Asphalt: Urban GT 2

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Asphalt: Urban GT 2
Asphalt Urban GT 2.jpg
Developer(s) Virtuos
Publisher(s) Gameloft
Distributor(s) Gameloft
Series Asphalt
Platform(s) Mobile Phone, N-Gage, Nintendo DS, PlayStation Portable
Release Mobile
  • NA: November 30, 2005
  • NA: December 6, 2005
Nintendo DS
  • NA: November 14, 2006
  • EU: November 24, 2006
  • AU: November 30, 2006
PlayStation Portable
  • AU: March 22, 2007
  • EU: March 30, 2007
Genre(s) Racing
Mode(s) Single player, Multiplayer

Asphalt: Urban GT 2 is a racing video game developed and published by Gameloft for the Nintendo DS, N-Gage and PlayStation Portable. A 2.5D Java ME version for mobile phones was also released.

The game features a special appearance from The Pussycat Dolls, and a sample of Moby's single "Lift Me Up".[1] The Nintendo DS version was released approximately a year after the N-Gage version, with improved graphics, sound, and dual screen compatibility. A version for the PlayStation Portable was also released in March 2007.[2]


The gameplay of Urban GT 2 is often compared to Burnout, Need for Speed and other titles as players can eliminate opponents by bumping through them, and evade or take down police cars.[3] There is a wanted meter which determines the awareness level of the police, much like the wanted level system in Grand Theft Auto - if the red "WANTED" light flashes, it usually means that the players must do what it takes to avoid the police - otherwise they might be forced to pull over and lose their money.


Aggregate scores
Aggregator Score
GameRankings (DS) 65.33%[4]
(Mobile) 62%[5]
(PSP) 30%[6]
Metacritic (DS) 68/100[7]
(PSP) 42/100[8]
Review scores
Publication Score
Eurogamer 2/10[9]
GameSpot 7.5/10[3]
OPM (UK) 5/10[10]

Urban GT 2 was met with mixed reception. GameRankings and Metacritic gave it a score of 65.33% and 68 out of 100 for the DS version;[4][7] 62% for the Mobile version;[5] and 30% and 42 out of 100 for the PSP version.[6][8]

Frank Provo of GameSpot praised the game's improvements over the original and its selection of licensed vehicles and respective upgrades,[3] but noted the game's poor AI. Andrew Hayward of Worthplaying however, was more critical of the game, calling it a "mundane exercise in repetition". Besides citing easy difficulty and AI problems, the use of the Pussycat Dolls was also criticised as being a "marketing gimmick".[11]

See also[edit]


  1. ^ "Asphalt: Urban GT 2 for Nintendo DS". To The Game. Archived from the original on 14 February 2014. Retrieved 30 October 2014. 
  2. ^ "UBISOFT HITS THE GAS WITH ASPHALT™: URBAN GT 2". Ubisoft. Retrieved 16 October 2013. 
  3. ^ a b c Provo, Frank (28 November 2006). "Asphalt: Urban GT 2 Review (DS)". GameSpot. Retrieved 16 October 2013. 
  4. ^ a b "Asphalt: Urban GT 2 for DS". GameRankings. Retrieved 30 October 2014. 
  5. ^ a b "Asphalt: Urban GT 2 for Mobile". GameRankings. Retrieved 30 October 2014. 
  6. ^ a b "Asphalt: Urban GT 2 for PSP". GameRankings. Retrieved 30 October 2014. 
  7. ^ a b "Asphalt: Urban GT 2 for DS Reviews". Metacritic. Retrieved 30 October 2014. 
  8. ^ a b "Asphalt: Urban GT 2 for PSP Reviews". Metacritic. Retrieved 30 October 2014. 
  9. ^ Smith, Quintin (7 April 2007). "Asphalt: Urban GT 2 (PSP)". Eurogamer. Retrieved 30 October 2014. 
  10. ^ "Asphalt: Urban GT 2". PlayStation Official Magazine: 120. May 2007. 
  11. ^ Hayward, Andrew (22 December 2006). "NDS Review - 'Asphalt 2: Urban GT'". Worthplaying. Retrieved 16 October 2013. 

External links[edit]