Asura's Wrath

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Asura's Wrath
Asura's Wrath Cover Art.png
Developer(s) CyberConnect2
Publisher(s) Capcom
Director(s) Seiji Shimoda
Producer(s) Kazuhiro Tsuchiya
Artist(s) Koki Yamaguchi
Composer(s) Chikayo Fukuda
Engine Unreal Engine 3
Platform(s) PlayStation 3
Xbox 360
Release date(s)
  • NA: February 21, 2012
  • JP: February 23, 2012
  • AUS: February 23, 2012
  • EU: February 24, 2012
  • UK: March 9, 2012[1]
Genre(s) Action, beat 'em up
Mode(s) Single-player

Asura's Wrath (アスラズ ラース Asurazu Rāsu?) is a beat 'em up video game developed by CyberConnect2 and published by Capcom. Asura's Wrath was first announced at the Tokyo Game Show in 2010,[2] and was released worldwide in February 2012.

The game follows the title character, the demigod Asura as he seeks revenge on the other pantheon of demigods who betrayed him. The story is presented in the style and format of an episodic series of cinematic shorts, including opening and closing credits, with the gameplay being integrated into the cinematic where players switch between third-person combat and interactive sequences with player input in the form of quick-time event button prompts. Because of its unique style, the game has been described in the media as an "interactive anime". According to the game's producer Kazuhiro Tsuchiya, Asura's Wrath takes elements from Hinduism and Buddhism and blends them with science fiction, with the main character based on the ever combative and superiority-seeking beings of the same name that are part of the Hindu and Buddhist cosmology.

Gameplay[edit]

The player is prompted during a fight to press the B button in order to increase and maintain their burst gauge, represented as the slowly filling red bar at the top of the screen (Xbox 360 version).

The gameplay of Asura's Wrath is a combination of multiple genres, while overall is presented in the style of an episodic anime series. The gameplay throughout shifts between a third person action and a rail shooter game. The game also requires the player's direct input during cinematic events in the form of interactive cutscenes with various quick-time event and context sensitive button prompts. In all forms of gameplay however, player progress is determined by two gauges represented at the top of the screen, the life and burst gauge. The life gauge determines the current health and damage taken by the character that if depleted results in a game over/restart screen for that current section. The burst gauge however starts empty at the start of every encounter that needs to be charged fully. In order to do this players must successfully defeat enemies, inflict large amounts of damage and press the current quick-time prompt correctly and in time. Once filled to maximum, players can unleash a powerful burst attack, which in the majority of cases is required in order to finish off strong opponents and advance the plot/gameplay, even commencing another cutscene. In addition to these two gauges, an additional one known as the "Unlimited gauge" fills up in a similar way to the burst gauge but instead can be activated to temporally increase damage that can be inflicted on opponents.[3]

The third person action sequences resemble "beat 'em up" style gameplay where the player must defeat enemies in close combat, utilizing light and heavy attacks, counters, dashes and projectiles. While regular light attacks are fast, heavier attacks inflict more damage and can throw back multiple enemies yet can overheat requiring a cool down period between uses. Players can also perform counter moves if they input the current prompt during an enemy's attack. When an enemy is knocked down, special moves can be performed that further help fill the burst gauge. If however the player character is knocked back, they have a chance to quickly recover by landing on their feet and saving additional health. The rail shooter portion of the gameplay involves the player character moving yet on a fixed axis, being only able to move to dodge and maneuver against incoming attack and obstacles, all the while locking on and firing upon enemies.[3]

The interactive cutscene element is integrated with the gameplay however. Correct inputs when prompted will advance the story while failure can cause the restart of a sequences and damage to health in a previous gameplay sequence. While a few sequences may continue regardless, certain quick-time events have degrees of success where the player may attempt to press at an even more specific time than when the prompt immediately and initially appears. For example, a press too early or later might register a merely "good" or "great" while the exact correct moment will register as "excellent". The player's performance in this aspect, along with time taken to complete and overall damage inflicted is graded at the end of each episode, with the highest grade being an "S Rank". At least 5 S Ranks or completing 50 episodes unlock the final hidden "true ending" of the game.

Presentation[edit]

Each level is played out as an episode more akin to an anime television series, with subtle introductory and closing credits at the start and end of each episode. This is then followed by a brief promo with cut together footage for the next episode, along with a narration recapping and foreshadowing upcoming events. In between episodes, there are also snippets of additional narrative and back story that are presented in the form of a series of illustrations, with each different segment drawn by a different credited artist. The entire "series" is split into four chapters, each cutscenes overlaid with lengthier production credits.[4]

Story[edit]

The story take place on Gaea, a world inhabited by human tribes. The game opens as the world is overwhelmed and under threat by a demonic, destructive race known as the Gohma. Attempting to "purify" Gohma of their presence, the powerful and technologically advanced god-like beings known as the Eight Guardian Generals, led by Emperor Strada lead an immense fleet of warships to fight the Gohma. The protagonist Asura is one of these generals along with Deus, Olga, Sergei, Wyzen, Kalrow, his mentor Augus and his rival Yasha, who happens to be the brother of Asura's wife Durga. As the generals engage in battle with the Gohma, Asura and Durga’s daughter Mithra acts as the priestess of Shinkoku who has the ability to enhance their power. With this aid, Asura is able to defeat the most powerful and the source of the Gohma known as Vlitra who literally tears open the planet when it reveals itself. While only subdued, the generals claim victory over Vlitra.

Back on Gaea, Asura is summoned by the Emperor only to find him dead upon arrival. Guards storm the palace and accuse him of murder and treason. A distraught Asura flees the palace after being forced to defend himself from Wyzen, returning to find Durga fatally wounded as she dies revealing that Mithra was kidnapped. Asura eventually locates Mithra who is guarded by the other generals, where Deus defeats Asura and reveals that he killed the Emperor and will use Mithra to save the world. Asura is then thrown from a height and killed. Asura finds himself in the limbo of Naraka where a mysterious Golden Spider goads him into regaining memories and climb back into the mortal world. When he returns, 12,000 years have passed and Gaea’s situation hasn’t improved with the Gohma still causing destruction across the planet. There he confronts Wyzen who claims that the remaining generals have become the Seven Deities through the power of Mantra, a cosmic energy collected with the souls of their now human worshipers. Filled with rage upon remembering his past, Asura battles Wyzen before ultimately destroying him. Yasha appears and easily defeats and kills an armless Asura, dropping him into molten rock.

500 years pass where Asura’s body has been excavated and worshiped by a small village. As a young girl prays, the Golden Spider once again takes Asura back once more. It is not long before they are under attack from the Gohma and the deities’ forces, led by Kalrow, with Asura learning of the blatant slaughter of humans for Mantra. Asura manages to destroy Kalrow’s fleet before crushing him inside his own escape pod while he begs to Asura that their efforts are for Deus’s plan for "the great rebirth", their attempt to eradicate the Gohma for good. Following this, Asura falls back to earth where he encounters Augus, who convinces him to drink and relax before they duel on the moon. Though Augus has the upper hand, Asura manages to break the sword and use the broken blade to gut Augus who dies satisfied with the duel. Asura returns to the village with the girl from before, but it is shortly bombarded by another fleet led by Olga. While Asura survives, the girl is killed, causing his rage to overwhelm him. Transformed into a demonic version of himself from being consumed by his anger, his power noted to be greater than the deities. In this form Asura wipes out most of the armada, causing Olga to attempt to kill him once and for all with the deities' planet sized super weapon - The Brahmastra. However, Yasha feels that using the weapon on Asura will only waste the thousands of souls collected and that the weapon should be saved for the gohma. Yasha interrupts the weapon mid-fire, but Asura goes missing in the blast.

Following his actions, Deus orders Yasha under the supervision of Sergei to strike at the Gohma who are about to attack a human city. Despite Yasha’s best efforts to purify the Gohma before they can reach the city, Sergei bombards both them and the city for more souls. As Yasha has commanded from space most of the time, he only now realizes the needless mass slaughter of humans for Mantra. Asura then reappears, still consumed by rage and kills Sergei, who before death reveals it was him who killed Durga. Realizing that Asura has become uncontrollable with rage, Yasha fights him while also becoming more powerful in the process, similar to Asura. He is able to subdue Asura who then returns to normal before both of them travel to Deus’s ship. They confront Deus where Yasha states that the cause is worthless if trillions had to die in the process while also at the cost of Mithra’s own suffering, shown to be drained of the Mantra she can collect and manipulate. Deus had apparently in the past warned the Emperor over Vlitra’s return but was dismissed, thus enacting his betrayal. Both Asura and Yasha battle Deus, with Asura nearly being uncontrollably consumed by rage once more but instead resists it despite indirect encouragement from the Golden Spider. Following a defeat, Deus with his last breath claims that only he could save Gaea where upon Vlitra returns once more, this time larger and more powerful. Asura and Yasha agree to battle it even at great odds, yet Mithra manipulates the Mantra in their aid where both of them break into the center then destroy Vlitra’s core. While Asura does not know whether it was truly been defeated, he and Yasha return and reunite with Mithra.

But as revealed in the DLCs, unhinged by Deus's death, Olga attempts to kill Mithra in front of Asura. But the Golden Spider appears and kills Olga before taking residence in Mithra's body before sealing her away while revealing himself in his true form Chakravartin, the Lord of Creation. Chakravartin states that he unleashed the Gohma to test Asura as a worthy inheritor of Gaea. Asura and Yasha attack Charkravartin only to find themselves outmatched and sent falling back the planet. With Chakravartin proclaiming to destroy the world and remake it once more, settling things with Asura in a final duel, Yasha sacrifices himself to give his friend his Mantra Core and the Brahmastra's Mantra Reactor to use Mantra without destroying his body. While he heads into space, Chakravartin fires a doomsday blast at Gaea but Asura transforms into a near-godly form called Asura the Destructor and deflects it. Asura engages Chakravartin in a battle that causes the very fabric of time and space to come apart with all of creation. Chakravartin is eventually brought down by Asura's sheer force of will. Before Asura prepares to kill him, Mithra breaks free and urges him to stop since if Chakravartin is killed, all mantra will cease to function, including keeping Asura alive. Asura chooses to destroy Chakravartin nonetheless, so long as Mithra can live free from danger. As the landscape around him collapses, Asura shares his final words with Mithra and vanishes, free of his wrath for the first time. Mithra is sent back to Gaea, where she integrates with the surviving humans. She spends many years recounting the tales of her father to the mortal children on Gaea.

In a post credits bonus scene, 870 million years later the world resembles modern day Earth where Asura, Durga, Mithra and the Seven Deities have possibly been reincarnated in present form. Suddenly, a giant meteor appears in the sky. Feeling a strangely familiar urge to defend the helpless, Asura stands prepared for battle.

Development[edit]

Asura's Wrath began development in 2007. The development team wanted to create a game that everyone could understand. In an interview, Hiroshi Matsuyama commented on the principles behind the game's creation: "Our main concept was that we wanted to reach out to audiences all over the world with Asura's Wrath. That's why we focused on wrath as our main concept. It's something that anybody can relate to. It's an emotion that's very powerful. It's sometimes seen as negative, but it can be a driving force that helps you overcome any obstacle. When we came up with this backwards approach to the development process, first we thought of our focus on wrath, then focused on the story, so we built the story first. Who wrote the story? CyberConnect 2 did, as a group. It was a group effort throughout the dev team, but when we had the story, we passed that on to an actual script writer."[4] In a different interview with Eurogamer, he stated that he was pleased by the site's impression of the game as "completely deraged" and went further into the game's core theme: "In Japanese entertainment and comics, and in games as well, there are many interesting depictions of wrath already – things like Dragonball and Naruto – and we love those kinds of comics and games. So we thought, what can we do if we really, really focus on that? How interesting can we make it? That was our challenge to ourselves."[5] The hotspring scene, a very traditional scene for manga and anime in Japanese culture according to Matsuyama, was deliberately placed as a change of pace and a chance for Asura to show a different face to players.[4]

The game was developed on the Unreal 3 engine, which was specially licensed by Capcom for the task, and aided significantly in development of the game. In an interview, Kazuhiro Tsuchiya stated that "We tried a lot of different options and determined that Unreal Engine 3 was a perfect solution. Our developers were able to review the game in real time, and they continue to be productive throughout the process."[6] Asura's Wrath was first announced during the Tokyo Game Show in September 2010. The announcement trailer showed the title character battle multiple enemies before being confronted by a planetary sized foe. The trailer showed an earlier build that differed from the finished product in multiple aspects. While the character designs and Asian-style art design were similar, even identical in certain regards, the tone and combat was more violent and bloody, showing a greater emphasis on the combat mechanics rather the interactive cinematic features.[7] Following its reveal, Tsuchiya revealed that he felt the game would serve to satisfy fans wanting a sequel to the 2006 PlayStation 2 game God Hand, which was lauded by critics, but failed commercially. He was later pleased that people had seen the deliberate similarities between the two games.[8] A playable demo was released on Xbox Live and PlayStation Network on January 10, 2012.[9]

Downloadable Content[edit]

Downloadable content includes a two-dimensional fighting mode using the Street Fighter IV engine, as well as two characters from the game, Ryu/Evil Ryu and Akuma/Oni as opponents. Also, "untold" chapters are included and use hand-drawn animation with quick time events, mostly to fill gaps between the game's chapters.[10] The DLC will also allow you play and see the 'real' ending of the game which is not available from the disc.[11]

Soundtrack[edit]

Asura's Wrath: The Official Soundtrack
Soundtrack album by Chikayo Fukuda
Released
March 7, 2012 (2012-03-07) (Japan)
Genre Video game soundtrack
Length Two CDs
Label
Suleputer

The game's original soundtrack is scored by Chikayo Fukuda, and was released on March 7, 2012.[12][13] A track listing has been provided in Japanese.[14] In addition to the lead recording artist, other composers and pieces of music outside of development were involved. Chikayo Fukuda composed the main theme and its variation, entitled "In Your Belief" while the vocalized version was sung by Tomoyo Mitani. The game also featured Antonín Dvořák's Symphony No. 9 in E Minor From the New World in the set piece battle between Asura and Augus on the moon.

Track listing[edit]

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 71/100 [15][16]
Review scores
Publication Score
1UP.com D+[17]
CVG 7.5/10[18]
Eurogamer 8/10[19]
Famitsu 38/40[20]
G4 4/5[21]
Game Informer 8.5/10[22]
GameSpot 5.5[23]
GameTrailers 6.3/10[24]
Giant Bomb 4/5 stars[25]
IGN 7.5/10[26]
Joystiq 4.5/5 stars[27]
OPM (US) 7/10[28]
OXM 7/10[29]
XGN 8.5/10[30]

The game was received positively by the Japanese gaming magazine Famitsu. The magazine gave the game scores of 10, 10, 9, and 9, each out of 10, adding up to a total of 38 out of 40.[20]

When released in the Western market, critical reception of Asura's Wrath was mixed to positive, with many critics praising the story and highlighting the "interactive anime" style as a positive, while others felt it detracted from regular gameplay. In a review for G4 TV, Alex Rubens in regards to the episodic narratives stated "I found myself anticipating the next episode as if it were my favorite TV show, making me want to jump right back in and play even more", going on to detail that the story "manages to keep from being predicable by the sheer craziness of the twists that [it] takes". TeamXbox praised the overall presentation as "the best adaptation of the Anime episode structure ever in a videogame", that is suited the characters and overarching narrative. Brad Shoemaker of Giant Bomb praised the game's over the top spectacle, in that the "sheer craziness isn't enough; it's also about the way the craziness is presented. The visuals have a tremendous scale, and the action is masterfully framed by someone who really knows how to work a camera angle".[25]

Critical response to the balance between the "interactive anime" style and gameplay was mixed. Jeff Cork of Game Informer commented that "the combat may not be as deep as other hack and slash offerings, but it does a great job of making Asura feel (and play) like the unhinged demigod", in which he felt the story was the focus rather than the combat, finding it "a nice change of pace from other hack-and-slash games, featuring an interesting story that’s not blocked off by insurmountable difficulty."[22] Keza MacDonald of IGN stated that this unique element was "self-evidently, an excellent thing – and a rare one, if you've been playing games for a long time", praising the presentation in particular, in her opinion calling Asura's Wrath "one of the greatest achievements in Japanese animation in a very long time". Despite this however she responded negatively to the longevity, concluding that "as an episodic download release Asura's Wrath would be brilliant, but as a premium-priced game it can only be recommended with strong reservations."[26] In a more critical review, Giancarlo Varanini of GameSpot called the reliance on quick-time events "uninspired" and a "distraction", while also being critical of the difficulty of the combat, in a statement saying "There's no challenge; no enemies that put up an engaging fight. It's all very safe". GameTrailers echoed this view saying that if approached as a game, Asura's Wrath will leave you wanting, but as a piece of multimedia, it's intriguing.[24]

References[edit]

  1. ^ CVG Staff for computerandvideogames.com (2012-02-09). "News: Asura's Wrath delayed to March". ComputerAndVideoGames.com. Retrieved 2012-05-21. 
  2. ^ "Capcom Announces 3 New Major Titles Incl 1 New IP « OXCGN – Breathing Life Into Gaming". Oxcgn.com. 2010-09-15. Archived from the original on 2011-10-07. Retrieved 2011-09-17. 
  3. ^ a b Dan Chiappini (September 15, 2011). "TGS 2011: Asura's Wrath Updated Preview". Gamespot. Retrieved 2013-10-12. 
  4. ^ a b c Cam Shea (February 5, 2012). "Asura's Wrath: Story First, Gameplay Later". IGN. Retrieved 2013-10-12. 
  5. ^ Keza MacDonald (22 September 2010). "Asura's Wrath interview". Eurogamer. Retrieved 2013-10-12. 
  6. ^ IGN Staff (September 21, 2010). "Capcom Licenses Epic Games' Unreal Engine 3 for "Asura's Wrath"". IGN. Retrieved 2013-10-12. 
  7. ^ Kristine Steimer (April 12, 2011). "Asura's Wrath: The Basics". IGN. Retrieved 2013-10-12. 
  8. ^ Wesley Yin-Poole (18 April 2011). "Asura's Wrath "satisfies" God Hand 2 cravings". Eurogamer. Retrieved 2013-10-12. 
  9. ^ "Experience Asura's Wrath First-Hand Today". Kotaku.com. 2012-01-10. Retrieved 2012-05-21. 
  10. ^ Daniel Krupa (March 28, 2012). "Asura's Wrath DLC Details". IGN. Retrieved 2013-10-12. 
  11. ^ http://www.cinemablend.com/games/Want-Real-Ending-Asura-Wrath-Cough-Up-6-99-40917.html
  12. ^ "Listing on CD Japan". Cdjapan.co.jp. 2012-03-07. Retrieved 2012-05-21. 
  13. ^ "Announcement from Capcom regarding soundtrack and art book". Senpaigamer.com. 2012-02-23. Archived from the original on 2012-05-03. Retrieved 2012-05-21. 
  14. ^ "Track listing". Vgmdb.net. Retrieved 2012-05-21. 
  15. ^ "Asura's Wrath Critic Reviews for PlayStation 3". Metacritic. Retrieved 2012-05-21. 
  16. ^ "Asura's Wrath Critic Reviews for Xbox 360". Metacritic. Retrieved 2012-05-21. 
  17. ^ Otero, Jose (2012-02-24). "Asura's Wrath Review for PS3, 360 from". 1UP.com. Retrieved 2012-05-21. 
  18. ^ Hussain, Tamoor (2012-02-22). "Review: Asura's Wrath review: A glory to behold - but more anime than game". ComputerAndVideoGames.com. Retrieved 2012-05-21. 
  19. ^ Donlan, Christian (2012-02-23). "Asura's Wrath Review • Reviews • Xbox 360 •". Eurogamer.net. Retrieved 2012-05-21. 
  20. ^ a b Gantayat, Anoop (2012-02-15). "Asura's Wrath and Naruto Generations Get High Marks in Famitsu". Andriasang. Archived from the original on February 16, 2012. Retrieved 20 February 2012. 
  21. ^ Rubens, Alex (2012-02-29). "Asura's Wrath Review for Xbox 360". G4. Retrieved 2012-02-29. 
  22. ^ a b "Asura's Wrath Review: Anger Management Isn't In This Hero's Vocabulary - Asura's Wrath - Xbox 360". www.GameInformer.com. 2012-02-21. Retrieved 2012-05-21. 
  23. ^ "Asura's Wrath". GameSpot.com. 2012-02-21. Archived from the original on 2012-05-21. Retrieved 2012-05-21. 
  24. ^ a b Feb 23, 2012 (2012-02-23). "Asura's Wrath Video Game, Review | Video Clip | Game Trailers & Videos". GameTrailers.com. Retrieved 2012-05-21. 
  25. ^ a b "Asura's Wrath Review". Giant Bomb. 2012-02-25. Retrieved 2012-05-21. 
  26. ^ a b "Asura's Wrath - PlayStation 3 - IGN". Ps3.ign.com. Retrieved 2012-05-21. 
  27. ^ "Asura's Wrath review: Wrecking the curve". Joystiq. 2012-02-22. Retrieved 2012-05-21. 
  28. ^ "Asura's Wrath PS3 review". Official PlayStation Magazine. Retrieved 2012-05-21. 
  29. ^ "Official XBOX Magazine | Asura's Wrath review". Oxmonline.com. 2012-02-21. Retrieved 2012-05-21. 
  30. ^ Dekker, Erik (25 February 2012). "Asura's Wrath". XGN. Retrieved 28 February 2012. 

External links[edit]