|Type||handheld/tabletop electronic game|
|Release date||Unreleased (1978-1981)|
The Atari Cosmos was an unreleased product by Atari, Inc. for the handheld/tabletop electronic game system market that uses holography to improve the display. It is similar to other small electronic games of the era that used a simple LED-based display, but superimposes a two-layer holographic image over the LEDs for effect. Two small lights illuminate one or both of the holographic images depending on the game state. The system was never released, and is now a coveted collectors item.
The Cosmos was created by Atari Inc. engineers Allan Alcorn, Harry Jenkins and Roger Hector. Work on the Cosmos began in 1978. Atari Inc. purchased most of the rights to holographic items so that they could make this system. The Cosmos was to have nine released games, but all of the game logic was included the Cosmos itself – the cartridges only contained the holographic images and a notch to identify what game it was. This technically made the Cosmos a dedicated console, but Atari Inc. didn't publicize this fact.
In advertisements made for the system before the Cosmos' cancellation, Atari Inc. claimed that the holographic images were life like and 3D. While this may have been true, the images didn't influence the actual gameplay at all. There were only two images to a game, though they did enhance each game's appearance. The system was intended to be powered by AC adaptor rather than batteries. The Cosmos would have supported up to 2 players.
In 1981, the Cosmos was exhibited at the 1981 New York Toy Fair. Reviewers were extremely critical of the system, but Atari Inc. stood by it and managed to obtain 8,000 pre-orders at the show alone. Engineering logs indicate that a 250 unit run was to be made, but it's unclear if they were all produced. In interviews by Curt Vendel with Al Alcorn and Steve Providence, management removed all of the parts and components from the "Holoptics Lab"; they are speculated[by whom?] to have been destroyed. Shortly thereafter, Ray Kassar directed Al Alcorn to close down the Holoptics labs and remove all of the holographic photography equipment and associated machinery.
Many advertisements were made, and the system's boxes were manufactured. Everything seemed ready to go, but Atari Inc. pulled the plug by the end of 1981. It was speculated[by whom?] that Atari Inc. felt the Cosmos was too much of a risk in the face of the criticism it had received.
- CPU - COPS444L
- Graphic Modes - Holographic backgrounds and programmable LEDs
- Lighting: 2 Dual non reflective incandescent lights for "A" and "B" Holoptic scenes
- Power Supply: 10.5VAC 750MA
- 12.5 Advertisement for the Atari Cosmos game system, 1981, Page 382, By Sean F. Johnston, Holographic Visions: A History of New Science
- Hot Lines and Holograms, By Jean Yates, Page 29, 2 Mar 1981, InfoWorld, Atari's "Cosmos" hand-held game uses game cartridges similar to those of the ... and game products at the Consumer Electronics Show, Atari maintains its image ... Shack, Apple, Commodore and other computers a run for the money in 1981.
- Buy An Original Atari “Cosmos” Hologram, By Chris Kohler, 2007-06-21 WIRED, Dan Kramer, an ex-Atari employee (he created the trackball controller for the 5200!), is auctioning off some seriously rare pieces of Atari memorabilia: holograms that were going to be used for the never-released Atari Cosmos handheld system, which was going to project LCD games over swappable holographic backgrounds. This would have been included with an Asteroids game...
- Atari Cosmos, Planet Irata, In 1978, Atari engineer Lyle Raines began working on an outer space game for a holographic game system Atari was developing called Cosmos....Atari announced the system in May of 1981, and said the unit would retail for $100, with eight cartridges...
- Page 180, By Sean F. Johnston, Holograms: A Cultural History, Atari, the electronic game manufacturer, trialled a hand-held electronic toy in 1981