Artic Computing

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Artic Computing
Industry Computer and video games
Headquarters Brandesburton, England
Products Computer games

Artic Computing was a software development company based in Brandesburton, England from 1980 to 1986. The company's first games were for the Sinclair ZX81 home computer, but they expanded and were also responsible for various ZX Spectrum, Commodore 64, BBC Micro, Acorn Electron and Amstrad CPC computer games. The company was set up by Richard Turner and Chris Thornton. Charles Cecil, who later founded Revolution Software, joined the company shortly after it was founded, writing Adventures B through D. Developer Jon Ritman produced a number of ZX81 and Spectrum games for Artic before moving to Ocean Software.

Usually packaging and distributing games themselves, some titles were picked up by Sinclair who repackaged them under the Sinclair brand, and Amstrad who repackaged them under their Amsoft brand.

Adventures A through D were written for the ZX81 but were quickly ported to the ZX Spectrum platform on its release (as well as other systems). By comparison with later Spectrum adventure games such as The Hobbit, they are basic and short. However they are considered by many[who?][citation needed] to be the start of the adventure game genre on the Spectrum in particular and thus were an important step in the growth of adventure games.

Games[edit]

  • Sword of Peace (1980) - ZX80, ZX81
  • Zombies (1981) - ZX81
  • ZX Chess (1981) - ZX81
  • Adventure A: Planet of Death (1981) - ZX81, ZX Spectrum, Commodore 64, Amstrad CPC
  • Adventure B: Inca Curse (1981) - ZX81, ZX Spectrum, Commodore 64, Amstrad CPC
  • 1K ZX Chess (1982) - ZX81
  • Namtir Raiders (1982) - ZX81
  • Adventure C: Ship of Doom (1982) - ZX81, ZX Spectrum, Commodore 64, Amstrad CPC
  • Adventure D: Espionage Island (1982) - ZX81, ZX Spectrum, Commodore 64, Amstrad CPC
  • Adventure E: The Golden Apple (1983) - ZX Spectrum
  • Cosmic Debris (1983) - ZX Spectrum
  • 3D Combat Zone (1983) - ZX Spectrum
  • Dimension Destructors (1983) - ZX Spectrum
  • Bear Bovver (1983) - ZX Spectrum, Commodore 64
  • Mothership (1984) - ZX Spectrum, Commodore 64
  • Humpty Dumpty Meets the Fuzzy Wuzzies (1984) - ZX Spectrum, Commodore 64
  • Humpty Dumpty in the Garden (1984) - ZX Spectrum, Commodore 64
  • Engineer Humpty (1984) - ZX Spectrum, Commodore 64
  • Adventure F: The Eye of Bain (1984) - ZX Spectrum
  • Adventure G: Ground Zero (1984) - ZX Spectrum
  • Mutant Monty (1984) - ZX Spectrum, Commodore 64, Amstrad CPC
  • Mr Wong's Loopy Laundry (1984) - ZX Spectrum, Commodore 64, Amstrad CPC
  • World Cup Football (1984) - ZX Spectrum, Commodore 64, Amstrad CPC (reworked as World Cup Carnival by U.S. Gold in 1986)
  • Adventure H: Robin Hood (1985) - ZX Spectrum (released only as part of the Assemblage compilation)
  • Paws (1985) - ZX Spectrum, Amstrad CPC
  • Web War (1985) - Acorn Electron, BBC Micro
  • International Rugby (1985) - ZX Spectrum, Amstrad CPC
  • Aladdin's Cave (1985) - ZX Spectrum, Amstrad CPC
  • Rugby Manager (1986) - ZX Spectrum
  • The Great Wall (1986) - Acorn Electron, BBC Micro
  • Woks (1986) - Acorn Electron, BBC Micro
  • Voodoo Rage (1986) - Amstrad CPC

Adventure Games Development[edit]

The parser in their adventures is of a basic 2-word design, such as "Use Axe". Other developers later produced multiple word parsers, as featured in games by Infocom and Magnetic Scrolls. However the programs from adventures A-F were built using a custom built design. Adventure G (Ground Zero) and later were built using The Quill, an Adventure Game Creator produced by Gilsoft.

Programming[edit]

References[edit]

External links[edit]