Assassin's Creed: Revelations

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Assassin's Creed: Revelations
Assassins Creed Revelations Cover.jpg
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)Alexandre Amancio
Producer(s)Martin Schelling
Designer(s)Alexandre Breault
Programmer(s)Alexandre Begnoche
Artist(s)Raphaël Lacoste
Writer(s)Darby McDevitt
Composer(s)
SeriesAssassin's Creed
EngineAnvil
Platform(s)
Release
November 15, 2011
  • PlayStation 3, Xbox 360
    • WW: November 15, 2011
    Microsoft Windows
    • NA: November 29, 2011
    • AU: December 1, 2011
    • EU: December 2, 2011
    PlayStation 4, Xbox One
    • WW: November 15, 2016
Genre(s)Action-adventure, stealth
Mode(s)Single-player, multiplayer

Assassin's Creed: Revelations is a 2011 action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. It is the fourth major installment in the Assassin's Creed series, and a direct sequel to 2010's Assassin's Creed: Brotherhood, concluding the "Ezio Trilogy". The game was released on PlayStation 3, Xbox 360, and Microsoft Windows in November and December 2011. A remastered version of Revelations, along with Assassin's Creed II and Brotherhood, was released for the PlayStation 4 and Xbox One on November 15, 2016 as part of The Ezio Collection.

The plot is set in a fictional history of real-world events and follows the millennia-old struggle between the Assassins, who fight to preserve peace and free will, and the Templars, who desire peace through control. The framing story is set in the 21st century and features the series protagonist Desmond Miles who, after falling into a coma during the events of Brotherhood, must relive the memories of his ancestors through the Animus device in order to awaken and find a way to avert the 2012 apocalypse. The main story spans the years 1511–1512, and follows an aged Ezio Auditore da Firenze (the protagonist of the trilogy) as he travels to Constantinople to find five keys needed to unlock a vault built three centuries ago by Altaïr Ibn-LaʼAhad (the protagonist of the first game in the series). While searching for the keys, Ezio becomes caught in a feud between the Ottomans and the Byzantines, and discovers that the Templars are also attempting to unlock Altaïr's vault and its secrets.

Revelations features an open world and is played from the third-person perspective, with a primary focus on using Ezio's and Altaïr's combat, climbing and stealth abilities to eliminate targets and explore the environment. Ezio, who the player controls throughout the majority of the game, can freely explore Constantinople and complete side missions unrelated to the main storyline. Altaïr is playable in a smaller capacity, as he is featured only in a series of flashback missions set in Masyaf from 1189 to 1257, both before and after the events of Assassin's Creed.

Upon release, the game received largely positive reviews, with praise directed at the world design and narrative, although some reviewers noted that the gameplay of the series was getting overly familiar and the newly introduced features felt lacking in comparison to the ones introduced in previous titles of the series. The game was a large commercial success, outperforming the sales of its predecessors. The game was followed in October 2012 by Assassin's Creed III, which introduced a new storyline and protagonist in the New World during the 18th century, while concluding Desmond's narrative in the modern day.

Gameplay[edit]

The main protagonist, Ezio, can use the hookblade to access ziplines across the environments. The hookblade is one of the new features introduced in Revelations.

The game follows the series' standard open world gameplay in the Ezio and Altaïr Sequences, where the game's main story takes place. New gameplay additions include an item called the "hookblade", which can be used to zipline across the city or grab enemies to yank them in for a combo attack. The hookblade reportedly speeds up navigation by around 30 percent and serves as a replacement to the traditional dual Hidden Blade.[1] Along with the hookblade, Ezio also has around 15 different bomb variations at his disposal, which are to be crafted.[2] The game features new Desmond Sequences known as "Desmond's Journey", five "Dalí-esque" first-person platforming missions in a radical departure for the series.[3] Each sequence of "Desmond's Journey" can only be unlocked by collecting a certain amount of Data Fragments hidden throughout Constantinople, or by purchasing The Lost Archive DLC. Data Fragments are a new type of collectible in Revelations, replacing the flags of previous games in the series.

Also added and expanded are seizing districts of the city from the Templars. While capturing a district is very similar to Brotherhood, the Templars will send reinforcements to recapture districts, which Ezio must defend using a "tower defense" minigame called den defense, where he controls a group of Assassins from rooftops against several waves of Templar soldiers and siege equipment. Similar to Brotherhood, initiates can be sent on missions to other regions, eventually wresting control from the Templars, and then using the city to produce a stream of income and new Assassin recruits. The game is playable in full 3D across three platforms: PlayStation 3, PC, and Xbox 360, with the console versions supporting both stereoscopic 3D mode for 3D HDTVs and for 2D HDTVs. All Revelations gameplay and cinematics have S3D support.[4]

Locations in the game included Rhodes, Masyaf,[5] Constantinople and Cappadocia.[6] Inside Constantinople the game is split into the four districts Constantine, Bayezid, Imperial, and Galata.[7]

Multiplayer[edit]

Multiplayer gameplay also makes a return in Revelations. The mode expands the basics of online modes from Brotherhood with new characters and locations. Players are able to customize their characters' appearance. Matchmaking and game interface are also improved. Ubisoft says that although this component is returning, the narrative, which is considered more important to the franchise, is an area of greater focus.[8] As players level up in the multiplayer game, they move up in their Abstergo Templar rank and gain access to more information about the company.

New multiplayer modes are added to the already existing modes, including "story-oriented quests", as well as a much-requested Capture the Flag mode. Some multiplayer maps are based in the island of Rhodes.[9] Among the new additions is a new multiplayer mode — Deathmatch — which differs from the previous multiplayer gameplay in that there is no compass pointing toward your assigned target, rather, there is a box in the top right of the screen where your current target is displayed, which glows blue when you enter the line of sight of your target. There is also Simple Deathmatch, which also removes the abilities and perks from the players.

The multiplayer function is protected by the Uplay Passport system on PlayStation 3 and Xbox 360,[10] which requires a code for access. Codes are included in all new copies of the game, but are tied to a single Uplay account. This means that players who purchased their copy second hand will need to purchase a new code to access the multiplayer. Uplay players can buy a new Passport code online or activate a free trial.[11]

Players who preordered the game with specific editions received the Ottoman Jester, the Crusader, and the Ottoman Doctor. Those who played the Assassin's Creed Brotherhood multiplayer received the Courtesan, a character who also appeared in the multiplayer for Brotherhood. More characters and maps have were later added via downloadable content.

Synopsis[edit]

Setting[edit]

Revelations features all three of the series' major characters up until this point: Desmond Miles, Altaïr Ibn-La'Ahad and Ezio Auditore da Firenze.[12] The main part of the story takes Ezio to Constantinople, present day Istanbul, in 1511 AD, during the rise of the Ottoman Empire. Four of the city's districts are available to explore: Constantine, Bayezid, Imperial, and Galata. Ezio also briefly travels to Cappadocia, part of which is a completely underground city populated solely by Templars,[13][14] and Masyaf, where the old Assassins' stronghold is located (featured in the first Assassin's Creed game).[14] He discovers Altaïr has sealed within the fortress an ancient artifact that is said to be a powerful weapon which could end the Templar-Assassin war forever, and had the keys hidden in Constantinople. Ezio uses these relics of the "First Civilization" that hold memories of Altaïr to relive Altaïr's experiences, during which players control Altaïr.[9]

The game continues Desmond's story in the present day, following the events of Assassin's Creed: Brotherhood, where he is trapped in the Animus 2.0, in a comatose state,[15] in which he has found a safe mode known as "the Black Room". Here, Desmond must find a "synch nexus", a key memory that links him with Altaïr and Ezio, to reintegrate his splintered subconscious and awaken from his coma.[13] During the game, Ezio meets a variety of historical characters, including: Manuel Palaiologos, an heir to the now-lost Byzantine Empire; Byzantine Templars lurking in the shadows of Constantinople;[16] Prince Suleiman, a man who will one day become one of the Ottoman Empire's greatest Sultans;[17] and his uncle, Prince Ahmet.[18] Other historical figures includes Piri Reis,[19] Niccolo and Maffeo Polo,[20] Ishak Pasha,[21] Yusuf Tazim,[22] Al Mualim,[23] Bayezid II,[24] Selim I,[25] Shahkulu,[26] and Tarik Barleti.[27] Sofia Sartor is based on Portrait of a Young Venetian Woman by Albrecht Dürer.[28]

Single-player plot[edit]

Following the events of Brotherhood, Shaun Hastings stays in Rome to attend Lucy Stillman's funeral, while Rebecca Crane takes the comatose Desmond to his father, William Miles, in New York. To save Desmond's mind, they place him in the Animus's safe mode, the "Black Room". Awakening on Animus Island, a testing program within the Black Room, Desmond meets the consciousness of Clay Kaczmarek, Abstergo's previous Animus test subject. Clay explains that Desmond must repair his mind by fully reliving his ancestors' memories, at which point the Animus can separate Desmond from his ancestors, and awaken him.

Desmond returns to the perspective of Ezio. In 1511, four years after killing Cesare Borgia, Ezio travels to the Assassins' former fortress in Masyaf to learn more about their secrets. He finds Masyaf taken by the Templars, who try to execute him. Ezio escapes, and discovers the entrance to an underground library built by Altaïr, which requires five "keys" to unlock. The Templars have discovered one key underneath the Ottoman Sultan's palace, and the rest are hidden in Constantinople, capital of the Ottoman Empire. Travelling there, Ezio is met by Yusuf Tazim, leader of the Turkish Assassin Order, and befriends the young student Suleiman. Ezio soon learns that the keys were hidden by Niccolò Polo, and meets Sofia Sartor, an Italian traveler and collector. Ezio finds the keys with Sofia's help, while developing feelings for her.

Meanwhile, Prince Ahmet and his brother Selim are quarreling over who will inherit the Sultanate. Suleiman reveals to Ezio that he is Selim's son, and that he suspects the Templars are behind the feud. Ezio uncovers evidence that Manuel Palaiologos, with Templar support, is attempting to raise an army to overthrow the Ottomans and re-establish the Byzantine Empire. Ezio travels to Cappadocia, kills Manuel, and recovers the final key, but discovers Ahmet is the true mastermind behind the Templar plot to open Altaïr's library.

During these events, Ezio uses the keys to witness to Altaïr's life after killing Al Mualim and assuming leadership of the Assassins. One of the Assassins, Abbas, did not support Altaïr due to past events. When Altaïr and his wife Maria left Masyaf to fight off the Mongol invasion, Abbas staged a coup, seizing control of the Assassins and executing Altaïr's youngest son Sef. Altaïr sought revenge; as Maria tried to stop him, another Assassin killed her. Altaïr was forced to go into exile, but eventually returned to Masyaf and killed Abbas, retaking leadership of the Assassins. Years later, Altaïr encoded his memories on the keys before entrusting them to Niccolò.

Returning to Constantinople, Ezio discovers that Ahmet has killed Yusuf and kidnapped Sofia, demanding the keys in exchange for her. Ezio agrees, but after saving Sofia, he pursues Ahmet and recovers the keys. Before he can choose Ahmet's fate, Selim arrives, now the Sultan, and kills Ahmet. Due to Suleiman's endorsement, Selim spares Ezio, but tells him to leave Constantinople and never return. After completing this memory, the Animus begins to delete excess data. Clay sacrifices himself to prevent Desmond from being deleted.

Ezio and Sofia return to Masyaf, where Ezio uses the keys to unlock Altaïr's library. He finds it empty, except for Altaïr's skeleton and a sixth key. Through the key, Ezio discovers that the library was a vault meant to house Altaïr's Apple of Eden, and that Altaïr had sealed himself to protect it from the Templars. Ezio leaves the Apple there, stating that he had seen enough for one life, and speaks directly to Desmond, knowing that he is watching. He tells Desmond that he realizes he is nothing more than a conduit for a message, and hopes that Desmond will be able to find answers to his questions. With this, Ezio retires from the Assassins.

Desmond is approached by Jupiter, a member of the First Civilization. He explains that his race had studied methods to save the planet from destruction, and transmitted all the collected data to a central vault, located in present-day New York. Jupiter tells Desmond that he must find this vault before an impending solar flare destroys humanity just like the First Civilization. Awakening from the coma, Desmond finds Rebecca, Shaun, and William next to him, and tells them that he knows what they must do. Meanwhile, the central vault activates underground.

Multiplayer plot[edit]

The multiplayer aspect has its own plot from the Templar perspective. After impressing Warren Vidic in the first stage of Abstergo's Animus Training Program, the player is selected to participate in the second stage of the program for further training. Upon being promoted to the rank of Master Templar, the player is allowed into the inner sanctum of the Templar Order and is implanted with a tracker to ensure his/her trustworthiness. After reaching level 50, the player is dubbed an active agent, and assigned the task of retrieving the current Mentor of the Assassin Order: William Miles.[29]

Development[edit]

Assassin's Creed: Revelations was initially conceived as a Nintendo 3DS game called Assassin's Creed: Lost Legacy about Ezio traveling east to the Assassins' former city of Masyaf, where he would have discovered the origins of the Assassin Order.[30] It was first announced during Nintendo's E3 2010 press conference.[31] It was quietly cancelled and its main concept was developed into Assassin's Creed: Revelations.[32]

In November 2010, Ubisoft's CEO Yves Guillemot teased "something Assassin's related" in 2011, despite an earlier statement by Ubisoft Montreal's Jean-Francois Boivin that no Assassin's Creed game will be released in 2011.[33] Geoffroy Sardin of Ubisoft later confirmed that there will be a "big" Assassin's Creed game in 2011.[34] Guillemot also explained that ultimate goal for Ubisoft is to release new games in the franchise annually along with Ubisoft's most popular other franchises.[33] In February 2011, Ubisoft CEO Yves Guillemot confirmed that the next Assassin's Creed game would be released during its next fiscal year, which starts on April 1, 2011, and ends on March 31, 2012.[35]

On April 29, 2011 the game's name was released on the official Assassin's Creed Facebook page, with a link which led to a flash file.[36] The teaser clip included the words, "Altaïr Ibn La-Ahad, Son of no one" in Arabic which hints that Altaïr, the main protagonist of the first game, may once again be the main protagonist of the game.[36] A third teaser clip for the game showed the city of Constantinople, which hints at it being the setting for the game.[37] In the E3 rumor section of its April 2011 issue, Xbox World 360 said Assassin's Creed: Revelations is not Assassin's Creed III, but suggests that game is also secretly in the works. Revelations was likely to be "another slimline Brotherhood-style offering", Xbox World 360 stated.[38] On May 5, Game Informer released details of the game,[39] and the game was "officially" announced by Ubisoft at Electronic Entertainment Expo 2011.[40]

The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by five other Ubisoft developers: Annecy, Massive, Quebec, Singapore, and Bucharest. Lead writer Darby McDevitt said that Revelations would not answer all the burning questions clouding the series, stating "Well, we won't answer everything because Desmond's story continues. But fans will definitely know most of the important details of Ezio and Altair's lives, and how they fit into the grand scheme."[41] McDevitt also stated that 85 percent of Assassin's Creed's overarching plot is already "mapped out". McDevitt claimed original Creed protagonist Altaïr had his story arc written for two years, and that Ezio's ultimate fate was planned during the development of Brotherhood.[42]

Voice of Desmond Miles, Nolan North, urged Ubisoft to adopt motion capture methods similar to Naughty Dog's Uncharted. Speaking in an interview, North admitted there is a "disconnect" in the Ubisoft game's current setup, which has voice actors provide voice facial animation separately from body motion capture, which is recorded by different actors. "I wish it wasn't done separately," North said. "Don't get me wrong, the mo-cap actors do a great job, but there will always be somewhat of a disconnect when it's done this way. After my experiences on the Uncharted franchise, where the actors do both performance and voice, I can honestly say there is absolutely a difference."[43]

The PC version of Assassin's Creed: Revelations does not force players to always be online to work like its predecessors, despite Ubisoft's recent claims that its policy is a success, insisting it has seen "a clear reduction in piracy of our titles which required a persistent online connection". Even then, the always-online DRM was permanently removed from all single-player games. It does, however, require a one-time-only online activation the very first time the player plays the game, which will permanently bind the activation code to the player's account, and thus, it does not need to be activated again on the same account if the game is reinstalled for some reason. This also applies to reinstalling on another computer. Following that, the player can permanently play the game in offline mode.[44]

Marketing and release[edit]

Ubisoft announced a PlayStation Network timed exclusive multiplayer beta for Assassin's Creed Revelations on August 10, 2011. The beta began on September 3, 2011, and finished September 17, 2011, exclusively for PlayStation Plus and Uplay members on PlayStation 3. On September 8, the multiplayer beta opened to everyone with a PSN account. The beta offered access to nine characters (The Sentinel, The Vanguard, The Guardian, The Vizier, The Thespian, The Deacon, The Bombardier, The Trickster, The Champion – all boasting different abilities), three maps (Knight's Hospital, Antioch, Galata) and four playable modes (the previously seen Wanted and Manhunt options joined by new Deathmatch and Artifact Assault variants).[45][46]

Media Molecule announced on November 15, 2011 that a new Ezio costume for Sackboy will be made available in LittleBigPlanet 2 to promote the launch of Assassin's Creed: Revelations.[47] Those who pre-ordered through Best Buy got an exclusive multiplayer character.[48] All day one copies of Revelations for the PlayStation 3 had the first Assassin's Creed bundled as part of the disc, which launched in 2007. Ubisoft called the announcement a "special partnership" between itself and Sony Computer Entertainment America, and that the deal only applies in Europe.[49] Additionally, Ubisoft released an Assassin's Creed: Revelations Avatar collection Xbox 360, which includes a Codex prop, Desmond's black hoodie, and a pet eagle. Also, the following outfits will be available: Ezio, Bombardier, Guardian, Sentinel, and Vanguard (female only).[48]

Retail editions[edit]

Features Standard
(consoles & PC)
Animus Edition
(consoles & PC)[50][51][52]
Collector's Edition
(consoles & PC)[50][51][52]
Special Edition
(consoles & PC)[50][51][52]
Signature Edition
(consoles & PC)[50][51][52]
Gold Edition
(PC Download)[50][51][52]
Ultimate Bundle
(consoles & PC)[53]
Ottoman Edition
(consoles & PC)[54]
Game disc Yes Yes Yes Yes Yes No, (Download) Yes Yes
Exclusive packaging No Yes (Animus box packaging) Yes (Special Collector's Edition packaging) Yes (standard box with exclusive artwork) Yes (Black and white variant of standard box art) No Yes (Black, fold-out cardboard box) Yes
In-depth encyclopedia No Yes No No No No No No
50-page art book No No Yes No No No No No
The original game's soundtrack No Yes Yes Yes Yes No Yes No
Assassin's Creed Embers Movie DVD No Yes Yes No Yes No Yes No
Exclusive single-player mission No Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) No Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison) Yes (Vlad the Impaler Prison)
The Lost Archive DLC No No No No No Yes No Yes
Exclusive multiplayer character No Yes (The Crusader and Ottoman Jester) Yes (The Crusader and Ottoman Jester) Yes (The Crusader and Ottoman Doctor) Yes (Ottoman Jester) Yes (The Crusader, Ottoman Jester and Ottoman Doctor) Yes (Ottoman Jester) Yes (The Crusader, Ottoman Jester and Ottoman Doctor)
Exclusive armor for Ezio No Yes (Armor of Brutus) Yes (Turkish Armor and Armor of Brutus) Yes (Turkish Armor) No Yes (Turkish Armor and Armor of Brutus) No Yes (Turkish Armor and Armor of Brutus)
Altaïr's Robes No Yes (as a pre-order bonus from EB Games Australia) Yes (as a pre-order bonus from Play UK) No No Yes No Yes
Capacity upgrades No Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) No Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows) Yes (For hidden gun bullets, bombs & crossbow arrows)
Leonardo da Vinci's flying machine 6"-7" scale replica No No No No No No Yes No
Ezio 7-inch action figure No No No No No No Yes No

There are several different limited editions of Assassin's Creed Revelations. The Animus, Collector's and Special editions were available on all platforms and only in Europe, Australia and New Zealand, while the Signature Edition was only available in North America through GameStop for all platforms.[48][50][51][52] Those who pre-ordered Assassin's Creed: Revelations through GameStop automatically upgraded to the Signature Edition of the game at no extra cost. The Signature Edition features exclusive packaging, a bonus single-player mission (Vlad the Impaler Prison), an exclusive multiplayer character (Ottoman Jester), weapons capacity upgrades, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack.[48][55]

The "PS3-Only edition" includes the standard game contents plus a complete version of the Assassin's Creed original game included in the game disc. This edition is only available to those who bought the game when it first released or pre-ordered it.[56] The Animus Edition features an Animus box, an in-depth encyclopedia, an animated short film (Assassin's Creed Embers Movie) and the original game's soundtrack. In-game content included is an exclusive mission (Vlad the Impaler Prison), an armor from Assassin's Creed: Brotherhood (Armor of Brutus) in single-player, weapons capacity upgrades, and two additional multiplayer characters (The Crusader and Ottoman Jester).[50][51][52]

The Gold Edition is digitally exclusive to the PC. It is available on Uplay and Steam and it contains all the downloadable and redeemable content available on Uplay.

Downloadable content[edit]

Uplay content[edit]

Ubisoft's Uplay system enables further in-game enhancements which can be redeemed by points that are given when playing the game. The available awards are a Revelations theme or wallpaper for PC and PlayStation 3, Solo Pack, Mediterranean Exclusive Missions, and Multiplayer Pack which unlocks the Knight character.

Ancestors Character Pack[edit]

On the day of the game's launch, Ubisoft announced that they were working on various downloadable content (DLC) for the game. The first one announced was a character pack, which was released in December 2011.[needs update] It adds four new characters to the multiplayer mode: the Privateer, Corsair, Brigand, and Gladiator.

Mediterranean Traveler Map Pack[edit]

The second DLC pack announced was the Mediterranean Traveler Map Pack, which was released on January 24, 2012. It adds six new multiplayer maps, three of which return from Assassin's Creed: Brotherhood.[57]

The Lost Archive[edit]

The final DLC pack for the game, titled The Lost Archive, was released on February 28, 2012. It adds a new campaign in the style of the "Desmond's Journey" sequences from the base game, as well as most of the exclusive content from the different limited editions of Revelations. The DLC pack is available for purchase separately and bundled with the Ottoman and Gold Editions.

In The Lost Archive campaign, Desmond, during his time in the Animus's Black Room, unwillingly experiences the memories of Clay Kaczmarek, his predecessor in the Animus Project. Through these memories, Desmond learns that Clay was a member of the Assassins, assigned to infiltrate Abstergo Industries' Animus Project laboratory in Italy and discover what Warren Vidic hoped to achieve by exploring the genetic memories of various Assassin figures. Lucy Stillman, an Assassin herself, had been placed within the facility to rescue Clay when his mission was complete. In his memories, Clay recalls his father's disregard for his career goals, demanding that Clay should instead become an engineer to provide for his family. Clay believed that his father's focus on wealth pushed his mother away from the family.

Clay eventually realized that Vidic was using these genetic memories to discover the locations of the Pieces of Eden. In particular, Vidic focused on locating an Apple of Eden, which was meant to be launched aboard a satellite to control the minds of humanity across the Earth. Clay also discovered Lucy discussing her true loyalty to the Templars with Vidic, and revealed her actual motives, which were to remove Desmond from the Abstergo facility and transport him to a more comfortable environment, where she would use the Assassins' resources to allow Desmond to discover the location of the Apple and recover it for the Templars. After discovering that Clay had learned about her treachery, Lucy wiped the security feed showing that he had witnessed her conversation with Vidic, and kept Clay imprisoned at the Abstergo facility, both to protect him and to keep her true allegiances secret.

These memories continue in a loop until Desmond collects all the scattered memory fragments, which allow him to access a final memory. In it, Clay emails his father to tell him not to worry about his disappearance, because he has found a greater purpose to serve, foreshadowing his suicide.

Reception[edit]

Assassin's Creed: Revelations received generally positive reviews from critics upon release. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 80.05% and 80/100,[75][58] the Xbox 360 version 79.37% and 80/100,[76][59] and the PC version 74.67% and 80/100 respectively.[77][60] IGN gave the game a rating of 8.5 out of 10, stating "This is the best Assassin's Creed yet, even if that victory is claimed by an inch and not a mile. If you've been following the lives of Altair and Ezio this long, you owe it to yourself to see their last adventure."[66] 1UP gave the game a rating of B+, stating "While Revelations lacks that one supreme improvement or standout mechanic that defined AC2 and Brotherhood each, it's still a damn fine sendoff for Altair and Ezio."[61]

Edge gave the game a rating of 7 out of 10, saying that "unlike the elegant lead, who's grey-haired but unbowed by the end of the adventure, Assassin's Creed has been quietly compromised by age".[63] Eurogamer also gave the game a rating of 7 out of 10, writing "where Brotherhood enhanced the thrill of being Ezio Auditore, Revelations distracts from it. Ezio may look old, but it's the series itself that really shows its age."[64]

VideoGamer gave the game a rating of 7 out of 10, stating "So, for the first time, a new Assassin's Creed game is worse than its predecessor, the first time the short development period has had a noticeable impact on the game's quality. It's a game of nearlies and might-have-beens: summed up by the hookblade, a supposedly key new feature which in practice merely extends Ezio's reach slightly, and allows him to glide down the occasional zipline."[69] GamePro also gave the game a rating of 7 out of 10, saying that "at its core, this is the Assassin's Creed we've grown to love in recent years, and it still serves as a pretty good time sink – plus, it's a necessary bridge to next year's already-announced follow-up. But obligation shouldn't be the primary reason to play something, and sadly, that's too often the case in this humdrum campaign."[70]

Game Informer gave the game a rating of 8.75 out of 10, writing "a number of new features have been attempted to make Revelations feel new and different from its predecessors. In that quest for broader variety and a unique identity from the earlier games, Revelations makes some missteps that are hard to ignore. However, the game offers more of what has been great about the franchise, and that should be enough to bring most fans to the table, even if it is a poor starting point for new players."[71] GameTrailers also gave the game a rating of 8.8 out of 10, saying that "the engine is a bit long in the tooth and some of the content isn't entirely worth exploring, but if you're looking for an unforgettable top shelf action/adventure, heed the creed".[67]

Official Xbox Magazine gave the game a rating of 8.5 out of 10, stating "What's available here remains as ridiculously appealing as ever. It's still a thrill unique to the series to be perched six stories high, looking out across miles of meticulously rendered game world — even if that dazzling, danger-filled world has grown overly familiar, having traded what was once revolution for iterative evolution."[73] UK Official PlayStation Magazine gave the game a rating of 9 out of 10, stating "As a conclusion for Ezio's chapter, Revelations proves an utterly brilliant swansong."[74]

In April 2020, Game Informer ranked the game as the tenth best game in the Assassin's Creed series to date.[78]

Sales[edit]

Ubisoft CEO Yves Guillemot announced during an earnings call on November 8, 2011, that pre-orders for Assassin's Creed: Revelations were "significantly higher" than figures for Assassin's Creed: Brotherhood, yet the firm is still expecting a "double digit decline" in sales for Revelations compared to the other title.[79] According to NPD Group, Revelations was the fourth-best selling game in the U.S. in November 2011. Ubisoft announced sales of Revelations were up 10 percent year-on-year on 2010s Brotherhood. That puts Revelations' first month total at around 1.26 million.[80] Revelations debuted at second place in the UK video game sales chart in its first week. Its week one numbers were better than those of its predecessor Brotherhood by four percent in unit terms and eight percent in revenue, making it the best performing title both in the series and in Ubisoft's history to date. 61 percent of the game's sales occurred in the first 24 hours.[81] As of February 15, 2012, the game has shipped 7 million copies worldwide.[82]

Notes[edit]

  1. ^ Additional work by Ubisoft Annecy, Ubisoft Bucharest, Massive Entertainment, Ubisoft Quebec and Ubisoft Singapore. Ported to Microsoft Windows by Ubisoft Kyiv and Ubisoft Bucharest.

References[edit]

  1. ^ "Assassin's Creed Revelations Stars Ezio and Altair — IGN". M.ign.com. Archived from the original on April 25, 2012. Retrieved December 29, 2011.
  2. ^ "E3 2011: Assassin's Creed: Revelations Impressions". Gamespot.com. June 7, 2011. Archived from the original on June 9, 2011. Retrieved June 10, 2011.
  3. ^ Phillips, Tom (November 9, 2011). "AC:R Has First Person Missions". Eurogamer. Archived from the original on November 11, 2011. Retrieved November 10, 2011.
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