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Barovia is the name shared by a number of distinct but related locations within the fictional universe of the Dungeons & Dragons roleplaying game. In each of its iterations, the area is loosely based on real-world Transylvania and its associations with the Dracula legend.[citation needed]

Barovia first appeared as the setting of I6: Ravenloft. Later, TSR developed this original adventure into the Ravenloft campaign setting, and writers reconceived of Barovia as one of many domains within the Ravenloft demiplane.


Barovia is a mountain valley within the fictional Balinok mountains. The terrain is densely wooded and the climate is one of frigid winters.

The valley hosts a small village (also named Barovia), over which looms Castle Ravenloft, ancestral seat of vampire ruler Strahd von Zarovich.

Fictional history[edit]

As originally conceived of in I6: Ravenloft, the history of Barovia mirrors the story of Dracula.[citation needed]

Barovia was conquered in the year 347 of Barovia's calendar by Strahd von Zarovich.

Sometime around 351, as detailed in I, Strahd: The Memoirs of a Vampire; a novel published by TSR in 1993 details Strahd's transformation to vampire as a deal gone wrong with a personification of Death itself in an attempt to win Tatyana's love away from his brother.

In roleplaying products[edit]

I6: Ravenloft: The setting's original appearance, for 1st edition AD&D.

House of Strahd: Largely the same setting as I6, but updated for 2d Edition AD&D.

Expedition to Castle Ravenloft: An update and expansion to the adventure, for the 3.5 edition of D&D. Includes instructions for incorporating Barovia into the Eberron and Forgotten Realms campaign settings.

Barovia is also a domain of the Demi-Plane of Dread in the Ravenloft Campaign Setting. The setting was originally published by TSR, then later under license by Sword & Sorcery Studios a division of White Wolf Studios.

Curse of Strahd: The module for the 5th edition of D&D was released March 15, 2016.[citation needed] It is a reboot of the classic original, introducing elements from the 2nd Edition campaign setting as well.

In tabletop games[edit]

Barovia is the setting for the Castle Ravenloft Board Game.

In electronic games[edit]

Barovia was the setting of three PC games: Ravenloft: Strahd's Possession by SSI, 1994; Ravenloft: Stone Prophet by DreamForge Intertainment for Strategic Simulations, Inc., 1995; and Iron & Blood: Warriors of Ravenloft.