Batman Forever: The Arcade Game

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Batman Forever: The Arcade Game
Batman Forever The Arcade Game Cover.jpg
Developer(s) Iguana Entertainment
Iguana Entertainment UK
Publisher(s) Acclaim Entertainment
Platform(s) Arcade, Sega Saturn, DOS, PlayStation
Genre(s) Beat 'em up
Mode(s) Single-player, multiplayer
Cabinet Horizontal
Arcade system Sega Titan Video hardware (STV)
CPU 68000, SH-2
Sound SCSP
Display Raster, 704 x 513 pixels, 6144 colors

Batman Forever: The Arcade Game is a beat 'em up video game based on the movie Batman Forever. The subtitle is used to differentiate it from Batman Forever, another beat 'em up published by Acclaim at around the same time. One or two players, playing as Batman and Robin, fight Two-Face, the Riddler, and numerous henchmen.


Batman fights through the first level of the game.

Taking on the role of either Batman or Robin, players can punch, kick, and use special combination attacks to defeat waves of enemies. The special combinations applied to enemies can add up to a possible 150+ hits on a single villain. Special weapons, such as Batarangs, can be found throughout the levels.[4] It is sectioned off into stages, and arranged with waves of enemies before ending with a boss.

The game has a two-player mode, which allows both players to use the same character if so desired.[5]


Batman Forever: The Arcade Game was Acclaim Entertainment's first arcade game.[6][7] It was built on Sega's "Titan" technology, the hardware which formed the foundation for the Sega 32X and Sega Saturn.[8]

Acclaim first demonstrated the game at the 1996 American Coin Machine Exposition.[7]


Review scores
Publication Score
EGM 4.75/10 (SAT)[9]
GameSpot 5.6/10 (SAT)[10]
Next Generation 3/5 stars (ARC)[11]
1/5 stars (SAT)[12]
Sega Saturn Magazine 63% (SAT)[13]

Reviewing the arcade version, a Next Generation critic praised the large selection of elaborate moves and combos, likening it to the Street Fighter series in this respect, as well as the use of sprite scaling to enable a wider range of movement and deeper gameplay, but still argued that the game lacks sufficient innovation to save the aging 2D beat 'em up genre. He also criticized the predictable level design and the gloomy graphics, saying they make it difficult to follow the action.[11]

The Saturn conversion received mediocre reviews. Criticisms widely varied from review to review, but the most commonly cited problems were that the gameplay is too repetitive[9][10][13] and the character graphics are blocky.[9][13][14] Critics mostly assessed the game on its own terms rather than its quality as a conversion, though a Next Generation critic noted that the Saturn version is missing frames of animation from the arcade version. He summarized the game, and beat 'em ups in general, as "All flash, and absolutely zero substance."[12] Lee Nutter of Sega Saturn Magazine called it "a poor man's Guardian Heroes, except that it is actually quite expensive."[13] GameSpot's Glenn Rubenstein and Electronic Gaming Monthly's Shawn Smith and Dan Hsu were somewhat more positive, remarking that while the game is objectively weak, its sheer loudness and chaotic energy are not without a certain charm.[9][10] GamePro's The Rookie, while having little but criticism for the game, said that fans of side-scrolling beat 'em ups should try the game as a rental, since the genre had largely died out by the time of the game's release.[14]

In a feature on the game, Electronic Gaming Monthly stated that the Saturn and PlayStation versions are identical aside from minor cosmetic differences, such as differing loading screens and the removal of the Batmobile intro's screen blurring effect from the PlayStation version.[4]


  1. ^ a b c "Batman Forever: The Arcade Game Release Information for PlayStation". GameFAQs. Retrieved 2013-05-11. 
  2. ^ a b c "Batman Forever: The Arcade Game Release Information for Sega Saturn". GameFAQs. Retrieved 2013-05-11. 
  3. ^ "Batman Forever: The Arcade Game Release Information for PC". GameFAQs. Retrieved 2013-05-11. 
  4. ^ a b "Batman Forever: I Whupped Batman's Butt". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. pp. 176–9. 
  5. ^ "Preview: Batman Forever". Sega Saturn Magazine. No. 15. Emap International Limited. January 1997. pp. 26–27. 
  6. ^ "Batman Forever". Electronic Gaming Monthly. No. 79. Sendai Publishing. February 1996. p. 81. 
  7. ^ a b Sherman, Christopher (May 1996). "Acclaim Makes Coin-Op Debut". Next Generation. No. 17. Imagine Media. p. 24. 
  8. ^ "Acclaim Activity Report". GamePro. No. 60. IDG. July 1994. p. 168. 
  9. ^ a b c d "Review Crew: Batman Forever". Electronic Gaming Monthly. No. 90. Ziff Davis. January 1997. p. 62. 
  10. ^ a b c Rubenstein, Glenn (January 3, 1997). "Batman Forever: The Arcade Game Review". GameSpot. Retrieved 6 January 2018. 
  11. ^ a b "Batman Forever". Next Generation. No. 19. Imagine Media. July 1996. p. 89. 
  12. ^ a b "Batman Forever: The Arcade Game". Next Generation. No. 25. Imagine Media. January 1997. pp. 178, 180. 
  13. ^ a b c d Nutter, Lee (February 1997). "Review: Batman Forever". Sega Saturn Magazine. No. 16. Emap International Limited. pp. 68–69. 
  14. ^ a b "Saturn ProReview: Batman Forever: The Arcade Game". GamePro. No. 101. IDG. February 1997. p. 82. 

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