BMX Simulator

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BMX Simulator
BMX Simulator Cover.jpg
BMX Simulator cover art
Composer(s)David Whittaker
Platform(s)Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Sports simulation

BMX Simulator is a sports arcade video game released by Codemasters in 1986 for the Commodore 64 and later ported to other home computer systems. It was followed by two sequels, BMX Simulator 2 and Professional BMX Simulator, and was part of a series of games that included ATV Simulator, Grand Prix Simulator and Professional Ski Simulator.


BMX Simulator is an overhead race game similar to Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion action replay afterwards.


Review scores
Your Sinclair7/10[2]

Each course looks like a bombsite, scattered bits of tyre, ramps, large or deep puddles and - on the most complex courses - arrows raked into the dirt which point directions. Hills around the course slow speeding bikes down and allow riders to change direction quickly... a classy conversion from the Commodore original.[3]

ZX Computing said it was "fun from start to finish, and rated it a Monster Hit.[4] Sinclair User said it was a "full price game in budget clothing".[5]


  1. ^ "Crash Issue 37". Spectrum Computing.
  2. ^ "Archived copy". Archived from the original on 2012-02-13. Retrieved 2012-02-11.CS1 maint: Archived copy as title (link)
  3. ^ "BMX Simulator Review", Sinclair User, March 1987
  4. ^ "ZX Computing March 1987". Spectrum Computing.
  5. ^ "Sinclair User Issue 60". Spectrum Computing.

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