Batman: The Video Game
|Batman: The Video Game|
Instruction manual (NES)
|Designer(s)||Kazutomo Mori, Sp.Taka, Yoshiaki Iwata, Noriko Sakai, Tadashi Kojima|
Batman, also known as Batman: The Video Game, is a group of platform games developed by Sunsoft for the Nintendo Entertainment System and Game Boy, loosely based on the 1989 film of the same name. Despite having the same title, each is actually a different game. The NES title is arguably the best known and contains five levels culminating in a showdown with the Joker in the bell tower of Gotham Cathedral. It was received well despite changes from the movie upon which it was based.
Sunsoft followed up the release of Batman with Batman: Return of the Joker.
The game has a feature that was unusual in side-scrolling platform games at the time, largely to the NES itself. Unlike Sunsoft's Batman for the Mega Drive/Genesis, Batman has the ability to wall jump, which is reminiscent of Ryu Hayabusa's wall scaling in Ninja Gaiden. He is also able to use three projectile weapons: the batarang, dirk, and bat speargun, which are powered by pellet cartridges. A number of DC Comics villains appear as enemies in the game including Deadshot, KGBeast, Maxie Zeus, Heat Wave, Shakedown, and Nightslayer. The bosses in the game are Killer Moth, a device known as the Machine Intelligence System, the Electrocutioner, a machine known as the Dual-Container Alarm, Firebug, and the Joker.
While Batman and Batman: The Caped Crusader were not based on a movie, this game was. The prototype version of the game had some significant differences, such as a 1UP icon and entirely different cut-scenes. The game's last boss was Firebug and there was no Joker boss. Instead, Batman defeats the Joker in the ending cut-scene. The art and dialogue were changed from the prototype to the final version to better reflect the look and events from the movie.
Game Boy version
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