BattleTech Collectible Card Game
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|Publisher(s)||Wizards of the Coast|
|Playing time||Approx 20 min|
|Skill(s) required||Card playing
Basic Reading Ability
The BattleTech Collectible Card Game is a collectible card game set in the BattleTech universe developed by Wizards of the Coast (WotC) for FASA using a similar style of gameplay and card distribution as WotC's Magic: The Gathering. It was designed by Richard Garfield. Its production ran from 1996 through 2001. The BattleTech CCG featured BattleMechs, characters, and technology from the original board game, with new artwork done by various artists. Currently, the BattleTech CCG is no longer in print.
The goal of the game is to make your opponent run out of cards from his or her stockpile (deck of cards). The one without any cards left, loses the game. The most basic way of achieving this, is to attack your enemy's stockpile with mechs and other units.
Each player will need a deck with a maximum of 60 cards. Those decks can consist of any combination of cards the player desires, although when playing with official FASA rules, choosing cards for your deck will be limited, e.g. only cards from one faction/clan. The right assortment of cards can prove vital to victory and is mostly linked to certain tactics.
The turn sequence is divided into 6 phases, played in the following order.
- End of turn
During the deploy phase, you will use special command cards (Command Resource) to buy off the costs of units and other command cards like pilots, political personalities and structures. Once they are paid for, they are put into play (deploy) and can be used to attack your opponents or gain tactical advantages. While attacking certain targets during a mission, your units can be aided by mission cards (which may be played as an instant) that give them the edge in fighting your enemy and his or her units.
- Unit, including mechs, battlesuits and vehicles
- Command, including resource, structures and pilots
- Mission, aka instants
- BattleTech Rulebook, 1998