Bethesda Game Studios
|Industry||Video game industry|
|Headquarters||Rockville, Maryland, U.S.|
|Todd Howard (executive producer)|
Number of employees
|Divisions||Bethesda Game Studios Montreal|
Bethesda Game Studios is an American video game developer, acting as in-house development team for parent company Bethesda Softworks, established in 2001. Previously synonymous with its parent publisher, the studio's name and logo were established with the release of The Elder Scrolls III: Morrowind in 2002. The studio is led by executive producer Todd Howard. A second studio, Bethesda Game Studios Montreal, was opened in Montreal, Quebec, Canada.
Bethesda Game Studios was established in 2001. All of the developers from Bethesda Softworks moved to Bethesda Game Studios in 2002, when Bethesda Softworks and Bethesda Game Studios became separated between publisher and developer. In the past, not all titles were published by the Softworks division. However, beginning with The Elder Scrolls IV: Oblivion for the PlayStation 3, Bethesda Softworks began publishing all Bethesda Game Studios games.
On December 9, 2015, a new studio located in Montreal was established by Bethesda. The new studio is led by Yves Lachance, the former head of Behaviour Interactive, and is set to broaden Bethesda's portfolio of games across all gaming platforms.
Since its formation, Bethesda Game Studios has principally been involved in the development of role-playing video games with the Fallout and The Elder Scrolls series for consoles and personal computers, all which have been generally commercial and financial successes.
In 2015, the studio entered into the mobile gaming market with Fallout Shelter based on the same franchise, which gained 50 million players by mid-2016. In February 2017, studio director Todd Howard said that they are in development of another mobile title following on the success of Fallout Shelter.
|2002||The Elder Scrolls III: Morrowind||Action role-playing||Microsoft Windows, Xbox||Bethesda Softworks|
|2004||IHRA Professional Drag Racing 2005||Racing||PlayStation 2, Xbox|
|2006||The Elder Scrolls IV: Oblivion||Action role-playing||Microsoft Windows, PlayStation 3, Xbox 360|
|2011||The Elder Scrolls V: Skyrim|
|2015||Fallout Shelter||Simulation||iOS, Android, Microsoft Windows, Xbox One|
|Fallout 4||Action role-playing||Microsoft Windows, PlayStation 4, Xbox One|
|2016||The Elder Scrolls V: Skyrim – Special Edition|
|2017||Fallout 4 VR||Microsoft Windows|
|2002||Tribunal||The Elder Scrolls III: Morrowind||Microsoft Windows||Bethesda Softworks|
|2006||Knights of the Nine||The Elder Scrolls IV: Oblivion||Microsoft Windows, PlayStation 3, Xbox 360|
|2009||Operation: Anchorage||Fallout 3|
|2012||Dawnguard||The Elder Scrolls V: Skyrim|
|2016||Automatron||Fallout 4||Microsoft Windows, PlayStation 4, Xbox One|
- 2011 — Spike Video Game Awards, Studio of the Year.
- 2015 — Developer of the Year, The Game Awards (nominated)
- 2016 — Academy of Interactive Arts & Sciences Hall of Fame - Todd Howard
- Dornbush, Jonathon (February 23, 2017). "DICE 2017: Fallout 4 Director Todd Howard on Bethesda Game Studios' Creative Process". IGN. Ziff Davis. Retrieved February 24, 2017.
- Kato, Matthew (December 9, 2015). "Bethesda Opens New Studio In Montreal". Game Informer. Retrieved December 10, 2015.
- Petty, Jared (14 June 2016). "Bethesda Says Two Upcoming Games Are as Big as Skyrim and Fallout". IGN.
- Davidson, John (February 18, 2017). "Bethesda's Todd Howard Hints at 3 New Games". Glixel. Retrieved February 18, 2017.
- Makuch, Eddie (February 17, 2017). "Skyrim Director Teases Next Mobile Game". GameSpot. Retrieved February 17, 2017.
- "SpikeTV Video Game Awards 2011". Spike (TV network). Retrieved October 22, 2016.
- "Nominees | The Game Awards 2015". The Game Awards. Ola Balola. November 12, 2015. Archived from the original on November 14, 2015. Retrieved November 13, 2015.
- Kerr, Chris (December 14, 2016). "Bethesda game director Todd Howard to be inducted into the AIAS Hall of Fame". Gamasutra. Retrieved February 23, 2017.