Axiom: Overdrive

From Wikipedia, the free encyclopedia
Jump to: navigation, search
Axiom: Overdrive
Developer(s) Reflexive Entertainment
Publisher(s) Reflexive Entertainment
Platform(s) Xbox 360 (XBLA)
Release Cancelled
Genre(s) Action/Puzzle
Mode(s) Single player

Axiom Overdrive was a Xbox Live Arcade video game to be developed by Reflexive Entertainment, but it was cancelled. It was a side-scrolling, omnidirectional, 3D, physics-based action/puzzle game.[1]

Development history[edit]

Axiom: Overdrive started development in March 2006 and was first hinted at in May 2006 by Reflexive CEO Lars Brubaker who revealed in an interview with gaming website Gamasutra they had a new Xbox 360 game currently in-development.[2] The game was officially announced on November 6, 2007.[3]

The title is being created by the award-winning team behind Wik and the Fable of Souls.[4]

Reflexive entered Axiom Overdrive into the 2008 Independent Games Festival[5] and the game was a finalist for Technical Excellence.[6]

See also[edit]

External links[edit]