Barbarian (Dungeons & Dragons)
|A Dungeons & Dragons character class|
|First appearance||Dragon #63 (1st edition)|
|Editions||1st, 2nd, 3rd, 3.5, 4th, 5th|
|(as a standard class)||3rd, 3.5, 5th|
|(as an alternate class)||1st, 2nd, 4th|
|Source books||Player's Handbook (3rd, 3.5)|
The barbarian is a playable character class in the Dungeons & Dragons fantasy role-playing game. The class was introduced as early as 1985 and went through a number of evolutions in subsequent editions of the game.
- 1 Publication history
- 2 Barbarians in specific campaign settings
- 3 References
- 4 External links
Advanced Dungeons & Dragons 1st edition
The first official barbarian character class was introduced by Gary Gygax in Dragon #63 (July 1982), as a sub-class of fighter. The barbarian later appears in the Advanced Dungeons & Dragons manual, Unearthed Arcana in 1985. The barbarian, along with the cavalier, received a revision in Dragon magazine #148 (August 1989), as the author David Howery felt that the class as described in Unearthed Arcana was "too powerful and too vaguely defined."
Another version of the barbarian appeared as a character class in the original Oriental Adventures in 1985. According to a reviewer for White Dwarf, the barbarian was "altered to fit into an Eastern pattern", and was "primarily a steppes warrior, or a forest and jungle dweller".
Advanced Dungeons & Dragons 2nd edition
Dungeons & Dragons 3rd edition
Barbarian is one of the base character classes presented in the Player's Handbook. The barbarian is seen as the archetypal warrior who uses brute strength and raw fury to excel in combat, instead of the honed skills of the Fighter or measured strength of the Monk. Of all the classes, only the barbarian begins the game illiterate and is forced to expend extra skill points or multiclass in order to read and write. Half-Orcs have Barbarian as a favored class.
Barbarians can tap their inner fury to fly into a berserker-like rage. Once the rage is expended, the barbarian becomes fatigued for the remainder of the encounter. Rage provides bonuses to Strength, Constitution, and Will saving throws (which can make barbarians surprisingly resistant to harmful magic), and a glut of additional hit points which expire along with their rage. Rage also reduces armour class and interferes with any skill requiring patience or concentration. As barbarians gain in power, their rage can be used more often and provides even larger Strength and Constitution bonuses, while taking less of a toll on their bodies.
The Iconic barbarian is Krusk, a male half-orc.
Dungeons & Dragons 4th edition
The barbarian appears in the 4th edition as a player character class in Player's Handbook 2 (2009).
As strikers, barbarians are focused on single target damage. Some defender or leader capabilities are also available to the class. Barbarians are proficient in melee weapons and light armor. Barbarians use the primal power source.
Two barbarian builds have been detailed, the Rageblood Barbarian, which focuses on the Rageblood Vigor form of Feral Might, Strength and Constitution and leans towards the defender role, and the Thaneborn Barbarian, which focuses on Strength, Charisma and a different form of Feral Might, and leans towards the leader role. Barbarians' powers are called Evocations.
The Rageblood Berserker paragon path was first presented in the 2008 preview for Player's Handbook 2. The Player's Handbook 2 has several barbarian paragon paths, including the Bear Warrior, Fearbringer Thane, Frenzied Berserker and Wildrunner.
Dungeons & Dragons 5th edition
Path of the Berserker archetype heightens a barbarians rage allowing for more savage attacks, while the Totem Warrior imbues them with some animal attributes.
Barbarians in specific campaign settings
In most Dungeons & Dragons games, the barbarian is represented as a savage, tribal warrior. However, in the Eberron campaign setting, barbarians are more like nomads — while they may not be civilized, they are certainly not savages.
Barbarians in the Forgotten Realms campaign setting are similar in presentation as the class presented in the core rulebook. Barbarians can be of any race in the Realms, though some are more uncommon than others. Barbarians are described as being confused by the cosmopolitan nature of certain regions of Faerûn.
- DeVarque, Aardy. "Literary Sources of D&D". Archived from the original on July 21, 2007. Retrieved February 23, 2007.
- Gygax, Gary (July 1982). "The Big, Bad Barbarian". Dragon. TSR (63): 8–10.
- "Later AD&D Manuals". Acaeum.com. Retrieved January 21, 2018.
- Howery, David (1989). "Revision". Dragon Magazine. 148: 18–23.
- Shepherd, Ashley (February 1986). "Open Box: Dungeon Modules". White Dwarf. Games Workshop (74): 9–10. ISSN 0265-8712.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 109. ISBN 0-87975-653-5.
- "February and Beyond". Archived from the original on November 10, 2014.
- Heinsoo, Rob; Mike Mearls; Jesse Decker; Robert J. Schwalb (October 2008). "Playtest: The Barbarian" (PDF). Dragon Magazine. Wizards of the Coast. Retrieved October 6, 2008.[dead link]
- Mearls, Mike (July 28, 2014). "Keeping it Classy". Retrieved September 21, 2014.
- Long, Michael (November 9, 2015). "Sword Coast Adventurer's Guide – Review". Tribality. Retrieved September 17, 2018.
- "Extra life 2017, Xanathar's Guide to Everything table of contents" (PDF). Wizards of the Coast. 2017. p. 2. Retrieved September 17, 2018.