Bejeweled 2

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Bejeweled 2
Developer(s)PopCap Games
Oberon Media (Xbox 360)
Astraware (Windows Mobile)
Publisher(s)PopCap Games
Sony Online Entertainment (PSN)
Electronic Arts
Designer(s)Jason Kapalka[3]
Composer(s)Peter Hajba
EnginePopCap Games Framework
Windows Mobile
Xbox 360
PlayStation 2
PlayStation 3
PlayStation Network PSN PlayStation Portable
BlackBerry PlayBook
November 5, 2004
  • Windows
    • NA: November 22, 2005
    • EU: December 2, 2005
    iPod classic
    • NA: September 12, 2006
    • NA: July 3, 2008
    PlayStation 2
    • NA: May 24, 2007
    • EU: July 17, 2007
    PlayStation 3
    • NA: January 29, 2009
    • EU: May 19, 2009[2]
    • NA: June 14, 2010
    • EU: December 31, 2010
    iOS (iPad-optimized)
    • NA: June 1, 2010
    • PAL: May 29, 2010
    • JP: 2011
    PlayStation Portable
    • NA: June 29, 2010
    • WW: February 19, 2011

Bejeweled 2 (also referred as Bejeweled 2 Deluxe in some releases) is a tile-matching puzzle video game developed and published by PopCap Games. Released as a sequel to Bejeweled, Bejeweled 2 introduces new game mechanics such as Special Gems and extra game modes, along with new visuals and sounds.

The game was originally released on November 5, 2004,[4] and has been ported to several platforms following its release, including game consoles, smartphones and in-flight entertainment services.


Like its predecessor, Bejeweled 2 involves swapping two adjacent gems to form a line of three or more gems of the same color. When three gems are lined up, they disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. If the player is unable to find a match, the player can use the Hint button to find an available match, at the cost of several points, or can wait several seconds for an automatic Hint feature to trigger without penalty.

Creating matches of four or more gems will create powered-up gems known as Special Gems. When four gems are matched at once, or when the player makes two matches in an L, T or + shape, a Power Gem is created, which destroys the eight gems that surround it when matched. When a match of five or more gems is made, a Hypercube is created, which destroys all gems of the swapped gem's color from the board.

In the Puzzle, Cognito and Finity modes, two other gems also appear. Rocks are solid objects that can't be matched, but can be destroyed using special gems. Bombs have a green numerical counter on it that decreases every move. When it depletes to 0, it explodes similarly to the Power Gem.

Bejeweled 2 features several different gameplay modes. Five (four if the hidden Original mode is not counted) game modes are available from the start, while the secret game modes (Twilight, Hyper, Cognito and Finity) are unlocked after reaching specific benchmarks in each of the game modes. If a secret game mode is discovered, a question mark button will appear on the main menu screen, which shows the secret game modes.

  • The Classic mode involves attempting to score as many points as possible before the player runs out of legal moves. Scoring points fills up the progress bar on the bottom of the screen. When it is filled, the player advances to the next level, where the base score is multiplied with the current level's number, with the points needed to level up increasing every level. The game ends when no moves are possible.
  • The Action mode features similar gameplay to Classic, with the progress bar acting as a timer. The timer bar slowly retracts as the player does not make matches. Making matches fills up the timer bar. In later levels, the timer bar drains faster. If it drains completely, the game ends. Unlike Classic, the player cannot run out of moves.
  • The Puzzle mode involves attempting to clear all gems off several boards. Puzzle features 80 puzzles, each of which are divided into 16 "planets", with each planet having five puzzles. The player progresses as they completes puzzles. When four puzzles are completed on a single planet, the player is allowed to progress to the next planet, though the player can complete the remaining puzzle to complete the planet. If the player makes a mistake or runs out of moves, the player can use the Undo function to undo their previous move. Additionally, the player can use the Hint function. Reaching the end of the 16th planet will play a credits sequence. The Puzzle game mode does not appear on the iOS and Android versions of the game.
  • The Endless mode, as its name implies, is an endless variant of the Classic mode. The player cannot run out of moves and can play for as long as they want. Unlike Classic, the score count does not multiply. Specific versions of the game (such as the computer and console versions of the game) feature a diamond collecting system, in which the player collects a diamond for every level they complete.
  • The Blitz mode, which only appears in the iOS version of Bejeweled 2, is a port of Bejeweled Blitz which was added in a later update to the application. Blitz involves scoring as many points as possible in one minute. Like its web counterpart, it features several gimmicks which appear only in this mode such as Star Gems, Coins, Boosts and Facebook integration.
  • The Twilight mode is a secret game mode that plays similarly to Classic, but with the gravity of the gems altering every move, and gameplay being slower. It is unlocked by reaching Level 18 in Classic.
  • The Hyper mode is a secret game mode, which is a faster version of Action. Making matches quickly will give players extra points. It is unlocked by reaching Level 9 in Action.
  • The Cognito mode is a secret game mode and score-based version of Puzzle mode, where the player must score as many points as possible before they complete all 80 puzzles from the Puzzle mode. Some puzzles have altered colors or are flipped from the original versions. If a Hint is used, the player will not earn points for the puzzle they used a hint on. Completing five puzzles without hints will let the player proceed to the next level, where they will receive more points. The game ends once all 80 puzzles are completed. It is unlocked after completing all 80 puzzles in Puzzle.
  • The Finity mode is a secret game mode, that plays similar to the Action mode. The timer bar decreases slower, however points are only awarded from the detonation of special gems. The Rock and Bomb gems appear in this mode. If no moves are possible, the current board is discarded and a new set of gems appear. The mode is unlocked by reaching level 281 in Endless.
  • The Original mode is a hidden game mode. The game mode plays similar to Classic, except the player cannot create special gems, which makes gameplay similar to its predecessor. Though available from the start, it is not displayed on the main menu. It is accessed by hovering over the four game mode buttons clockwise eight times on the main menu.[4]

Some versions of the game, such as the WiiWare, iOS, Android and in-flight entertainment versions of the game lack the secret game modes.


Development on Bejeweled 2 began sometime around 2002. The PopCap team commenced work on a sequel to Bejeweled, and wanted to add several new features to make it unique. Ideas such as Special Gems were conceptualized throughout the development of the game. At one point, the Rocks and Bombs from Puzzle were originally meant to appear in the other game modes, but was limited to Puzzle only to prevent the game from becoming unappealing. The development team also decided to minimalize the game's UI to make it easier to use, as the first game had a single-screen UI to prevent large file sizes.[5] This game is the first to feature a recurring sci-fi theme throughout the series, which would appear in various Bejeweled products following until the full release of Bejeweled Blitz. According to game designer Jason Kapalka, the game's sci-fi theme mainly originated due to his interest in the Mojoworld rendering software,[6] where the game's planetary backdrops would also originate.[7]

Like the first game, the music of the game was composed by Peter "Skaven" Hajba.[7]


Bejeweled 2 was originally released for PCs on November 5, 2004. A version for Windows Mobile, Pocket PC and Palm OS was developed by Astraware.

Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. The Xbox 360 version is playable on Xbox One and Xbox Series X and S as part of the backwards compatibility program. In 2007, the game was released on the PlayStation 2 alongside another PopCap game, AstroPop as a two-game compilation pack as PopCap Hits! Volume 1. Digital ports on the PlayStation Network for the PlayStation 3 and PlayStation Portable were released on January 29, 2009, and June 29, 2010, respectively. A port for the Wii's WiiWare platform, which lacked the secret game modes but incorporated the system's Miis into the game, was released on June 14, 2010.

PopCap released a version for iOS in 2008, which would later be renamed to Bejeweled 2 + Blitz following the addition of the Blitz game mode. In 2010, an Android version was released. Both versions would be discontinued following the release of Bejeweled Classic on each platform.

Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on January 29, 2009, on the Wii via WiiWare on June 14, 2010, and on PlayStation Portable on June 29, 2010.


  1. ^ Bejeweled 2 Readme Archived June 1, 2010, at the Wayback Machine
  2. ^ Bejeweled 2 at PSN UK
  3. ^ Bejeweled 2 Readme: Credits Archived June 1, 2010, at the Wayback Machine
  4. ^ a b "Bejeweled® 2 Deluxe Readme". June 1, 2010. Archived from the original on June 1, 2010. Retrieved October 19, 2021.
  5. ^ Classic Game Postmortem - Bejeweled, retrieved October 19, 2021
  6. ^ Twitter Retrieved March 3, 2022. {{cite web}}: Missing or empty |title= (help)
  7. ^ a b "Bejeweled® 2 Deluxe Readme". June 1, 2010. Archived from the original on June 1, 2010. Retrieved October 19, 2021.

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