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Griptonite Games (co-developer for DS)
|Engine||PopCap Games Framework|
|Release||October 27, 2008 (Microsoft Windows)
November 30, 2009 (browser)
May 7, 2009 (mobile)
December 14, 2009 (DSiWare)
January 19, 2010 (Nintendo DS)
- 1 Gameplay
- 2 Gems
- 3 Soundtrack
- 4 Twist in Bejeweled Blitz Live
- 5 Sequel
- 6 References
- 7 External links
Instead of swapping two gems, the player rotates a set of four gems clockwise. Not every move has to form a line of three, but each time a line is formed during a move, a tick will add up to the multiplier bar where every time the bar is fillied, the multiplier increases by 1, which multiplies the points earned by matching gems. The multiplier chain will be broken if a move is made which does not line up three or more gems. If the same thing is done again, the multiplier decreases by 1. The Multiplier maxes out at X10. There are several different modes of gameplay available.
The player tries to match gems together, and the resulting matches contribute to a level up bar at the left of the screen. When the bar is filled, the player is warped onward to the next level. The game ends when an active Bomb Gem or Doom Gem counts down to zero and the disarm spinner lands on a skull, at which point the game board and the spaceship is destroyed and the game ends.
The Zen mode is similar to the Classic mode, but do not include Bomb, locked, or Doom gems, therefore it continues endlessly and the player can never lose. This mode is intended for beginners and for those who want a more relaxed place of gameplay.
Challenge is unlocked when you get to Rank 3 (Rotator).
Challenge Mode is made up of several different challenges. On each planet, the player is given a specific challenge to complete. On the PC and Mac version, all the planets at the start (except Detonator) are locked. When at least the first challenge on a planet is completed, the next planet is unlocked. Every time a challenge is completed, the player is given stars. When 8 challenges on the same planet are completed, the planet's challenge turns into a ECLIPSE mode, where the player is given to make the highest objective possible in 3 minutes.
Blitz is unlocked when Level 10 in Classic Mode is completed. This mode is unlocked at the beginning in the Steam version.
Blitz is the new name for the original Bejeweled game's timed mode. The gameplay is the same as in Classic mode, but with a time limit of five minutes to amass as many points as possible. In the web version only 3 minutes are the time limit. The game ends when a Bomb Gem counts down to zero, or the five minutes are up. As the game progresses, the announcer will alert the player how much time remains starting at one-minute intervals, then thirty seconds, and finally ten seconds.
Normal gems come in eight different colors and shapes such as square-shaped rubies, rhombus-shaped topazes, sphere-shaped diamonds, decagonal emeralds, crystal-shaped sapphires, triangle-shaped amethysts and hexagon-shaped tourmaline.
These are in different forms, and they can be created by matching more than 3 gems in a row, or in different conditions.
When 4 gems are matched in a straight line, or when a T, + or an L shaped line of gems are matched, the gem that was matched turns into a Flame Gem. It appears as a gem on fire. When matched, it explodes itself and the 8 gems next to it (explodes gems in a 3 x 3 square).
When 5 gems are matched in a row, the gem turns into a Lightning Gem. The gem appears an electric gem. When matched, it destroys all the gems on its row and column.
When 6 gems or more is matched in a straight line, even though it can only be created by a cascade, creates a Supernova Gem. It appears as a burning electric gem. When matched, it destroys all the gems in 3 columns and rows where the gem was detonated.
Even though the multiplier doesn't upgrade after the 10th multiplier, when the multiplier is filled and the player makes another match, a yellow tick will turn to a rainbow tick. When all the rainbow ticks are filled, the multiplier bar shoots out a beam that turns any bad gem (ex: the bomb with the lowest number) or when there's no bad gems, a random gem on the board into a Fruit Gem. When matched, the Fruit gem shoots out 3 rings of pulse energy that makes all the gems of its color shake and adds ticks to the bombs, and the 4th ring destroys all the gems of the fruit gems color, as well as any locking gems and Lock gems. The Fruit Gem also adds the 10 extra ticks to any leftover Bomb Gems or Doom Gems. After that, the bonus turns into a Mega Fruit Bonus. When the Fruit Bonus is completed, fruits will dance on the screen and give the player a big score bonus, and after the bonus, another fruit gem will appear. However, the Fruit Gem does not affect any Locking Doom Gems.
Coal gems appear randomly. Coal can't be matched, but when it's destroyed by the explosion of a Flame or Lightning Gem, it breaks open and geodes pop out from the coal, and each geode that appears explodes and give a score bonus.
The gems over here give obstacles for the player, and can end the game. None of these bad gems appear in Zen mode. At the end of every level in Classic mode, all the bad gems are destroyed.
This is the most dangerous gem in the game. These gems appear starting at Level 2 in Classic mode, and instantly in Blitz Mode.
The gem appears as a gem with a mine. Every time a twist is made, the number on the bomb goes down by 1. Starting at level 15, Bomb Gems have their timers start at number 7 whenever they enter the board. The player must clear the Bomb Gems before the bomb timer reaches 0. On later levels, they start with a lower number. At the number 8, the bomb starts to emit smoke, the number flashes red, and starts shaking. At the number 5, the bomb plays a sound every time a twist is made, giving a warning, the music adds some extra instruments and plays faster. If the bomb reaches 0, the Disarm Spinner appears. In Blitz mode, should a Bomb Gem reach 0, the game immediately ends.
When a bomb hits 0, the Disarm Spinner appears, giving the player one last chance to destroy the bomb. A wheel of 8 gems will appear, but 2 gems will immediately turn into Skulls. The wheel will start spinning, and the player must click on Click to Stop (or touch to stop) to stop spinning the wheel.
If the spinner lands on the pair of gems, the bomb will match with the gems, disarming the bomb. It will also add 6 more ticks to all Bomb and Doom Gems.
If the spinner lands on the pair of skulls, the bomb will ignite, and explode, destroying the spaceship, the board, and the planet cube, and the game ends.
Every time a bomb hits 0, two more pairs will turn into skulls until one pair of gems is left. The Disarm Spinner doesn't appear in Blitz mode, so if a bomb hits 0, it instantly explodes.
The Disarm Spinner doesn't affect Doom Gems.
These gems start appearing in level 4 of classic mode, but in later levels, they appear more frequently. It doesn't appear in Blitz mode.
At a random point, a lock will appear over a gem. If the gem isn't matched in the next move, it will turn into a locked gem. A locked gem can't be twisted, but it can be matched to destroy the lock.
These deadly gems start appearing at level 13 in Classic. Like Lock Gems, they don't appear in Blitz mode.
At a random point, like a lock gem, a slightly larger lock with purple smoke will appear over a gem. If the gem isn't matched after the next move, it becomes a Doom Gem.
Doom Gems is a unique combination of a Coal, Bomb, and Locked Gem. Like coals, they can't be matched. Like Bombs, they tick down (but only on matchless moves). Like Locked Gems, they can't be moved.
Only one Doom Gem appears on the board at a time. The gem has a countdown number like a Bomb Gem, but the number only decreases by 1 when a matchless move is made (a move that doesn't match). If the Doom Gem's number hits 0, it instantly explodes. It can't be twisted or matched, the Doom Gem can only be destroyed by the explosion of a Flame, Lightning, or Supernova Gem.
In Classic Mode, the lowest starting number for a Doom Gem is 9. Only one Doom Gem appears per level starting at level 13.
The soundtrack to the game is composed by Finnish musician Peter Hajba, known by his demoscene nickname Skaven, and Phillipe Charon. The voice in the main menu and during gameplay is performed by Ken Tamplin. In the Xbox 360 version, it is voiced by Lani Minella.
Twist in Bejeweled Blitz Live
Main article: Bejeweled Blitz
Even though there was no version of Bejeweled Twist for Xbox 360, the other type of game mode (the other one being Classic) is Twist. Instead of a clockwise twist, it's possible to make a counter-clockwise twist.
- Bejeweled Twist: Credits Archived May 28, 2010, at the Wayback Machine.
- "PopCap Unleashes Bejeweled Twist On Unsuspecting Public". PopCap Games. 27 October 2008. Retrieved 14 December 2009.[permanent dead link]
- "PopCap Games Launches Mobile Version of Bejeweled Twist". PopCap Games. 7 May 2009. Retrieved 14 December 2009.[permanent dead link]
- "PopCap Launches Bejeweled Twist for NintendoDSiWare". PopCap Games. 14 December 2009. Retrieved 14 December 2009.[permanent dead link]
- "PopCap Expands Bookworm and Bejeweled Twist Franchises With All-New Adaptations for Nintendo DSiWare and Nintendo DS". PopCap Games. 21 September 2009. Retrieved 14 December 2009.[permanent dead link]
- "Bejeweled Twist Readme". Archived from the original on 2009-08-13.