However, he felt that mech customization was still as inaccessible as it had been previously ("do we really need to worry about four separate booster classes?"), and that the online gameplay was disappointing. In his second opinion, Ben Reeves stated "I don't hate this game because it's really a collection of complicated, unintuitive menus, or that it has sparse next-gen graphics, or that the learning curve is steeper than the PS3's price...actually, it's all of these things." Both reviewers stated that they felt the game was more appropriate to be played by dedicated fans of the series.[3]

Robert Workman of GameDaily felt that the faster pace of gameplay in missions was disappointing, commenting that battles that took "thirty to forty-five minutes in a previous Armored Core" now takes "just five to ten minutes". He also considered the multiplayer to be disappointing, with the maps being "too simple in design". His overall feeling was that it was "too user-friendly" and would be a turn-off to longtime fans.[4]


  1. ^ a b Willzay (2007-06-08). "". GamingExtreme - Home Of The Extreme!. meltingpx - Home. Retrieved 2007-06-22. Armored Core 4 - Europe 22nd June … Platforms-Xbox 360  External link in |work= (help)
  2. ^ March 20, 2007. Magrino, Tom. "Armored Core 4 Review for PlayStation 3". Retrieved April 17, 2010.
  3. ^ Vore, Bryan and Ben Reeves. Armored Core 4 Review - "Core Mech Values". Game Informer, April 2007 Issue.
  4. ^ March 26, 2007. Workman, Robert. "Armored Core 4 on PlayStation 3 Reviews". Retrieved April 17, 2010.

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