B.O.B. (video game)
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Packaging for the Super NES version.
|Developer(s)||Gray Matter Inc. (SNES), Foley Hi-Tech Systems (Genesis)|
|Programmer(s)||David Whittaker (Sound Driver)|
|Composer(s)||Michael Bartlow, Lx Rudis (Arranger for Genesis version)|
|Platform(s)||Super NES, Genesis, PlayStation Portable|
PSP (EA Replay)
|Genre(s)||Run and gun, Platform|
B.O.B. was developed by Gray Matter Inc. and Foley Hi-Tech Systems, and published by Electronic Arts for both the Super NES and Genesis. The cover art for the EA packaging was illustrated by Marc Ericksen.
When B.O.B. crashes his dad's space car on the way to pick up his date, he finds himself stranded on a hostile asteroid filled with enemies. By collecting power ups and using fast reflexes, B.O.B. tries to find his way off the asteroid and to his date. B.O.B. fights his way through three strange worlds in total, encountering several particularly enormous or swift enemies (bosses) along the way, and participating in several cart-race levels. There were several different types of setting for each level, including domed space colony cities, large alien hive-type areas, strange biomechanical facilities, ancient (and apparently haunted) temples and cavernous magma chambers. Some of these settings only appeared on certain worlds.
At the end of each world, B.O.B manages to discover a new space-car to allow him to continue on his journey. The first two both fail him under comical circumstances, resulting in him becoming trapped on an entirely new alien world. With the final car, B.O.B. is at last able to meet up with his date, who is revealed to be a large, blue female robot with a huge mouth, who harshly berates B.O.B. for his tardiness. As she is yelling at him, a slender red female robot flies past them on a space surfboard. B.O.B., frustrated with his obnoxious date, declares "That's the girl for me!" and drives off in pursuit of the red female. The game ends with a shot of B.O.B. and his new date sitting on a small asteroid together, staring out at the beauty of the cosmos in silence. Behind them, B.O.B.'s car (in the backseat of which his date had stashed her surfboard) stalls and drifts off into space, presumably leaving them stranded together but neither of the lovers seem to notice.
The player can choose from a wide variety of weapons and gadgets called "remotes", each with their own ammunition or stock. Use of remotes, such as a trampoline or helicopter, is necessary to complete some stages. A punch is also available when ammunition for B.O.B.'s gun runs out, or if the player wishes to conserve it. There is a time limit on every stage and once it runs out the player loses.
B.O.B. uses the same game engine as the Wayne's World video game, also developed by Gray Matter. Elements of the shooting, jumping, and boss battles are very similar between the two games.
- Sinclair, Brendan (2006-08-31). "EA confirms retro Replay". News. Gamespot. Retrieved 2010-07-01.
- Callis, Matthew (2008-09-12). "Space Funky B.O.B. - Space Funky B.O.B. Source Code". superfamicom.org. Archived from the original on 2013-01-28. Retrieved 2013-01-14.
This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay