Beauty and the Beast (1996 video game)
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these template messages)(Learn how and when to remove this template message)
|Beauty and the Beast|
|Developer(s)||System 3 Iran|
|Designer(s)||Maham Samanpajouh (programming and design)
M. Reza Shamsian (storyboard and graphics)
Amir Morteza Tavakolnia (additional programming and publish)
|Composer(s)||Reyn Ouwehand, Matt Gray, Jeroen Tel, Moppe (C64)|
Beauty and the Beast: is an action-adventure video game developed and published by System 3 Iran in 1996 as a sequel to the 1987 game The Last Ninja. The development team choose the name System 3 enthusiastically trying to produce games on the C64 and may have used the name in the hope that System 3 would be interested in publishing the game.
The game graphics was deeply inspired from Last Ninja 3 as well as creating a lot more according to the plot and game maps. also the game has originally published on Commodore 64 tape. Additionally the disk version has become available a little bit after. The game music, although credited unofficially to Reyn Ouwehand but it actually consists of music from Tusker (Matt Gray), Shadow Of The Beast (Moppe) and various other tunes. This game consists of an introduction, a plot demo, three levels and a final demo.
This was really the first advanced game produced in Iran for commodore 64. The development of the game started from the early 1994 and finally the game was released in 1996 when the producers were all around 16. This has happened in a country where there were no official references and development sources. The game was produced for the love of the C64 and because the machine gave them a lot of joy. The game was pieced together through various sources and learning assembly from a half translated book with many mistakes.
- The Village
- The Wood
- The Castle; with the story ending right after this level.