Attack of the Mutant Penguins

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Attack of the Mutant Penguins
Attack of the Mutant Penguins Cover.jpg
Original Jaguar cover art by Jolyon Myers
Developer(s)Sunrise Games
Publisher(s)Atari Corporation
MS-DOS
Producer(s)Alistair Bodin
Darryl Still
Rob Powers
Designer(s)Dan Cartwright
Paul Hoggart
Programmer(s)Mark Robinson
Wayne Smithson
Artist(s)Andrew Hanson
Dan Hunter
Robert Brearly
Composer(s)Gary Dent
Platform(s)Atari Jaguar, MS-DOS
ReleaseAtari Jaguar
  • EU: 20 December 1995
  • NA: 29 December 1995
MS-DOS
Genre(s)Action, platform, puzzle, real-time strategy, tower defense
Mode(s)Single-player

Attack of the Mutant Penguins is a tower defense video game developed by Sunrise Games and originally published by Atari Corporation for the Atari Jaguar first in Europe on December 20, 1995 and later in North America on December 29 of the same year.[1][2] It is the only game developed by Sunrise Games.

When an evil race of aliens catches a glimpse of an animal tv show while monitoring broadcasts from Earth, they decide to disguise themselves as penguins to take over the world. As soon as their plan is revealed, two intergalactic beings are sent to defend the planet alongside the real penguins against the invasion. Attack of the Mutant Penguins was first showcased at the European Computer Trade Show, where attendees mistook it for a Jeff Minter title due to its off-beat style.[3] It is often compared with Lemmings in terms of its structure, in addition of having British humor.[3] Initially an exclusive for the Jaguar, it was later ported by the same team and released by GameTek for MS-DOS in 1996 on Europe and later on other regions in 1997 under the title Mutant Penguins.

Attack of the Mutant Penguins received mixed to positive reception from critics since its release. While it received praise for its graphics and originality, many were divided in regards to the gameplay and others criticized its learning curve. Critics also compared the game with both ToeJam & Earl and Sink or Swim due to its nature.[4][5]

Gameplay[edit]

Screenshot from the Jaguar version of the first Canyon Chaos level, showing Bernard hitting a Mutant penguin with his main weapon, while a Alien penguin is preparing to transform into their mutant counterpart by buying a ticket from a ticket booth, with a Good penguin also being shown walking to the Doomscale. From the top left to the right, the interface displays the number of remaining enemies on the playfield and the character's main weapon energy.

Attack of the Mutant Penguins is primarily a tower defense game with action, platform, puzzle and real-time strategy elements that is played in a top-down perspective where the player takes control of either Bernard and Rodney, the two playable characters, with each one having their own main weapon and special ability. The main objective of the game is to kill both Alien and Mutant penguins through a variety of ways before they reach and trigger the Doomscale, a weighing scale-like doomsday weapon that was brought to the Earth by them as part of their domination plan.[6][7] If the evil penguins manage to outweigh the good ones on the scale, it will trigger the weapon, resulting in the destruction of the planet and a game over screen. The game has a total of 20 stages to play through (30 in the MS-DOS version), with each one varying in thematic. Before starting the main mode, players can choose between three levels of difficulty, with higher difficulties altering and randomizing the appearance of important items, while pressing Option allows the player to change the control settings. Besides the main mode, there is also a endless mode called "Pandemonium", where enemies span infinitely until the Doomscale gets triggered by them and only has four stages to play.[6] Progress, high-score and other settings are automatically saved.

After selecting any mode and setting up, the player can choose between either of the two playable characters. Before the beginning of any stage, the player is locked into "Peek Mode", which allows looking at the map layout of the level in order to plan a strategy against the enemy.[6] On every stage, the player has to collect three letters that spells the respective main weapon of the character chosen (a frying pan for Bernard or a baseball bat for Rodney), which are either hidden on traps that need to be built or inside treasure chests that can be opened with the help of small blue creatures scattered on the stage called Gremlins and depending on the number of them being dropped, traps will be built much more quickly and chests can be opened faster than with only one, which takes up to 16 seconds.[7] Once the Gremlins' task is done, they will spread out, leading the player to pick them up again.

Once the player has a weapon, it can be energized with power orbs scattered by hitting either good or evil penguins. Grabbing five orbs in a row energizes the main weapon of either character, allowing them to kill enemies but good penguins can also be accidentally killed if caught into the player's range,[7] and by grabbing ten orbs in a row allows for either Bernard's main weapon to thrown as a boomerang or transform Rodney into a fire breathing creature. Bernard can also find a "Samurai Bonus" power up which will transform him into a samurai and kill enemies by running into them while spinning. Likewise, Rodney can also grab the Samurai Bonus to instantly turn into the fire breathing creature.

At any given time during gameplay, good penguins appear on the playfield and they will either try to reach the Doomscale in order to counteract the enemies' effect on it or fight against them in real-time, but they can also be killed by traps and as the player progresses through the game, more traps are introduced. While treasure chests will contain useful items for the player, a few of them will contain a enemy inside. Also placed in the playfield are switches, which triggers a specific element in the playfield when activated. Alien penguins are distinguised by their multiple outfits such as a cowboy or a musketeer. In some levels, enemies will manage to reach to a "Mutation Station" and transform into their true mutant form, weighing three times more than their regular alien form on the scale.[6] After completing a stage, one of the three bonus round is randomly selected and they range from a Galaxian-like shooter, a outdoor shooting range and a border outpost round. Once the bonus round is finished, a number of Good penguins will be given at the start of each stage on the Doomscale depending on the player's performance.

Plot[edit]

In the far off galaxy of "Bleurgggh" (Nebula Quadrant), an evil race of unintelligent aliens were monitoring television transmissions of the Earth. At a specific time and channel, they stumble upon a program called The Wildlife Show and after watching a few more TV shows, the aliens decided upon themselves to disguise as penguins in order to take over the planet, since they thought penguins were the "dominant" species. After arriving on the planet, now disguised as penguins, they quickly realized their mistake by disguising themselves as such, since it was unlikely that a penguin could infiltrate into the human race and become president and after realizing their own error, they improvised on their disguises and added costumes to look like humans. When the penguins of the Earth found out about the aliens' plan to take over the Earth disguising themselves as penguins with human costumes, they were not happy and decided to fight against them alongside Bernard and Rodney, two intergalactic beings known for protecting the universe, who were sent out to the planet to stop the invasion of the alien race.[6] After the alien race is defeated, the planet is saved and both Bernard and Rodney return to space until next time.

Development[edit]

Along with the remake of Zero 5 by Caspian Software, Attack of the Mutant Penguins was part of an effort by Atari UK to incite independent developers to work with the Jaguar.

In a response letter by then-Atari UK marketing manager Darryl Still that was published in a December 1995 issue of Edge magazine states that Attack of the Mutant Penguins was developed by Sunrise Games, an independent developer as part of Atari's European center of development, which was established in January of the same year with the aim of working alongside small game developers around the region to create titles for the Jaguar.[8] It was first showcased at Autumn ECTS '95, where people mistook it as a game developed by Jeff Minter and also compared it with Lemmings.[3][9][10][11] It was also covered by the magazine press that were invited to Atari Corporation's UK division.[12]

The game was originally scheduled for a October 1995 release and later for a November release in the same year, with magazines listing it as a upcoming title for both the Jaguar and Atari Jaguar CD,[13][14] but these plans were cancelled at some point during development and the game was instead released as a cartridge. An internal document from Atari Corp. showed that development on the game was completed on December 11 1995, a few days before its release on European regions.[15] Dan Hunter, who was involved as a graphic artist in titles such as BioShock 2 and Dark Sector, worked as an junior artist for the game during the middle of the 1990s and created the sprites for the Gremlins by using an Amiga 500 and Deluxe Paint 3.[16] It was one of his first works in the video game industry.[16] The game was also showcased during the Fun 'n' Games Day event hosted by Atari.[17]

Reception[edit]

Pre-release[edit]

When previewed in their December 1995 issue, Miss Demeanor of GameFan critizised the game's control when players are in a hurry but added that "there is so much fun and action in AMP that you won't care". She then stated that "if you've got a Jaguar, get Attack of the Mutant Penguins".[18] Game Players praised the graphics and animations when previewed in their January 1996 issue, referring it as "a must-have for Jaguar owners".[19]

Post-release[edit]

Reception
Review scores
PublicationScore
AllGame(Jaguar) 2/5 stars[20]
CVG(Jaguar) 58 / 100[21]
Game Players(Jaguar) 88%[22]
GamePro(Jaguar) 10 / 20[4]
MAN!AC(Jaguar) 79%[23]
PC Player(DOS) 2/5 stars[24]
ST Format(Jaguar) 90%[25]
ST Magazine(Jaguar) 76%[26]
Ultimate Future Games(Jaguar) 29%[5]
Video Games(Jaguar) 60%[27]
VideoGames(Jaguar) 6 / 10[28]

Wes Nihei of GamePro compared it to ToeJam & Earl and rated the game's "Fun Factor" at 2.5/5.0.[4]

References[edit]

  1. ^ "Attack of the Mutant Penguins International Releases". Giant Bomb. Retrieved 2018-09-04.
  2. ^ Castle, Justin (July 21, 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Retrieved 2018-09-04.
  3. ^ a b c "Attack of the Mutant Penguins". PC Games Compendium. Archived from the original on 2018-08-30. Retrieved 2018-08-30.
  4. ^ a b c Nihei, Wes (March 1996). "ProReview: Attack of the Mutant Penguins". GamePro. No. 80. IDG. p. 68.
  5. ^ a b "Attack of the Mutant Penguins - Atari are so wacky!". Ultimate Future Games. No. 14. Future Publishing. January 1996. p. 85.
  6. ^ a b c d e Attack of the Mutant Penguins game manual (Atari Jaguar, US)
  7. ^ a b c "Next Wave - Jaguar - Attack of the Mutant Penguins". Electronic Gaming Monthly. No. 78. EGM Media, LLC. January 1996. pp. 130–131.
  8. ^ Still, Darryl (December 1995). "Letters". Edge. No. 27. Future Publishing. pp. 17–18.
  9. ^ "ECTS 95 - Atari - Jaguar Et Pingouin Mutant". Consoles + (in French). No. 47. M.E.R.7. October 1995. p. 81.
  10. ^ Davies, Paul (November 1995). "CVG News – Connected – Atari - Attack of the Mutant Penguins". Computer and Video Games. No. 168. Future Publishing. p. 14.
  11. ^ "Messe - ECTS Autumn '95 - Atari". Video Games (in German). No. 48. Future-Verlag. November 1995. p. 7.
  12. ^ "Special Atari - Zu Besuch bei Atari". Mega Fun (in German). No. 36. CT Computec Verlag GmbH & Co. KG. September 1995. p. 96.
  13. ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can". VideoGames - The Ultimate Gaming Magazine. No. 79. L.F.P., Inc. p. 14.
  14. ^ "Compte-rendu - Ils arrivent sur Jaguar CD - Attack of the Mutant Pinguins". CD Consoles (in French). No. 10. Pressimage. September 1995. p. 43.
  15. ^ Dragon, Lost (July 5, 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List! - Page 5". atari.io. Retrieved 2018-08-31.
  16. ^ a b Sillifant, Ross (2016). "Dan Hunter interview". ataricompendium.com. Retrieved 2018-08-31.
  17. ^ "Atari's Fun 'n' Games Day". GamePro. No. 78. IDG. January 1996. p. 60.
  18. ^ Demeanor, Miss (December 1995). "Jaguar's Domain - Preview - Attack of the Mutant Penguins". GameFan. No. Volume 3, Issue 12. Shinno Media. p. 82.
  19. ^ "Coming Soon - Previews - Attack of the Mutant Penguins". Game Players. No. 80. Signal Research. January 1996. p. 44.
  20. ^ Scoleri III, Joseph. "Attack of the Mutant Penguins - Overview". AllGame. Archived from the original on 14 November 2014. Retrieved 2018-08-31.
  21. ^ Guise, Tom (January 1996). "CVG Review - Attack of the Mutant Penguins". Computer and Video Games. No. 170. Future Publishing. p. 39.
  22. ^ Baggatta, Patrick (March 1996). "Jaguar - Review - Attack of the Mutant Penguins". Game Players. No. 82. Signal Research. p. 54.
  23. ^ Versionen, Andere (February 1996). "Spiele-Tests - Jaguar - Attack of the Mutant Penguins". MAN!AC (in German). No. 28. Cybermedia Verlagsgesellschaft mbH. p. 63.
  24. ^ Stoschek, Monika (November 1996). "Spiele-Test - Mutant Penguins". PC Player (in German). No. 47. Future Verlag. p. 144.
  25. ^ Laskey, Iain (June 1996). "Screenplay - Jaguar Game - Attack of the Mutant Penguins". ST Format. No. 83. Future plc. p. 28.
  26. ^ Abramson, Marc; Collet, Tristan (June 1996). "Cahier Loisirs / Jaguar - Les Pingouins Attaquent! - Attack of the Mutant Penguins". ST Magazine (in French). No. 106. Pressimage. pp. 57–58.
  27. ^ Schweinitz, Jan (February 1996). "Atari Jaguar - Reviews - Attack Of The Mutant Penguins". Video Games (in German). No. 51. Future-Verlag. p. 41.
  28. ^ O'Connor, Frank (January 1996). "Reviews - Attack of the Mutant Penguins". VideoGames - The Ultimate Gaming Magazine. No. 84. L.F.P., Inc. p. 89.

External links[edit]