Bejeweled 2

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Bejeweled 2
Developer(s) PopCap Games
Oberon Media (Xbox 360)
Astraware (Windows Mobile)
Publisher(s) PopCap Games
Sony Online Entertainment (PSN)
Electronic Arts
Designer(s) Jason Kapalka[1]
Composer(s) Peter Hajba
Series Bejeweled
Engine PopCap Games Framework
Platform(s) Windows
Mac OS X
Windows Mobile
Xbox 360
PlayStation 3
PSN PlayStation Portable
BlackBerry PlayBook
Release date(s)
Genre(s) Puzzle
Mode(s) Single-player

Bejeweled 2 is a tile-matching puzzle video game. The sequel to Bejeweled, it was developed and published by PopCap Games. In 2004, Bejeweled 2 Deluxe was released. They both add extra game modes and features to the game. Bejeweled 2 Deluxe, like all PopCap titles, is available on a "try before you buy" basis. Bejeweled 2 Deluxe was released for the Xbox 360 as a downloadable Xbox Live Arcade game on November 22, 2005. PopCap also released a version for Apple's iOS in 2008, which is available from the App Store. Bejeweled 2 was also released for PlayStation 3 on the PlayStation Network on 29 January 2009 (however it was pulled from the PSN Store sometime between May 5 and June 13, 2013 -- existing demo versions can't be upgraded to the full version.[4]), on the Wii via WiiWare on 14 June 2010, and on PlayStation Portable on 29 June 2010. As with the original Bejeweled, Bejeweled 2 is based on the Shariki game mechanic. It was also for Google Play download and published from Electronic Arts.

Bejeweled 2 features various secret gameplay modes that can be accessed by beating levels of Classic, Puzzle, Endless, and Action modes.


The objective of the game is to swap one gem with an adjacent one to form a chain of three or more gems of the same color. When such a chain is created, the gems disappear, causing randomly generated gems to fall from the top to take the matched gems' place. Sometimes, falling gems automatically line up, causing chain reactions. This is called a cascade. There are several different modes of gameplay available.


The player tries to match three to five of the same color gems together either horizontally or vertically. Every legitimate move awards points to the player, which is stated at the bottom of the page in the score bar. A normal swap is three gems. Once swapped, three new gems come in. A match of four gems creates a power gem. Power gems explode gems so more score is added to the score bar. A match of five gems creates a hyper cube. When swapped, a hyper cube destroys any of the gems of the same color gem it was swapped with. The game ends when no more moves can be made.

Eventually, by supplying hyper cubes (to save the player from running out of moves), the player's score goes over 2,147,483,647 (231) by around level 439 with continued play.[5]


Action mode is similar to Classic, except that in Action mode, the score bar starts halfway full and slowly begins to retract, draining faster with level. As the player scores, the bar gets longer. The player's score is worth more on the bar since it is timed. If the bar completely runs out, the game is over.


Puzzle Mode is made up of several different scenarios. Each scenario can be solved by clearing the level of gems by using a certain combination of moves. There are also several unique gems, including Bombs and Rocks.


Endless is an untimed and never ending version of Bejeweled 2. The player can make moves at whatever pace they wish, without the worry of running out of moves. The scores for various gem combinations stay constant, regardless of the level. This game is intended to be relaxing or for beginners.

At game level 281, endless offers up an additional new game called "Finity." Finity is not available on the iOS version of the game. There is also a back door to unlock the Finity mode, which simply involves using the rename menu item to temporarily changing the player's user name, that works with both the Windows and Windows Mobile version.


Main article: Bejeweled Blitz

Bejeweled Blitz is released as an add-on for the iOS version of Bejeweled 2. It has features such as multipliers and extra special gems. Score results from this mode can be uploaded to Facebook. Coins earned during the game can be used to buy "Boosts" which gives the player certain powerups while playing. It also used to be available for Google+, but has recently been removed from the site.

Track listing[edit]

All tracks written by Peter Hajba, known by his demoscene nickname Skaven.


External links[edit]