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Battlefield Vietnam is a first-person shooter video game. It is the second installment in the Battlefield franchise after Battlefield 1942. The game was developed by a Canadian company DICE Canada and published by Electronic Arts. Battlefield Vietnam takes place during the Vietnam War and features a large variety of maps based on historical settings, such as the Ho Chi Minh Trail, Battle of Hue, Ia Drang Valley, Operation Flaming Dart, the Battle of Khe Sanh and Fall of Saigon. On 15 March 2005, EA re-released the game as Battlefield Vietnam: Redux, which includes new vehicles, maps and an EA-produced World War II mod, based on the previous Battlefield 1942.
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Battlefield Vietnam has the same point-by-point objectives of Battlefield 1942. In most playable maps, the objective is to occupy Control Points around the map to enable allies and controllable vehicles to spawn. Similar to other Battlefield games, spawn tickets play a vital role in defeating the opposing team. Battlefield Vietnam features a form of asymmetrical warfare gameplay. The two teams (U.S. and North Vietnam) are given different equipment and vehicles, making the U.S. rely more on heavy vehicles and the Vietnamese rely more on infantry tactics. The U.S., for instance, can employ heavy tanks, helicopters, and bombers, whereas the Vietnamese are forced to rely on anti-tank/anti-aircraft weapons in order to stop the U.S. side. The gameplay was intended to reflect the actual conditions of the war. A "Sipi Hole" feature for the Vietnamese, effectively a mobile spawn point, representative of the vast tunnel networks the Vietnamese used in the actual war, was implemented in order to balance the gameplay.
Built on a modified version of the Battlefield 1942 engine, Battlefield Vietnam has new and improved features compared to its predecessor. The game gives the player a variety of weapons based on the war. Various contemporary weapons and concepts are featured such as the AK47 assault rifle and punji stick traps. It also introduced several vehicle improvements over the prequel, such as air-lifting vehicles and playing vehicles' radios, which feature 1960s music as well as custom tracks the player can add by importing audio files into a designated directory. Players are also able to fire their weapons from vehicles if they are in a passenger seat, as opposed to being completely defenseless like in the prequel. The game is the first in the Battlefield series to utilize a 3D map, allowing players to see icons that represent the position of control points or friendly units, giving the player an increased situational awareness.
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In June 2004, Battlefield Vietnam received a "Gold" certification from the Verband der Unterhaltungssoftware Deutschland, indicating sales of at least 100,000 units across Germany, Switzerland and Austria. Overall sales of Battlefield Vietnam reached 990,000 copies by that November, by which time the Battlefield series had sold 4.4 million copies.
Battlefield Vietnam was a runner-up for Computer Games Magazine's list of the 10 best computer games of 2004. It won the magazine's special award for "Best Soundtrack". It also won GameSpot's 2004 "Best Licensed Music" award.
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