Art of Illusion

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Art Of Illusion
Aoi icon64.png
Aoi231shot2.jpg
Screenshot of ArtOfIllusion v2.3.1 showing scene view and render
Developer(s) Peter Eastman
Initial release October 29, 1999; 16 years ago (1999-10-29)
Stable release 3.0.2 / June 27, 2015; 12 months ago (2015-06-27)
Written in Java, BeanShell (for custom scripts)
Operating system Windows, OS X, Linux
Size Windows: 7.8 MB
Linux: 8.0 MB
OS X: 7.2 MB
Available in Danish, English, French, German, Italian, Japanese, Portuguese, Spanish, Swedish
Type 3D computer graphics software
License GPL
Website artofillusion.org

Art of Illusion is a 3D modeling, texturing, ray tracing, and rendering application, used to create computer-generated stills or animations.

Art of Illusion is capable of modeling and rendering photorealistic images and animations; it is capable of non-photorealistic rendering as well. Art of Illusion has features, such as mesh editing, texture mapping, and Boolean modeling, that are comparable to other high end commercial graphics software.[citation needed] Some of its features, like the use of online repositories and a built-in downloading tool for installing extensions, are not found in similar proprietary software.

The primary creator and maintainer of the software is Peter Eastman.

Art of Illusion is written in the Java programming language. Distributed under the GNU General Public License,[1] it is free software.

Features[edit]

Interface
  • Object list, scene layout windows, and animation score
  • Tooltips and explanatory icons
  • Bundled documentation and help interface
  • Built-in "live help" chat client for connecting to the freenode Art of Illusion support channel
  • Extensions available as scripts or plugins with automated installation and update from online repository (requires internet connection)
  • Grid view and realtime display modes including Wireframe, Smooth, Textured.
Modeling
  • Primitives: cube, sphere, cone, tube, curve, triangle mesh, spline mesh
  • Boolean modeling operations
  • Lathe, sweep, extrude (straight or along a curve)
  • Subdivision surfaces (smoothing) with edge creasing available for triangle meshes.
  • Mesh editor featuring adjustable mesh tension, bevel, taper, various selection methods (including select edge loop/strip), etc.
  • Object array tool (multidimensional arrays or arrays along a curve)
  • Isosurface modeling (via procedural nodes or direct numeric input)
Animation
  • Distortion tracks for effects like bend, twist, and shatter
  • Skeletal animation with weighting, constraints and inverse kinematics
  • Poses and Gestures
  • Keyframe editor with interpolating curves
  • Path animation
  • Animation through scripted objects, e.g. particles using Particle Jet script
Textures created using the Art of Illusion procedural texture editor
Textures
  • Types: Uniform, image mapped, procedural 2D and 3D
  • Mapping options: Projection, spherical, cylindrical, UV
  • Per-vertex, per-face and per-face-per-vertex texture assignment (depending on textured object)
  • Layered textures
  • Graphical language for procedural texture/material design
  • Procedural textures can be based on parameters like view angle (for fresnel-like effects), etc.
  • Animateable textures via texture parameters and use of Time module
  • Environment background can be mapped with any photo (HDR or RGB), as well as procedural textures
Materials (Represent the internal properties of an object)
Screen capture of Art of Illusion's graphical procedural texture editor (AOI 2.5)
Rendering
Post Processing
  • Camera filters (Exposure Correction, Glow, Outline, Tint, Blur, etc.)
  • Noise reduction for Global Illumination
Scripting
File Handling
Extended Functionality Through Scripts and Plugins
  • Direct-to-disk rendering using presets like "Letter," "A4," with DPI and Bleed settings (Advanced Rendering plugin)
  • Wireframe/polygon renders with antialiasing and SVG export (Vector Renderer plugin)
  • Preview renders in sidebar (Preview Plugin)
  • Subdivision (Ngon) modeler with tools for both open- and closed-mesh modeling and support for Catmull-Clark subdivision surfaces (Polymesh Editor plugin)
  • ABF+ UV unwrapping available through Polymesh Editor plugin
  • Procedural tree and plant creator (Tree and Plant Designer plugin)
  • Other major features provided through script or plugin extensions such as: 3D text, mesh thickening, platonic solids, sculpt, fractal/image-based heightfields, hair, grunge, and more

History[edit]

The first public version was released on October 29, 1999.

Development[edit]

Art of Illusion is a free and open source application, with independent developers contributing to the main program's source code, the scripts and plugins base and other aspects of the software. The program's creator, Peter Eastman, retains the control for deciding what code is included in the official version of Art of Illusion.[2] Developers who wish for their plugins to be included in the repository should submit them to the maintainers at Scripts and Plugins Repository via e-mail.

Prior to 2006, the development cycle for new Art of Illusion releases included two builds called "Early Access" (EA) releases, followed by a Beta, or "bug fix" version. Since then, the bug-fixing portion of development has been shifted to make sure that more bugs are fixed in existing features.[3] Art of Illusion includes in-tool access to scripts and plugins, allowing the user access to the tools other people have found useful.

Recognition[edit]

Below is a listing of some of the artists who have placed in the Internet Ray Tracing Competition, an online computer graphics competition, using Art of Illusion for their submission:

Press coverage and awards[edit]

The French Linux magazine Linux Pratique has published articles about Art of Illusion.[4]

Art of Illusion was the SourceForge.net Project of the Month for April, 2007.[5]

The book Extending Art of Illusion was published December 13, 2011.[6]

References[edit]

  1. ^ "Project's licence page". 
  2. ^ Eastman, Peter. "source control / patches". Art of Illusion forum on SourceForge. SourceForge. Retrieved 23 January 2012. 
  3. ^ Eastman, Peter. "Art of Illusion 2.2.1 beta". Art of Illusion forum on SourceForge. SourceForge. Retrieved 23 January 2012. 
  4. ^ Les Editions Diamond. Ed-diamond.com. Retrieved on 2014-03-13.
  5. ^ Project of the Month. SourceForge.net. Retrieved on 2014-03-13.
  6. ^ Extending Art of Illusion: A Reference for Creating Plugins and Scripts: Timothy Fish: 9781612950020: Amazon.com: Books. Amazon.com (2011-12-13). Retrieved on 2014-03-13.

External links[edit]