|Publisher(s)||UPL, Treco (Mega Drive version only)|
|Platform(s)||Arcade, TurboGrafx-16, Mega Drive/Genesis, Commodore 64, Atari ST, Amiga, Sharp X68000|
1990: Mega Drive, C64, Atari ST, Amiga, X68000
|Mode(s)||Single player, 2 player co-op|
|Display||Raster, 256 x 192 pixels, 1024 colors|
In the 21st century, a blast of cosmic radiation bombarded Terra-12, a deep-space outpost of Earth, hideously mutating all transplanted life. A fleet of savage beings followed the radiation wave and invaded the planet and began the systematic destruction of all remaining sentient life. Years of battling the alien 'governors' have gone by, and now only one hope survives to avenge the desperate terran colonists.
The player controls the titular character through six stages of increasing difficulty, facing an alien "governor" boss (which are so large as to be considered levels in and of themselves, as some of the bosses take up several screens) at the end of each level, followed by a "duel" level against other Robo-Kid sized robots. Many levels branch into others, giving the player the choice over which zone to enter next, increasing replayability.
Robo-Kid can collect four different weapons (whichever weapon is selected is lost when Robo-kid loses a life) in addition to his default gun, collect powerups for a shield that activates on enemy contact, plus rapid fire and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency.
The game was ported to the TurboGrafx-16, Sega Genesis, Commodore 64, Atari ST, Amiga, and Sharp X68000. The TurboGrafx-16 version was called "Atomic Robo-Kid Special" since it was an adaptation of the arcade version, rather than a straight conversion.
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