BMX Simulator

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Cover art
BMX Simulator cover art
Publisher(s) Codemasters
Composer(s) David Whittaker
Platform(s) Amiga, Atari 8-bit, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX Spectrum
Release 1986
Genre(s) Racing
Sports simulation
Mode(s) Single-player
Two-player

BMX Simulator is a sports arcade video game released by Codemasters in 1986 for the Commodore 64 and later ported to other home computer systems. It was followed by two sequels, BMX Simulator 2 and Professional BMX Simulator, and was part of a series of games that included ATV Simulator, Grand Prix Simulator and Professional Ski Simulator.

Gameplay[edit]

BMX Simulator is an overhead race game similar to Super Sprint. The player must race against another player, or the computer, around a series of seven different bicycle motocross (BMX) tracks. There is also a time limit to be beaten. Only two cyclists can compete in each race. The race can be viewed in slow-motion action replay afterwards.

Reception[edit]

Reception
Review scores
Publication Score
Crash 63%[1]
Your Sinclair 7/10[2]
  • Sinclair User:

    "Each course looks like a bombsite, scattered bits of tyre, ramps, large or deep puddles and - on the most complex courses - arrows raked into the dirt which point directions. Hills around the course slow speeding bikes down and allow riders to change direction quickly... a classy conversion from the Commodore original."[3]

ZX Computing said it was "fun from start ot finish, and rated it a Monster Hit.[4] Sinclair User said it was a "full price game in budget clothing".[5]

References[edit]

External links[edit]