Assassin's Creed Valhalla

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Assassin's Creed Valhalla
ACValhalla.jpg
Developer(s)Ubisoft Montreal[a]
Publisher(s)Ubisoft
Director(s)
  • Ashraf Ismail[b]
  • Eric Baptizat
Producer(s)Julien Laferrière
Designer(s)Yohan Cazuax
Programmer(s)Claude Langlais
Artist(s)Raphael Lacoste
Writer(s)Darby McDevitt
Composer(s)
SeriesAssassin's Creed
EngineUbisoft Anvil
Platform(s)
ReleaseLuna, Windows, PS4, Stadia, Xbox One, Xbox Series X/S
  • WW: November 10, 2020
PlayStation 5
  • AU: November 12, 2020
  • NA: November 12, 2020
  • EU: November 19, 2020
Genre(s)Action role-playing
Mode(s)Single-player

Assassin's Creed Valhalla is a 2020 action role-playing video game developed by Ubisoft Montreal and published by Ubisoft. It is the twelfth major installment in the Assassin's Creed series, and the successor to 2018's Assassin's Creed Odyssey. Principally set in the years 872–878 AD, the game recounts a fictional story during the Viking expansions into the British Isles. Players control Eivor Varinsdottir, a Viking raider who becomes embroiled in the centuries-old conflict between the Assassin Brotherhood, who fight for peace and liberty, and the Templar Order, who desire peace through control.[c] The modern-day portion of the story is set in the 21st century and follows Layla Hassan, an Assassin who relives Eivor's memories so as to find a way to save the Earth from destruction.

The game was released on November 10, 2020, for Microsoft Windows, PlayStation 4, Xbox One, Xbox Series X and Series S, and Stadia, whilst the PlayStation 5 version was released on November 12. It received generally positive reviews, with praise for the narrative, characters, voice acting, visuals, soundtrack, world-design and the interconnectivity of activities, while being criticized for its length, technical issues, repetitive structure and reliance on microtransactions over game updates. The game had the biggest launch in the Assassin's Creed series to date, selling the most copies within its first week.

Gameplay[edit]

Assassin's Creed Valhalla is an open-world action-adventure game structured around several main story arcs and numerous optional side-missions, called "World Events". The player takes on the role of Eivor Varinsdottir (/ˈvɔːr/),[5] a Viking raider, as they lead their fellow Vikings against the Anglo-Saxon kingdoms. The player has the choice of playing Eivor as either female or male (voiced by Cecilie Stenspil and Magnus Bruun respectively),[6] or letting the game alternate between the two at key moments in the story (with the female avatar depicting Eivor's life[d] and the male avatar depicting the physical appearance of the Isu Odin, due to his connection with Eivor). The player is also able to customise Eivor's hair, beard, warpaint, clothing, armor, and tattoos.[7] The variety of weapons available to the player has been expanded to include weapons such as flails and greatswords. Combat has been changed to allow dual-wielding of almost any weapon, including shields,[4] and every piece of gear that the player collects is unique.[1] The Eagle Vision mechanic of previous titles returns in the form of "Odin Sight".[8] The player's companion animal is a raven named Sýnin[9] (Old Norse for "insight")[10][e] who can be used to scout the nearby areas, much like previous avian companions had done in Assassin's Creed Origins and Odyssey, and other parts of the game world from afar before Eivor engages in combat.[11] There is more focus on the stealth aspects for both traversing the game world and in combat. The "social stealth" concept from earlier Assassin's Creed games returns: Eivor can hide from enemies not only in stationary environmental objects but can pull down her hood and slip into certain crowds to use them as cover. Eivor can feign death, use her raven to distract guards, and can access a hidden blade for near-instantaneous assassinations. The game's key bosses all, through specific combinations of approaches, tactics, and weapon selection, are able to be assassinated through a single attack, but still can be defeated through numerous other routes.[12]

Valhalla has a familiar structure of main story missions and a number of optional side-missions. While the main storyline in past Assassin's Creed games typically moved linearly through the main sections of the game world, Valhalla has the player often returning back to the main settlement and back to areas previously visited as information about the new areas of England is learned by the Vikings through reconnaissance or from contacts. Not all missions require violent ends, with some that can be resolved through diplomatic means.[13] Player choices through conversation or gameplay options will affect the characters and their political alliances with other non-player characters.[4] The game also relies less on a traditional leveling system and instead focuses more on the selection of skills through skill trees selected by the player as Eivor advances through the game. The difficulty posed by enemies is rated based on the player's collection of skills.[4]

The development team aimed to introduce a wider range of enemy archetypes to Valhalla than in previous titles as they wanted the player to be continually surprised by the game even after playing for tens of hours.[4] Narrative director Darby McDevitt said that the game has 25 unique enemy archetypes, and each "has a unique way of challenging the player." Enemies can also use objects in the environment to their advantage. Some enemies are also capable of adapting to the player's actions and combat and finding ways to defend themselves. Enemies can also show personality during combat. While some might be intimidated by Eivor and fight more defensively, others might be more aggressive in their approach.[14]

Conquest Battles, a feature introduced to the series in Odyssey, return in the form of "Assaults" which see the player lead armies to attack fortresses.[4] "Raids" are smaller engagements where the player leads a raiding party to attack a target and secure resources for their settlement.[4] The player is able to build a raiding party by recruiting non-player characters to assist with these.[15][11] The player is able to create a Viking mercenary, or Jomsviking, that can be recruited by other players to act as a non-playable character within those games; the player gains additional in-game rewards for successful missions that their Jomsviking takes part in.[15] As part of the game's first season of DLC content, an expanded "River Raids" game-mode was introduced which offers replayable raiding locations in new regions of England not reachable in the main map.[16]

The game also sees the return of player settlements, which have been absent from the series since Assassin's Creed IV: Black Flag. However, where previous player settlements offered passive gameplay bonuses, the settlement in Valhalla takes on a renewed importance. Game director Ashraf Ismail described this as being "[because] a lot of what you're doing in the game world is, at the end of the day, going to feed into the settlement so that it can grow, it can flourish." Quests start and finish in the settlement and the player is able to direct the construction of certain types of buildings, which in turn provide benefits for gameplay. To build these structures, the player needs to lead the Vikings on raids to collect resources.[17] As with Odyssey, the player is able to explore romance options for Eivor, including same-sex relations.[12]

Though the use of naval transport has returned, naval combat has been dialed back. Eivor's longship acts more as a means of travel when performing raids and for escaping after land combat, rather than being used in combat with other naval vessels.[11][18] In addition to these, the player can engage in a variety of activities such as; hunting, fishing, brawls with other Vikings, drinking contests, and flyting challenges, which Ubisoft described as "Viking rap battle[s]",[19] in addition to an original dice game called "Orlog" and Cairn construction.[20][21]

Synopsis[edit]

Premise[edit]

The movement of the Great Heathen Army in England in 865 AD during the Viking expansion, near the time when Valhalla takes place, and showing some of the kingdoms the player explores in the game

In AD 873, political pressures in Norway prompt Eivor Varinsdottir[d] and her adoptive older brother, Sigurd Styrbjornsson, to lead their clan of Vikings to settle new lands in Anglo-Saxon England,[4][22][23] as part of the Viking expansion across Europe. The clan comes into conflict with the kingdoms of Wessex, Northumbria, East Anglia, and Mercia over the next several years,[22][24] as well as the warring sons of the legendary Viking warrior Ragnar Lothbrok, who made up the Great Heathen Army.[23] Eivor's clan faces forces led by the leaders of these kingdoms, including Alfred the Great, the king of Wessex.[17][25] It is during this time that Eivor meets the Hidden Ones and aids them in their fight against the Order of the Ancients.[4][c] Explorable cities include Winchester, London, and York.[26][f] Parts of Norway and Vinland are also included,[4] while dreamscapes of Asgard and Jotunheim also feature.[27]

As with previous games in the series, Valhalla features a narrative set in the modern day. This story follows Layla Hassan, the modern-day protagonist previously featured in Origins and Odyssey. Valhalla also contains story elements related to the Isu, who, as part of the lore of the Assassin's Creed series, are an advanced civilization that pre-date humanity.[11][17]

Plot[edit]

In 2020, two years after the events in Atlantis, the unexplained strengthening of Earth's magnetic field has started to have negative effects on the planet. The Assassins receive a signal leading them to coordinates in New England, where Layla Hassan, Shaun Hastings, and Rebecca Crane exhume the remains of a Viking raider. Layla, struggling under the influence of the Staff of Hermes and her guilt over the death of Victoria Bibeau, enters the Animus to view the raider's memories.

In 9th-century Norway, during a feast honoring King Styrbjorn of the Raven Clan, a young Eivor Varinsdottir witnesses the sacking of her hometown by warlord Kjotve the Cruel. Eivor's father, Varin, surrenders in exchange for the safety of his people, defying Viking tradition to die honorably in battle. Kjotve kills Varin and massacres the town. Eivor is rescued by Sigurd, Styrbjorn's son, but during their escape is mauled by a wolf, earning the nickname "Wolf-Kissed". Seventeen years later, Eivor has been adopted by Styrbjorn, and pursues vengeance against Kjotve. Her latest attempt fails, but she recovers her father's axe. Touching it, Eivor experiences a vision of Odin, leading her to consult the local seer, Valka. Valka induces another vision of Sigurd losing an arm before being consumed by a giant wolf. Valka interprets the vision as a prophecy that Eivor will betray Sigurd, which she refuses to believe.

Styrbjorn chastises Eivor for pursuing Kjotve, which risks an open war. Sigurd returns from a raiding expedition, joined by foreigners Basim and Hytham, members of the Hidden Ones. Sigurd presents Eivor with a Hidden Blade from Basim. The siblings defy Styrbjorn's orders and attack Kjotve, retaking a village from him before meeting King Harald, who offers support. Basim and Hytham explain that they followed Sigurd to Norway to kill Kjotve, but agree to let Eivor do it. With Harald's reinforcements, Sigurd leads an assault on Kjotve's stronghold and Eivor kills Kjotve.

Following their victory, Harald announces his intention to unite Norway into a single kingdom under his rule. Styrbjorn pledges fealty to Harald, angering Sigurd, who expected to inherit the crown. He and Eivor take their loyalists in the clan on an exodus to England to build their own kingdom. They settle in an abandoned Viking camp in Mercia and name it Ravensthorpe. To secure their position, they ally with local Viking clans and Saxon kingdoms, putting Eivor in contact with allies such as Ivar, Halfdan and Ubba Ragnarsson, Guthrum Jarl, and Ceolwulf of Mercia. Meanwhile, Hytham reveals that the Order of the Ancients—enemies of the Hidden Ones—are present in England and enlists Eivor's help in eliminating their members in Lunden, Jorvik, and Winchester. In this mission, Eivor is aided by tip-offs from someone under the pseudonym of a "Poor Fellow-Soldier of Christ".

Eivor's visions continue. Valka gives her an elixir that makes her dream of Asgard and places her into the body of Odin, who is attempting to avert his own fated death by Ragnarök. After Loki defies Odin's laws and conceives a son, Fenrir, Odin travels to Jötunheimr to retrieve a magical mead that will ensure their souls will be reincarnated after Ragnarök. After returning to Asgard and binding Fenrir, Odin and the other Aesir—including Thor, Tyr, and Freyja—drink the mead and pass their souls to Yggdrasil, but forbid Loki from partaking in the ritual. Layla realizes these visions are actually of the Isu during the Great Catastrophe and that, unknown to the Aesir, Loki defied Odin and ensured his survival.

Sigurd and Basim discover an Isu relic called the Saga Stone and Sigurd, with Basim's encouragement, comes to believe himself a god. Sigurd is captured by Fulke–an Order agent and servant of King Aelfred of Wessex–who believes him to be an Isu or descendant thereof. Eivor and Basim track Fulke to her stronghold and kill her, though not before she had tortured Sigurd and removed his right arm. Sigurd becomes withdrawn and disillusioned. Convinced of his divinity, Sigurd returns to Norway with Eivor, and they uncover a hidden Isu temple with an advanced computer system shaped like a great tree. Eivor and Sigurd connect themselves to the computer and are seemingly transported to Valhalla, where they can enjoy endless battles. However, Eivor sees her father there. As his manner of death would preclude his presence in the afterlife, Eivor realizes that Valhalla is a dream-world, and escapes with Sigurd. Outside, they are confronted by Basim, who reveals that Eivor, Sigurd, and himself are reincarnations of Odin, Tyr, and Loki respectively. Basim attacks Eivor, seeking revenge for Fenrir, but Eivor traps Basim in the computer with Sigurd's help.

Realizing his folly, Sigurd abdicates leadership of the clan to Eivor, choosing either to stay in Norway or follow Eivor back to England. In England, Eivor and her allies join Guthrum's assault on Wessex. The combined Dane-Saxon force defeats Aelfred at the Battle of Chippenham, forcing him to flee. Eivor later tracks Aelfred down, now living in exile as a commoner in Athelney, and learns that he is the Grand Master of the Order of the Ancients and the "Poor Fellow-Soldier of Christ". Having inherited leadership, but disgusted by the Order's apparent heresy against Christianity, Aelfred had worked to destroy it from the inside; he plans to construct a new God-fearing order to take its place. Eivor returns to Ravensthorpe to a hero's welcome.

Back in 2020, the Assassins deduce that the strengthening magnetic field is a result of Desmond Miles's activation of the Isu towers to protect Earth from a coronal mass ejection in 2012. To return the field to its proper strength, Layla travels to the Norway temple, bringing the Staff to protect herself from lethal radiation. Layla enters the temple's simulation computer and encounters Basim, who remains trapped. Basim reveals that he sent the message leading the Assassins to Eivor, and instructs Layla on how to stabilize the magnetic field. This in turn releases Basim. Now trapped in the simulation, Layla encounters a being called the Reader, and together they work to prevent another extinction event. Meanwhile, Basim steals the Staff–containing the consciousness of his lover, Aletheia–and rejuvenates his body, escaping the temple. He meets Shaun and Rebecca and requests to meet William Miles. After they leave, Basim re-enters the Animus to track down his missing children.

Wrath of the Druids[edit]

In AD 879, following the events of the main game, Eivor receives a letter from her maternal cousin Bárid mac Ímair, who has risen to become the King of Dublin, asking for Eivor's assistance. Eivor travels to Ireland, reunites with her cousin, and meets Bárid's rebellious son, Sichfrith. Bárid informs Eivor of his desire to become an ally of Flann Sinna, who is to be crowned High King of Ireland, and Eivor agrees to accompany him to Flann's coronation, and meets the Irish bard Ciara ingen Medba, who serves as a personal advisor to Flann. Shortly before Flann's coronation, Eivor, Ciara, and Bárid discover a plot to publicly assassinate Flann, and foil the killer's attempts, with Eivor and Bárid tracking down and killing the culprit. Upon informing Ciara, she asks the two to not inform Flann and potentially disrupt the ceremony. Eivor later meets with Flann and assists the High King in gathering allies to strengthen his rule over Ireland. After taking the castle of Cashelore, Eivor discovers that Flann's army has been poisoned and travels with Ciara to find an antidote. Eivor learns that the Children of Danu; a cult of druids who seek to oust the Norse and Christian faiths from Ireland, are responsible. Eivor also learns that Ciara was once a member of the Children of Danu. Ciara tells Eivor that she left the cult upon learning of their extremist ways, and Eivor promises to hunt them down.

Eivor hunts down the Children of Danu, weakening their grip in Ireland while also securing Bárid's alliance with Flann. In 881, Eivor uncovers that the leader of the Children of Danu is the Abbot of Armagh, Eogan mac Cartaigh, who was feigning Christian faith and wished to oust the Norse and Christians from Ireland. While informing Flann and Bárid of the revelation, Eogan has his forces besiege Clogher. Bárid is killed in the attack, but Sichfrith's rule as king of Dublin is secured. Eivor swears vengeance for him, and later leads an assault on Clogher, where the she confronts and kill Eogan.

Eivor goes back to Ulster with Ciara to speak with Flann, only to discover that the other Kings of Ireland wish to eradicate the druidic faith entirely from Ireland, having heard about Eogan's status as a druid. Flann reluctantly agrees to launch an inquisition against the druids, where any practitioners can either reform, or be exiled. Enraged, Ciara goes to Lia Fáil to prevent her culture from being eradicated. Eivor goes to confront Ciara with Flann, who has realized the error in his rash decision. Eivor and Flann fail to talk down Ciara, and she utilizes the stone's power to take control of Flann's men, and later Flann himself, to fight her opponents. Ciara is defeated by Eivor, who is given the choice to spare or kill her.

If Ciara is killed, Eivor gives her an honorable death, and Flann sorrowfully reflects that he failed her before destroying Lia Fáil, so its power cannot be used again. If Ciara is spared, Flann apologizes to her for his decision and promises to retract it, giving the druids land of their own to practice their beliefs. Grateful, Ciara destroys the Lia Fáil. Regardless of what is chosen, Eivor goes back to Dublin and visits Bárid's grave with Sichfrith and Flann. Flann promises Eivor to be a good king to the people of Ireland, before leaving Eivor and Sichfrith alone. The two cousins reflect on Bárid's desire to have a prosperous Dublin, and the bond between them as family.

The Siege of Paris[edit]

In AD 885, Eivor is visited by Toka Sinricsdottir, a Viking raider from Francia and recruited to take part in a planned raid on the city of Paris; concerned about the potential threat to England posed by the Frankish emperor Charles the Fat, Eivor agrees. Alongside Toka, Eivor travels to Melun to meet with Sigfred, Toka's uncle and jarl. Sigfred seeks vengeance against the Franks for the death of his brother Sinric, Toka's father. Eivor pledges her sword to the coming raid, but seeks an audience with Charles in the hopes of ending the conflict peacefully.

After pushing back an attack by Frankish bishop Engelwin–the man directly responsible for Sincric's death–Eivor and Sigfred travel to Paris in pursuit. There, they witness Count Odo, Paris' military leader rallying his forces. Eivor pursues Engelwin to a local church and infiltrates it under the guise of an adherent. She kills Engelwin, and discovers a connection to a secretive, zealous sect of the Church named the Bellatores Dei (God's Warriors). With Engelwin dead, Eivor turns her attention to Charles the Fat and uncovers his presence at a local brothel. Meeting with Charles, Eivor agrees to rescue Charles' wife Richardis, who has recently gone missing, in exchange for a negotiation on the fate of England.

Pursuing Richardis to Evreux, Eivor learns that she is being held captive by a nun known only as "Little Mother", and that she is due to undergo a typically-fatal religious exorcism. Eivor infiltrates the ceremony and assassinates Little Mother, tying her also to the Bellatores Dei. Richardis and Eivor leave for Lisieux, where Eivor meets Bernard, Charles' illegitimate but only male heir. She realises that Charles ultimately seeks Bernard, and that Richardis protects him in order to keep him from being corrupted by his father before he can become king.

After meeting with and being betrayed by Charles, Eivor returns to the Sigfred's forward camp in South Paris. There, still hopeful for a peaceful resolution, Eivor decides to seek out Count Odo. Upon doing so, Eivor's offer of peace–land and silver in exchange for an immediate end to hostilities–is roundly rejected and the Viking army begins preparing for the upcoming siege of the city.

During the siege, Eivor engages two more members of Bellatores Dei, including Bishop Gozlin of Paris, but becomes dejected when she witnesses Sigfred's bloodlust. Determined to end the siege quickly, Eivor infiltrates Odo's palace and, after a brief battle, forces him to surrender just as Charles the Fat's reinforcements arrive. During the peace talks, Sigfred agrees to end the siege in exchange for a hefty sum of silver and is made protector of the lands of Normandy. Having lost so many men during the siege, Eivor is satisfied that Charles can no longer pose a threat to England.

Sometime later, Eivor is contacted by Count Odo, who advises her that Richardis and Bernard have gone missing. He points Eivor to Amiens, and requests that she kill Charles. Travelling to Amiens, Eivor rescues Bernard before infiltrating Charles' palace. Charles, overcome by madness and having repeatedly accused Richardis of adultery, puts her through an ordeal by fire, but with Eivor's timely intervention and a downpour of rain, she survives. Eivor meets Charles in battle beneath the palace, where she is presented with the opportunity to either kill Charles, or subdue him. Regardless of choice, Count Odo takes steps to fill the void left by Charles' absence.

With the threat to England ended, Eivor leaves Francia knowing she has a new friend and ally in jarl Toka Sinricsdottir, who had recently taken over following Sigfred's decision to step down.

Development[edit]

Assassin's Creed Valhalla had been in development for more than two and a half years by its announcement in April 2020. The main development was led by the Assassin's Creed Origins team at Ubisoft Montreal and supported by fourteen other Ubisoft studios worldwide.[11] While the tail-end of the game's development fell during the COVID-19 pandemic, the bulk of the Ubisoft staff assigned to the game were able to work from home with the support of Ubisoft's information technology departments, assuring the game was ready for release in 2020.[13]

Ashraf Ismail served as the creative director,[b] having previously led work on Assassin's Creed Origins and Assassin's Creed IV: Black Flag.[11] The game's narrative director was Darby McDevitt, who was the lead writer for Assassin's Creed: Revelations and Black Flag and co-writer of Assassin's Creed Unity.[28] USGamer's Mike Williams described the large scope and effort behind Assassin's Creed Valhalla as the equivalent of the series's "grand unifying theory" to combine all the past design and development work into a single vision without necessarily reinventing any of the previously-developed concepts.[28] McDevitt explained that Valhalla's story was written as a recap of all the prior Assassin's Creed games, connecting them in non-trivial fashions, but not intended to be the final game in the series.[22] He also stated that his experimental structure to the narrative was "quite unique for any game" he had seen as well as for the Assassin's Creed series itself.[22]

Ismail cited Michael Crichton's 1976 novel Eaters of the Dead—itself a retelling of the epic poem Beowulf—as playing a major role in influencing Valhalla's setting.[4] McDevitt said that the development team recognized there would be similarities to the God of War games, but felt those games "skew very heavily towards the mythology", whereas Ubisoft wanted Valhalla to be a more "historically grounded" experience.[29] Elements of Norse mythology appear in the story. According to Ismail, this was based on how Eivor and the Vikings may take uncommon events to be signs of their gods' involvement rather than the more overt role that mythology played in Origins and Odyssey. This was particularly in light that much of the game takes place in England where Christianity dominated, so that the narrative and gameplay shows how Eivor would incorporate such foreign elements into their belief system.[4][17][22] On the ability to select Eivor's gender, Thierry Noël, an advisor to the game, stated that while there was still historical debate to how much degree females participated as warriors within the Vikings, Ubisoft believed that women featured prominently in both Norse mythology and society, and so sought to reflect the Viking idea that "women and men are equally formidable in battle".[7]

In researching the time period, Ismail and McDevitt said that the development team found that most historical records of the Viking expansion into Britain were written decades, if not centuries, after the event. They were often written from the perspective of the Anglo-Saxons and so portrayed Vikings as bloodthirsty invaders.[5] However, the development team felt that this overlooked the Vikings' success in settling in England and the contributions they made to agricultural practices and their influence on the English language. The development team thus sought to portray the Viking Age more accurately, emphasising elements such as the settlement. This was represented in the trailer and promotional materials by juxtaposing Alfred the Great's narration warning of the threat posed by the Vikings with scenes showing the Viking community. This research, in turn, led the team to make the settlement a focal point of the game and gave Valhalla more of a role-playing flavor, according to lead producer Julien Laferrière. He compared the settlement's relevance to the importance of Skyhold in Dragon Age: Inquisition or the SSV Normandy in Mass Effect. Laferrière added that the team came to use the settlement not only to show the more cultured side of the Vikings, but as a means to show the player the results of choices they made in the game, including the "harsh choices [one had] to face" from missions.[11]

In a Tweet that was later deleted, Ubisoft's head of communications for the Middle East Malek Teffaha discussed the subject of the game world where he stated that Valhalla will not be the largest or biggest game in the series.[30] Teffaha also stated that Valhalla would address one of the main criticisms of Odyssey, namely that the game suffered from a bloated world populated by repetitive locations; in their review of Odyssey, IGN noted that the main story campaign—not including downloadable content—lasted for roughly forty hours, but that completing every side quest and location could extend that to over one hundred hours.[31] In a later interview with Kotaku, Ismail described that much of the game's world was "handcrafted" and that they had put effort to developing content that was worthwhile for the player to explore and find that content, keeping it about "uniqueness" and "about respecting our players’ time and giving them mysteries and puzzles to sort of resolve".[13]

Music for the game was composed by Jesper Kyd and Sarah Schachner, both of whom have worked on past Assassin's Creed games. Einar Selvik, who had written original songs for the History Channel show Vikings, will work with Kyd and Schachner for new songs for Valhalla.[32][33]

In June 2020, among other issues related to sexual misconduct within Ubisoft, Polygon reported that Ismail "said he would step down from the project following accusations of multiple extramarital affairs with younger fans. [...] Ubisoft later confirmed his departure to Polygon".[34] In the month that followed, several other high-level executives from Ubisoft were also forced to leave the company, including the company's chief creative officer Serge Hascoët. Reports from French newspaper Libération and American news agency Bloomberg News stated that besides concerns related to professional misconduct within the company, Hascoët and other members of the editorial team had also suppressed the use of female characters in several of the Assassin's Creed games.[35][36][37] Some members of the Valhalla development team later stated that they had wanted the protagonist to be exclusively female and had selected the name "Eivor" as an exclusively female name in Nordic databases, but had been turned down by executives who believed that a female-only protagonist would be detrimental to total game sales. McDevitt said that in writing the story, Ubisoft wanted to give players the ability to select the gender of the player-character of the game, and thus had built this aspect since the start of the narrative development.[38]

Assassin's Creed: Valhalla introduces to the series a number of features designed to make the game more accessible to physically impaired gamers. These include, among other things, audio menu narration, and audio cues for interactive objects and partial/full quest completion, adjustments for quick-time events (QTEs), and the addition of “Guaranteed Assassinate,” a feature that enables players to skip the in-game timing window to successfully dispatch a target without concern.[39]

Release[edit]

Valhalla was originally announced to release on November 17, 2020, before later confirming that the release date had been brought forward to November 10, 2020, so that the game could be released on the launch of the Xbox Series X/S. The game was being released for the Xbox Series X/S, Microsoft Windows, the Xbox One, Stadia, the PlayStation 4, and PlayStation 5.[40] It is also the first Assassin's Creed title for the next generation of consoles, the Xbox Series X/S and PlayStation 5. Ismail said that Valhalla represents Ubisoft's "flagship" game for these next-generation systems, and has been developed to take advantage of faster loading times both new consoles offer.[17] Four editions of the game were released: a standard edition, a "gold" edition with a bundled season pass, a "Valhalla" edition with that plus various in-game customizations, and a "Ragnarok" edition with that plus a steelbook and personal statue.[41] Players on the Xbox One or PlayStation 4 are able to upgrade their game to the next-gen version on their respective platform at no extra cost.[42]

Ubisoft's 2019 title Tom Clancy's The Division 2 included an Easter egg in the form of a poster that appeared to tease the next Assassin's Creed game as named Valhalla. The poster included an image of a Viking dressed in a similar fashion to an Assassin of the series' previous titles and held what appeared to be an Apple of Eden, one of the Isu artifacts featured in the series. The Easter egg led Jason Schreier of Kotaku to report that there was a new Assassin's Creed title in development, planned for release in 2020.[43] However, on the game's official announcement in April 2020, McDevitt said that the Easter egg in The Division 2 was a coincidence as the Swedish studio behind the game, Massive Entertainment, wanted to incorporate some Swedish iconography into The Division 2 and had no intention of referencing or teasing Valhalla.[44]

Ubisoft announced that they would release an exclusive mission titled The Legend of Beowulf for players who pre-ordered the game.[45] Additional post-release content will be available through a season pass. This will include story content; the first is titled Wrath of the Druids, which takes the player to Ireland to kill a cult of druids named the Children of Danu. The second, titled The Siege of Paris, will include traveling to Francia for the Siege of Paris. Additionally, Ubisoft will release a "Discovery Tour" version of the game after release similar to Origins and Odyssey. This version removes combat and other encounters but allows players to explore the game's world at their own pace.[46] In June 2021, Ubisoft announced that Valhalla would be the first Assassin's Creed game to receive a second year of support, including new updates and expansions.[47]

Reception[edit]

Assassin's Creed Valhalla received "generally favorable reviews" from critics, according to review aggregator Metacritic.[48][49][50][51][52]

Game Informer gave a highly positive review, praising the narrative, mix of gameplay-systems and the world of Valhalla. "Each installment hits different sweet spots for different players with varying degrees of success, but for the first time in the series, the balance feels perfect in Assassin’s Creed Valhalla. With its engaging combination of combat, open-world exploration, crafted story content, and settlement management, this Viking saga is an epic with a little something for everyone."[53]

In similar fashion, GamesRadar+ praised the game for its variety in gameplay, the narrative and for incentivizing players to make their own decisions. The reviewer summarized the 4.5/5 star review by writing: "With a sprawling world to conquer and gory combat but also the chance to use that iconic hidden blade, Assassin's Creed Valhalla brings a triumphant balance to the series."[58]

The Escapist lauded the game as a highpoint in the franchise, praising the combat, characters, narrative and the improved qualities as a role-playing video game compared to its predecessors: "Since nearly all the various trinkets and relics and map markers have meaningful purpose, Assassin’s Creed Valhalla is a rare open-world game where virtually every activity feels worth doing. Like Eivor scaling the snow-covered mountains of Norway, Valhalla achieves new heights for the RPG era of Assassin’s Creed, and I’ve never been more excited to see where the series goes next."[62]

GameSpot gave the game 8/10, praising the story and conclusion to several plotlines from the franchise, but noted the lack of character development, ultimately saying "Valhalla is a confident Assassin's Creed title that takes a few narrative risks which, as a whole, pay off."[57]

IGN also gave it 8/10, writing: "Assassin's Creed Valhalla is a massive, beautiful open-world fuelled by brutal living and the dirty work of conquerors. It's a lot buggier than it should be but also impressive on multiple levels."[59]

Hardcore Gamer compared the game favorably to its predecessors Assassin's Creed Odyssey and Assassin's Creed Origins, citing the improvements in gameplay as the reason: "Assassin’s Creed Valhalla brings quality of life improvements to the new Assassin’s Creed model but doesn’t stray too far from familiar territory. If you enjoyed the last two games and want more of that, Valhalla is exactly what the doctor ordered, but there may be some who after spending 200+ hours completing Origins and Odyssey are burnt out on the format."[61]

GameRevolution gave the game 2.5/4 stars, writing: "Assassin's Creed Valhalla should serve as a learning experience like Assassin's Creed Unity, the last installment that forced Ubisoft to rethink its approach. Valhalla's unnecessarily inflated hour count, limited stealth mechanics, disconnected story, and overwhelming sense of familiarity all point to a series once again on the decline because of its inability to focus on its strengths."[56]

Rock, Paper, Shotgun gave a mixed review of the game. While praising its scope, the character of Eivor and the presentation of the world, the progression-system and the lack of coherence in gameplay were criticized. "Valhalla is daunting and messy, but it’s also a pick ‘n’ mix of all the best bits from the series". As a conclusion, the reviewer wrote that "Valhalla is so complex that it's a poor entry point if you’ve never played an Assassin's Creed game before".[63]

In early February 2021, Ubisoft was criticized by fans for what they perceived as prioritising the use of microtransactions over gameplay improvements and bug fixes. A Reddit post gained traction with the observation that Valhalla's in-game store was currently selling nine exclusive armour sets, released after launch, which was the same number of sets available in the base game.[64]

Awards[edit]

Assassin's Creed: Valhalla was nominated for Innovation in Accessibility and Best Action/Adventure at The Game Awards 2020,[65] and for Outstanding Video Game at the 2021 GLAAD Media Award.[66] It also earned seven nominations for the NAVGTR awards, including game of the year.[67]

Sales[edit]

Assassin's Creed: Valhalla sold more copies during its first week of release than any other Assassin's Creed game, and the PC version also had the most successful launch of any PC game published by Ubisoft.[68] On November 17, 2020, Ubisoft confirmed that the game had over 1.8 million players.[69] The PlayStation 4 version sold 45,055 physical copies within its first week on sale in Japan, making it the second bestselling retail game of the week in the country. The PlayStation 5 version was the twenty-fifth bestselling retail game in Japan throughout the same week, with 4,227 copies being sold.[70]

Impact[edit]

The game's first major expansion–Wrath of the Druids–was promoted by Tourism Ireland, the marketing body responsible for marketing the island of Ireland overseas, in order to boost tourism interest.[71][72]

Notes[edit]

  1. ^ Additional work by Ubisoft Quebec, Ubisoft Singapore, Ubisoft Sofia, Ubisoft Barcelona, Ubisoft Montpellier, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Kyiv, Ubisoft Philippines, Ubisoft Shanghai, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Saguenay, Ubisoft Winnipeg and Sperasoft.[1]
  2. ^ a b Ismail stepped down from his role as creative director in June 2020, due to allegations of infidelity, and was later fired by Ubisoft.[2][3]
  3. ^ a b Within the series' continuity, the Assassin Brotherhood and the Templar Order adopted their modern names during the Crusades in the 11th century. Prior to this, they were referred to as the "Hidden Ones" and the "Order of the Ancients", respectively.[4]
  4. ^ a b Eivor is confirmed to be canonically female in-game. Quote: "He seems in rather good graces with the two chieftains of this clan, Sigurd Styrbjornsson and Eivor Varinsdottir."
  5. ^ The production team defined the name as "as close a meaning to 'insight' in Old Norse",[9] but the word itself has several meanings in Old Norse.[10]
  6. ^ The city of York is referred to in-game by its Old Norse name Jórvík.[26]

References[edit]

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  3. ^ Gach, Ethan (August 14, 2020). "Assassin's Creed Creative Director Fired From Ubisoft Following Investigation Into Misconduct". Kotaku. Retrieved August 14, 2020.
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  8. ^ Ismail, Ashraf [@AshrafAIsmail] (May 2, 2020). "The Norse called it Odin Sight in the 9th century" (Tweet). Retrieved May 5, 2020 – via Twitter.
  9. ^ a b Ismail, Ashraf (May 13, 2020). "It's spelled Synin And Pronounced "Sue-nin" We wanted as close a meaning to "insight" in Old Norse pic.twitter.com/2sM7MnOYx1". @AshrafAIsmail. Retrieved May 14, 2020.
  10. ^ a b "sýn sb. f. [-ar; -ir]". Ordbog over det norrøne prosasprog – via Onp.ku.dk (University of Copenhagen).
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External links[edit]