|Setup time||1–2 minutes|
|Random chance||Low (tile drawing)|
Nathanson conceived and developed the idea for the game with the help of his family. The name is derived from the founding family's claim that it's the "anagram game that will drive you bananas!" Beginning as a family innovation, Bananagrams was made available to the public in January 2006 at the London Toy Fair. The game is similar to the older Scrabble variant Take Two.
Game play involves arranging one's tiles into a grid of connected words faster than one's opponents. The object of the game is to be the first to complete a word grid after the pool of tiles has been exhausted. The tiles come in a fabric banana-shaped package.
The game consists of 144 lettered tiles that are placed face down on the playing surface. This is called the 'Bunch'. The same number of tiles is drawn by each player (between 11 & 21 depending on the number of players – 1 to 8 people can play), and once a player calls out "Split!", all the players turn over their tiles to reveal the lettered sides. Each player races to create their own word grids by arranging the letters to form words connected in intersecting or interlocking manner (words should not be separate from one another). You may rearrange your grid as many times as you like – the name "Bananagrams" is a play on the word anagrams, as one must often rearrange the words one has already formed in order to allow newly-drawn tiles to be placed into one's grid. When a player uses up all of their tiles, they call out "Peel!" and each player must draw a new tile from the pool of remaining tiles ("the Bunch").
If at any time during play a player gets stuck with a tricky letter, the player can announce "Dump!" and exchange any letter for three tiles from the "Bunch".
When there are fewer tiles in the "Bunch" than there are players, the first person to use up all their letters shouts "Bananas" and wins, becoming Top Banana if all of their words are valid.
The letter distribution is as follows:
- 2: J, K, Q, X, Z
- 3: B, C, F, H, M, P, V, W, Y
- 4: G
- 5: L
- 6: D, S, U
- 8: N
- 9: T, R
- 11: O
- 12: I
- 13: A
- 18: E
Comparison with other games
Bananagrams uses elements of both Boggle and Scrabble. It is similar to Boggle in the sense that game play is simultaneous, yet players build interlocking puzzles similar to those in Scrabble. Because Bananagrams can be played by players at any (English) reading level, the game is useful for children who are learning to spell, and has been touted as both educational and popular among consumers. An independent psychologist reviewed Bananagrams and expressed her recommendation of Bananagrams as a positive example of creativity stimulation because, perhaps unlike Scrabble, the goal is to play all of one's tiles, which generates a need to configure and reconfigure one's word grid to accept all of the letters.
Other tabletop word games that are played without a board include Anagrams, Dabble, Perquackey, Puzzlage, Quiddler, Scrabble Apple, and Scrabble Slam. Bananagrams is also similar to Syzygy, a letter-tile game released in 1997, and Double Quick.
Captain Morgan's Revenge
For two people. Play a normal game of Bananagrams. The winner gets 10 points. The loser needs to finish also, even though the game has been won. Then, both players look at their opponents' arrangement, and decide on one single letter that they are going to remove from the arrangement (keeping it to themselves). Once they have both decided, on the count of three, they remove the chosen letters simultaneously. Each player must then re-arrange their pieces so as to create a new valid arrangement. The winner gets 1 point. Repeat until one of the players has a commanding lead.
Bananagrams has won numerous awards for its innovation, popularity among consumers, and educational value:
- Game of the Year 2009 by TOTY Awards
- Gold Award, Good Toy Guide (UK 2006)
- Best Toy Bronze Award, Right Start Magazine (UK 2006)
- Top Toy of the Year Award, Creative Child Magazine 2007
- NAPPA Honors Award, Parenthood.com
The online version adhered to the same protocol as the tabletop edition, but certain game play adjustments and social features were also available. Players could play live games or send challenges to friends, and share completed games with one another. The game also included solitaire modes and "Banana Café", where the objective was to beat one's own best time.
The online game version offered players the opportunity to customize the game with "Banana Chip" credits. Banana Chips were earned by playing games and by issuing and winning challenges. They could be spent in the virtual store to purchase new tiles and playing boards, and to buy in-game hints and bonuses to gain an advantage over other players. Multi-tier achievements were also awarded to players in recognition of outstanding skill, and a leaderboard contained information pertaining to other players.
Also from Bananagrams
- 2019 - Open Source Bananagram Online Solver (Multi-language)
- 2018 - Bananas for Bananagrams (Stanford University paper by Saahil Agrawal and David Kwok)
- 2016 - Anagrams and Bananagrams Solver by Chris Piech
|Wikimedia Commons has media related to Bananagrams.|
- Grimes, William. "Abraham Nathanson, Bananagrams Inventor, Dies at 80", The New York Times, June 9, 2010. Accessed June 12, 2010.
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- "Evaluation by Beth Carroll, PsyD, writing for ToyDirectory Monthly Magazine, October 2006". Bananagrams-intl.com. Archived from the original on 2009-12-26. Retrieved 2009-08-19.
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- "Large Animal Press". Largeanimal.com. 2008-11-17. Retrieved 2009-08-19.
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- "Bebo Game". Apps.bebo.com. Archived from the original on 2011-07-24. Retrieved 2009-08-19.