Cover to Battle Chasers #1 by Joe Madureira
|Publisher||WildStorm, Image Comics|
|Publication date||April 1998 – Sept. 2001|
|Number of issues||9 (and one prelude issue)|
|Artist(s)||Adam Warren (back story in #6, 9)|
|Inker(s)||Tom McWeeney (Prelude, #1–7)
Jason Martin (inker) (#7–9)
Vince Russel (Prelude)
Scott Williams (#7, 8)
Tim Townsend (#7)
Trevor Scott (#8)
Joe Madureira (#9)
Battle Chasers is an American fantasy comic book series by Joe Madureira, launched in April 1998. It was one of the most popular American comics series in the late 1990s, but suffered from extreme scheduling problems, with an average of about six months between issues, including a delay of 16 months for issue #7. Madureira produced a total of nine issues in four years (publishing two to three a year), a pace for which he was criticized.
The last issue, #9, was published in September 2001 and had a cliffhanger-ending that was never concluded, as #10 (scheduled for November 2001) was never released and Joe Madureira left the comic industry to pursue a career as a video game designer.
Battle Chasers was one of the initial three comic book series published under the Cliffhanger label, which Madureira founded with fellow artists J. Scott Campbell (Danger Girl) and Humberto Ramos (Crimson) for Jim Lee's Image Comics imprint, WildStorm. When, effective in 1999, Wildstorm was sold to DC Comics, the Cliffhanger titles moved along, and issues 5 through 8 of Battle Chasers were published by DC, until Madureira left the publisher, and released Battle Chasers #9 through Image Comics. Madureira canceled Battle Chasers #10, and placed the series "on hold" after forming a game development company called Tri-Lunar with Tim Donley and Greg Peterson.
When it was announced in August 2005 that Madureira would return to the comic industry, working on a then-unspecified project with Jeph Loeb for Marvel Comics (which was later revealed to be The Ultimates 3), he also stated that a conclusion to Battle Chasers is "one of those things that I think about every once in a while, and not having finished it bums me out… I would love to do it at some point, but it would be very far out."
The story takes place in an arcanepunk setting. The story stars a quintet of main characters, including a nine-year-old girl named Gully, whose father mysteriously vanishes, leaving behind a pair of magical gloves. A pulchritudinous warrior named Red Monika tries to enlist Garrison, a swordsman haunted by the death of his wife, to assist in freeing a prisoner, which Garrison turns down. Red Monika accidentally releases four extremely powerful villains during the breakout. Garrison overcomes his grief and joins Gully, the wizard Knolan, and the towering war golem Calibretto to stop the villains' rampage.
- At the beginning of the series, Garrison is a drunk in despair with the passing of his wife. He is a legendary swordsman and owns a powerful magical sword. Trained in swordplay by Red Monika and mentored by Aramus. From Joe's original concept sketches of the characters, Garrison's sword was able to open similar to the Thundercats' Sword of Omens 
- Gully is a nine-year-old girl whose father, Aramus, mysteriously vanishes leaving a powerful set of magical gloves behind. Through the series she shares a friendship with Calibretto and Knolan while searching for her father.
- An outlawed war golem with a very gentle personality. The last of his kind after all previous war golems were ordered to be destroyed. His arms can fire projectiles.
- A powerful wizard, approximately five hundred years old, who takes Gully under his wing. His companion is Calibretto, a war golem.
- Red Monika
- A voluptuous bounty hunter who originally trained Garrison, and has an apparent history with him. Joe's concept sketch notes refer to her as "sort of the Jessica Rabbit of the Battle Chasers world".
- A new character exclusive to the game, added after a strech goal was reached during the Kickstarter camgaign. The drafts designate him as a demon hunter.
Although issue 10 of Battle Chasers was not released, it was 14th in the Top 300 comics list with an estimated pre-order of 60,860.
- Battle Chasers Prelude (1998, Image Comics/Wildstorm)
- Story in Frank Frazetta Fantasy Illustrated #2 (1998, Quantum Cat Entertainment)
- Battle Chasers #1–4 (1998, Image Comics/Wildstorm)
- Battle Chasers #5–8 (1999–2001, DC Comics/Wildstorm)
- Battle Chasers #9 (2001, Image Comics)
- Battle Chasers: Collected Edition #1 (reprints Battle Chasers #1–2)
- Battle Chasers: Collected Edition #2 (reprints Battle Chasers #3–4)
- Battle Chasers: A Gathering of Heroes (ISBN 1-56389-538-2; reprints Battle Chasers #1–5, the Prelude and the story from Frank Frazetta Fantasy Illustrated #2)
- Battle Chasers Anthology HC (reprints #0-9; and a few sketches and pages of the unprinted issues 10) release April 26, 2011.
Battle Chasers: Nightwar
On September 9, 2015, Madureira started a 30-day Kickstarter campaign for a Japanese-style role-playing game called Battle Chasers: Nightwar that serves as a continuation and jumping-on point of the original comic book series. The game is being developed by Airship Syndicate with Maduriera acting as CEO and Creative Director along with Ryan Stefanelli as President and Lead Designer; Steve Madureira as Animation Director; Christopher Brooks as Technical Director and Jesse Carpenter as Environment Lead. 2D animation scenes in the game will be developed by Powerhouse Animation Studios. Nightwar is currently planned for release on PC and Mac, both on Steam and DRM-free on GoG, Xbox One and PlayStation 4 versions were eventually added as core goals. In addition to this, new issues of the Battle Chasers comic book will be published and released digitally with pledges starting at $90 and higher.
Calibretto will also be a playable character in the upcoming funded crossover game Indivisible.
- Andrew Smith. "Canceled Comics Cavalcade Catch-up"; Comics Buyer's Guide #1485; May 3, 2002; Page 38
- Comic Book Resource - DAY 1 - CUP O' JOE SECOND REPORT
- Battle Chasers - Concept Sketches
- Battle Chasers – Sketches
- "Top 300 Comics--November, 2001". icV2.com. Archived from the original on 14 March 2008. Retrieved 2008-02-28.