Army of Two (series)

From Wikipedia, the free encyclopedia
Jump to: navigation, search
This article is about the video game series. For the first game in the series, see Army of Two. For other uses, see Army of Two (disambiguation).
Army of Two
Genres Third-person shooter
Developers EA Montreal
Visceral Games
Publishers Electronic Arts
Platforms PlayStation 3, PlayStation Portable, Xbox 360
First release Army of Two
March 4, 2008
Latest release Army of Two: The Devil's Cartel
March 26, 2013

Army of Two is a third-person shooter video game series developed by EA Montreal. The first game in the series was released on March 6, 2008 for the Xbox 360 and PlayStation 3 consoles. Focusing on cooperative strategies, Army of Two's main feature is the necessity to use coordinated teamwork to accomplish the game's goals. While the game is meant to be played with another human as a partner, a "Partner Artificial Intelligence" (PAI) is also included and programmed to follow the player's strategies. Dependence on a partner (whether human or PAI) is so pronounced that most objectives are impossible to complete without it. A sequel, Army of Two: The 40th Day, was released on January 12, 2010 in North America and January 15, 2010 in Europe.[1] The third game in the series, Army of Two: The Devil's Cartel, was released on March 26, 2013 by Electronic Arts for the Xbox 360 and PlayStation 3.[2]

Games[edit]

Aggregate review scores
Game Metacritic
Army of Two (PS3) 74/100[3]
(X360) 72/100[4]
Army of Two: The 40th Day (PS3) 74/100[5]
(X360) 73/100[6]
(PSP) 49/100[7]
Army of Two: The Devil's Cartel (PS3) 58/100[8]
(X360) 54/100[9]

Army of Two (2008)[edit]

Main article: Army of Two

Army of Two: The 40th Day (2010)[edit]

Army of Two: The Devil's Cartel (2013)[edit]

Characters[edit]

  • Tyson Rios - Rios is one of the two main protagonists of the Army of Two series; he originally worked for SSC with his long partner Elliot Salem until the two decided to leave and form their own private military firm called TWO (Tactical Worldwide Operations). However Rios' life of combat eventually came to a tragic end when his left leg was badly damaged due to a car explosion and the presumed death of Salem. Unable to continue to work in the field; Rios commands TWO operatives as an executive.
  • Elliot Salem - Salem (currently known as El Diablo in AOT: TDC) is one of the two main protagonists turned main antagonist of the Army of Two series. He originally worked for the SCC with his long time partner and friend Tyson Rios and later formed with Rios the T.W.O.. His actions appear by choices in Army of Two: The 40th Day, the ending is choose from Jonah and is canon for Army of Two: The Devil's Cartel. Salem went insane after a seemingly fatal incident caused his partner and two members Alpha and Bravo to abandon him to save Fiona. This caused him to become a main antagonist alongside his boss Bautista in The Devil's Cartel.
  • Alpha - The primary protagonist of Army of Two: The Devil's Cartel and one of the 2 playable characters, the other is his partner Bravo. His name is not revealed, so that the player may "project themselves into the character a bit more." Alpha is conisdered the "de facto" leader of the pair since he is often the one who comes up with the ideas and battle plans. He also keeps his hot-headed partner Bravo in check in tough situations and does his best to steer him in the right direction in order to complete the mission.
  • Bravo - The secondary protagonist of The Devil's Cartel and one of the 2 playable characters, the other is his partner Alpha. His name is not revealed, so that the player may "project themselves into the character a bit more." While Alpha is focused, calm and collective in battle; Bravo is the complete opposite. He's gung-ho, tough as nails and always ready for a fight. But besides that, most of the time Bravo is a funny, wise guy comedian who loves to cracks jokes and make fun (especially of Alpha).

Other media[edit]

Graphic novel[edit]

Army of Two: Dirty Money, written by John Ney Rieber and illustrated by Brandon McKinney, is a 2008 graphic novel[citation needed] which follows Rios and Salem through some of their earliest missions together working as private military contractors up to the War in Afghanistan in September 2001. The plot follows the corruption of the private military company that they work for as private military contractors. Rios and Salem work together as an 'Army of Two', trying to stay alive and uncover the conspiracy within the company that employs them.

Comic[edit]

A six issue miniseries called Army of Two: Across the Border was also released and the events of this story take place after the first game and before the second game.[10]

Film[edit]

On October 23, 2008, Variety magazine reported that Universal Pictures had picked up film rights to game,[11] citing Universal's desire to "fast-track the project to begin production in 2009," hiring Michael Mann to write the script and direct.

References[edit]

  1. ^ Ron Yatco (August 13, 2009). "Army of Two: The 40th Day Announces Its Ship Date". ArmyofTwo.com. Retrieved October 28, 2009. 
  2. ^ Goldfarb, Andrew (November 1, 2012). "Army of Two: Devil's Cartel Release Date Announced". IGN. Retrieved January 29, 2013. 
  3. ^ "Army of Two for PlayStation 3 Reviews". Metacritic. Retrieved July 23, 2011. 
  4. ^ "Army of Two for Xbox 360 Reviews". Metacritic. Retrieved July 23, 2011. 
  5. ^ "Army of Two for PlayStation 3 Reviews". Metacritic. Retrieved March 28, 2013. 
  6. ^ "Army of Two for Xbox 360 Reviews". Metacritic. Retrieved March 28, 2013. 
  7. ^ "Army of Two for PlayStation Portable Reviews". Metacritic. Retrieved March 28, 2013. 
  8. ^ "Army of Two: The Devil's Cartel for PlayStation 3 Reviews". Metacritic. Retrieved April 3, 2013. 
  9. ^ "Army of Two: The Devil's Cartel for Xbox 360 Reviews". Metacritic. Retrieved April 3, 2013. 
  10. ^ "EA AND IDW LAUNCH ARMY OF TWO AND DRAGON AGE COMICS". October 5, 2009. Retrieved December 19, 2014. 
  11. ^ Fritz, Ben; Fleming, Michael (October 23, 2008). "EA's 'Army of Two' joins Universal". Variety.