|Founded||June 28, 1986Bethesda, Maryland, USin|
|Products||List of Bethesda Softworks video games|
Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks retained only its publishing function. As such, Bethesda Softworks acts as the publisher for all games developed by ZeniMax's development studios. In 2020, Microsoft announced that it is acquiring the holding company ZeniMax Media for US$7.5 billion.
Company name and origins
Bethesda Softworks was founded by Weaver in Bethesda, Maryland, in 1986. It started as a division of Media Technology Limited, an engineering research and development firm of which Weaver was the founder and chief executive officer. He created Bethesda "to see if the PC market was a viable place to develop games". Weaver initially intended to name the company "Softworks" but found that the name was taken. Consequently, he prepended this name with that of Bethesda.
1986–1994: Gridiron!, Electronic Arts lawsuit, The Elder Scrolls
Bethesda Softworks is credited with the creation of the first physics-based sports simulation, Gridiron!, in 1986 for the Atari ST, Commodore Amiga and Commodore 64/128. Early games scored respectably in the gaming press. Electronic Arts was working on the first John Madden Football, and hired Bethesda to help finish developing it, and acquired distribution rights for future versions of Gridiron!. The next year, after no new cross-console version of Gridiron! had been released, Bethesda stopped work on the project and sued Electronic Arts for US$7.3 million, claiming EA halted the release while incorporating many of its elements into Madden. The case was resolved out of court.
It is best known for its next major project, the role-playing video game series The Elder Scrolls, based on the original programming of Julian Lefay. The first game of the series, entitled The Elder Scrolls: Arena, was released in 1994. Several sequels have been released. Bethesda Softworks also published titles based upon film franchises, including The Terminator, Star Trek and Pirates of the Caribbean.
1994–1999: Company expansion
This section needs expansion with: Information regarding Daggerfall's launch. You can help by adding to it. (July 2019)
In 1995, Bethesda Softworks acquired Noctropolis developer Flashpoint Productions, which Brent Erickson had founded in 1992. Under the name Mediatech West, the studio operated from Olympia, Washington, with Erickson as its technical division director. Games produced by Mediatech West include Burnout Championship Drag Racing and XCar: Experimental Racing.
In 1997, Bethesda acquired XL Translab, a Washington, D.C., graphics company that stemmed from the Catholic University School of Architecture and Planning. It was moved to Bethesda Softworks' Rockville headquarters. XL Translab had previously done work for PBS and Fortune 500 companies. By 1996, the company had become the third-biggest player in the privately held PC publishing industry after LucasArts and Interplay Entertainment with 75 employees by that year and revenues of $25 million by 1997.
In 1997 and 1998, Bethesda released two The Elder Scrolls spin-offs based on Daggerfall's code—Battlespire and Redguard—neither of which enjoyed the success of Daggerfall and Arena. The downturn in sales was not limited just to The Elder Scrolls franchise, and the company considered filing for bankruptcy as a result. In 1999, Pete Hines joined Bethesda to head up its marketing department, running it as what he described as a one-man band. At the start of his tenure, the company had employed around 15 people in its Rockville headquarters.
1999–2004: ZeniMax, Christopher Weaver lawsuit
In 1999, Weaver and Robert A. Altman formed a new parent company for Bethesda Softworks known as ZeniMax Media. In an interview with Edge, he described the company as being a top-level administrative structure rather than a "parent company" for its holdings, explaining that "ZeniMax and Bethesda for all intents and purposes are one thing. Bethesda has no accounting department, we have no finance, we have no legal, our legal department [and] our financial department is ZeniMax, we all operate as one unit."
In 2001, Bethesda Game Studios was established, changing Bethesda Softworks to being a publishing brand of ZeniMax Media.
In 2002, Weaver stopped being employed by ZeniMax. He later filed a lawsuit against ZeniMax, claiming he was ousted by his new business partners after giving them access to his brand and was owed US$1.2 million in severance pay. ZeniMax filed counterclaims and moved to dismiss the case, claiming Weaver had gone through emails of other employees to find evidence. This dismissal was later vacated on appeal, and the parties settled out of court. Weaver remained a major shareholder in the company: as of 2007, he said that he still owned 33% of ZeniMax's stock. Providence Equity bought 25% of ZeniMax's stock in late 2007, and an additional stake in 2010.
2004–2015: Fallout, capital increase, publishing expansions
In 2007, the Fallout franchise was acquired by Bethesda Softworks from Interplay Entertainment and the development of Fallout 3 was handed over to Bethesda Game Studios. Fallout 3 was released on October 28, 2008. Five downloadable content packs for Fallout 3 were released in the year following its release—Operation: Anchorage, The Pitt, Broken Steel, Point Lookout, and Mothership Zeta. Obsidian Entertainment's new Fallout title, Fallout: New Vegas was published in 2010. Fallout 4 was released on November 10, 2015.
In September 2009, Bethesda filed a lawsuit against Interplay Entertainment, after being unsatisfied with Interplay's development of the Fallout massively multiplayer online game project. Bethesda stopped funding the project, and Interplay was forced to abandon work on it.
Between 2007 and 2010, Bethesda raised US$450 million in new capital from Providence Equity Partners to fund expansion efforts. In February 2008, the company opened a European publishing arm in London, named ZeniMax Europe, to distribute titles throughout UK/EMEA territories under the Bethesda Softworks brand. This was followed in by opening publishing offices in Tokyo, Frankfurt, Paris, Eindhoven, Hong Kong, Sydney and Moscow in 2008, 2010, 2012, 2013 and 2018 respectively.
On June 24, 2009, ZeniMax Media acquired id Software, whose titles, including Rage, would be published by Bethesda Softworks. Between 2009 and 2012, the company expanded publishing operations, with games from independent third party developers such as Rebellion Developments's Rogue Warrior, Artificial Mind and Movement's Wet, Splash Damage's Brink, and inXile's Hunted: The Demon's Forge.
In 2011, Bethesda filed a lawsuit against Mojang (makers of Minecraft) for using Scrolls as the name of a new digital card game, which sounded too close to The Elder Scrolls copyrighted by Bethesda.
2015–present: Going mobile, Doom reboot and Fallout 76 controversy
In the mid-2010s, Bethesda began to experiment with new kinds of games, releasing Fallout Shelter, its first mobile, free-to-play game in the summer of 2015. A year later, it released a reboot of id Software's Doom, after several years of development as a failed attempt to produce a sequel to Doom 3. Later that year, Zen Studios released virtual pinball adaptations of three games that Bethesda released during the decade thus far (The Elder Scrolls V: Skyrim, Fallout 4 and the 2016 reboot of Doom) as the Bethesda Pinball collection for its pinball games. Bethesda went on to release two more free-to-play mobile games based on The Elder Scrolls series, a card battle game titled The Elder Scrolls: Legends in 2017 and a first-person role-playing game titled The Elder Scrolls: Blades in 2019.
When Nintendo unveiled its new hybrid console, the Nintendo Switch, Bethesda expressed support for it and released ports of The Elder Scrolls V: Skyrim and Doom for that system in November 2017. A year later, it also ported Fallout Shelter, and has future plans to do the same for its two Elder Scrolls mobile games.
In late 2018, Bethesda announced and released its first massively multiplayer online game, Fallout 76, a prequel to the Fallout series. Upon its initial release, it was given mixed reviews for its poor quality and was embroiled in several other controversies, including problems with tie-in products and a data breach.
- Wayne Gretzky Hockey (1988–1992)
- Terminator series (1990–1992)
- The Elder Scrolls series (1994–present)
- The Terminator: Future Shock (1995)
- Skynet (video game) (1996)
- Symbiocom (1998)
- Zero Critical (1998)
- IHRA Drag Racing series (2000–2004)
- Pirates of the Caribbean series (2003–2006)
- Call of Cthulhu: Dark Corners of the Earth (2005)
- Star Trek series (2006)
- Fallout series (2008–present)[a]
- Wet (2009)
- Rogue Warrior (2009)
- Rage (2010–2019)
- Brink (2011)
- Hunted: The Demon's Forge (2011)
- Dishonored series (2012–2017)
- Doom series (2012–present)
- Wolfenstein series (2014–present)
- The Evil Within series (2014–2017)
- Prey (2017)
- Deathloop (2021)
- Ghostwire: Tokyo (2021)
Conflicts with other developers
In 2001, Bethesda Softworks published Echelon in the United States, a video game developed by the Russian development studio Madia. Madia stated that Bethesda did not pay for boxed sales of the game, as was allegedly specified in the contract. The developers at Madia wrote an open letter to Bethesda in which they have detailed the affair, but Bethesda refused to pay. In the end Madia decided not to take it to court. Pete Hines, VP of PR at Bethesda, stated that Madia presented misleading allegations about Bethesda's role as publisher of Echelon in North America and that Bethesda had no contractual obligations to Madia.
Bethesda Softworks and ZeniMax Media have been accused of attempting a hostile acquisition of Human Head Studios, as well as a successful hostile acquisition of Arkane Studios prior to that. According to a report from IGN, ZeniMax started purposefully failing Human Head's project milestones so that they would not get paid, allowing ZeniMax to buy the company at a reduced rate. They were accused of doing the same thing with Arkane Studios, although in Arkane's case the studio gave in and allowed themselves to be bought. The failed hostile acquisition of Human Head Studios led to cancellation of Human Head's Prey 2, according to the report.
Bethesda also pressured developer No Matter Games to change the name of their game Prey for the Gods to Praey for the Gods, as Bethesda felt the initial title infringed upon the trademark of their own game, Prey. Pete Hines, who serves as Bethesda's VP of marketing, said Bethesda would have risked losing their Prey trademark if they had not requested the title change.
In September 2009, Bethesda Softworks sued Interplay Entertainment over Fallout trademark infringement. After a lengthy legal battle the lawsuit was settled in January 2012, with Interplay receiving US$2 million while Bethesda Softworks gained the right to develop a Fallout massively multiplayer online game, as well as the rights to Fallout, Fallout 2 and Fallout Tactics after December 31, 2013.
In September 2011, Bethesda's parent company, ZeniMax Media, filed a lawsuit against Mojang, claiming that Mojang's planned trademark of the title Scrolls infringed upon Bethesda's trademark of The Elder Scrolls series. On October 18, Markus Persson announced that Mojang had won the interim injunction, but that Bethesda still had the option to file an appeal. In March 2012, Mojang and Bethesda reached a settlement, in which Mojang would not trademark Scrolls, but Bethesda would not contest Mojang's naming of Scrolls, so long as it would not be a direct competitor against The Elder Scrolls.
In 2018, Bethesda Softworks sued Behaviour Interactive, the company responsible for developing Fallout Shelter, for appearing to copy the game's design onto a tie-in mobile game for the Westworld franchise. The issue was settled with undisclosed terms, allowing Bethesda to drop the lawsuit.
Bethesda came under fire in 2018 following the release of Fallout 76, which was met with generally unfavorable reviews for its numerous bugs and glitches, gameplay design, and absence of human non-player characters (NPCs). Additionally, the game's special edition received criticism from buyers for being advertised as featuring a canvas duffel bag, but which ultimately had been substituted for a nylon bag. In response, Bethesda initially stated that they would not take any remedial action. After further backlash from fans and customers, Bethesda stated that the bag had been altered "due to unavailability of materials" and compensated customers by offering free in-game currency equating to $5.00. Bethesda's actions provoked negative reactions from buyers from the publisher having failed to notify them beforehand, and additionally contested the amount of compensation offered. Critics also noted that Bethesda's official website had only changed the description of the bag from "canvas" to "nylon" following customer complaints, while the promotional image of the special edition continued to label the bag as "canvas". Fans were angered further when it was revealed that a different canvas bag had been given by Bethesda to online influencers.
On December 3, 2018, Bethesda revealed that they would produce canvas bags for owners of the Power Armor edition. On December 5, 2018, customers who had submitted support tickets in order to receive the canvas bag had their personal information revealed owing to a data breach in Bethesda's support system, exposing ticket details to viewing and editing by other users. Bethesda announced that the breach occurred as a result of "an error with our customer support website" and they would investigate the incident. The publisher also explained that the only details leaked would have been those that the support site had requested, rather than any credit card numbers or passwords. Customers reported having received their canvas bags by June 2019.
- Published by Interplay Entertainment in 1997–2004.
- Cullen, Johnny (June 28, 2011). "Bethesda turns 25 years old - VG247". Archived from the original on May 12, 2019. Retrieved May 13, 2019.
- Bass, Dina (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg. Retrieved September 21, 2020.
- Foley, Mary Jo. "Microsoft acquires game publisher Bethesda Softworks for $7.5 billion". ZDNet. Retrieved September 23, 2020.
- Crowe, Greg. "Out of the hype, but still in the money is a way of life". gameindustry.com. Archived from the original on May 9, 2006. Retrieved August 24, 2016.
- "Bethesda Softworks Unveils Racing Enthusiasts' Dream Site". csoon.com. July 14, 1997. Archived from the original on October 11, 2016. Retrieved July 17, 2016.
- Adams, Ernest (2010). Fundamentals of Game Design. New Riders Press. ISBN 9780132104753. Retrieved July 17, 2016.
- Blancato, Joe (February 6, 2007). "Bethesda:The Right Direction". The Escapist. Archived from the original on March 4, 2016. Retrieved July 24, 2016.
- Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 4 of 19". GameSpy. Archived from the original on June 9, 2007.
- "Watch the graphics puck up". Amiga Computing, Volume 2, number 4, September 1989, p.p.18-19. September 1989. Archived from the original on March 4, 2016. Retrieved July 17, 2016.
- "LATE NEWS FLASHES". atarimagazines.com. September 1988. Archived from the original on April 1, 2016. Retrieved July 24, 2016.
- Campbell, Colin (June 28, 2018). "A brief history of Bethesda's many legal tangles". Polygon. Vox Media. Archived from the original on May 1, 2019. Retrieved May 30, 2019.
- Jackson, Hillary (July 29, 2009). "Coolest Companies". Bethesda Magazine. Retrieved April 5, 2020.
- Böke, Ingmar (October 14, 2015). "Brent Erickson – Noctropolis". Adventure Gamers. Archived from the original on August 11, 2019. Retrieved June 28, 2020.
- Brady, Scott (November 12, 1998). "Noctropolis – Interview with Shaun Mitchell". noctrop.tripod.com. Archived from the original on August 15, 2016. Retrieved July 17, 2016.
- McNamara, Marie (September 7, 1998). "Managing to be creative in the business of fun". Business Examiner. Archived from the original on June 8, 2019. Retrieved June 28, 2020.
- Hilpert, Mark (December 22, 1997). "ThunderWave makes a big splash at Getty Center". Washington Business Journal. Archived from the original on June 20, 2017. Retrieved June 28, 2020 – via The Business Journals.
- Ginsberg, Steven (December 23, 1996). "At Bethesda Softworks, an Emphasis on Cool". The Washington Post. Archived from the original on September 2, 2018. Retrieved September 13, 2019.
- Timothy, Burn (June 30, 1997). "Lean, Mean' Software Machine Thrives in a Ferocious Market". The Washington Times. Archived from the original on July 12, 2019. Retrieved September 13, 2019 – via Questia Online Library.(Subscription required.)
- Hines, Pete (November 24, 2014). PAX Aus – Pete Hines Storytime Keynote. Bethesda Softworks. Archived from the original on June 3, 2020. Retrieved June 28, 2020 – via YouTube.
- "Christopher Weaver vs ZeniMax Media" (PDF). courts.state.md.us. Archived (PDF) from the original on July 21, 2017. Retrieved July 26, 2016.
- Gamers at Work: Stories Behind the Games People Play. Morgan Ramsay. January 31, 2012. ISBN 9781430233510. Retrieved August 13, 2016.
- Davies, Martin (July 19, 2011). "Pete Hines on Bethesda's past, present and future". Edge. Archived from the original on July 22, 2011. Retrieved July 25, 2016.
- "Weaver v. ZeniMax Media". Justia Law. Archived from the original on March 14, 2017. Retrieved March 13, 2017.
- "Motion for sanctions" (PDF). 2004. Archived (PDF) from the original on July 21, 2017. Retrieved May 30, 2019.
- "Christopher S. WEAVER v. ZENIMAX MEDIA, INC. - AllCourtData.com". www.allcourtdata.com. Archived from the original on March 13, 2017. Retrieved March 13, 2017.
- "ZeniMax Media Buys DOOM Maker | peHUBpeHUB". Pehub.com. June 25, 2009. Archived from the original on March 15, 2016. Retrieved July 26, 2016.
- Hoffman, Liz (May 1, 2014). "Oculus, Facebook Face Challenge to Rights Over 'Rift". The Wall Street Journal. Archived from the original on April 18, 2016. Retrieved July 26, 2016.
- "ZeniMax Media Receives $300 Million Investment from Providence Equity Partners" (PDF). provequity.com. Archived (PDF) from the original on September 11, 2016. Retrieved July 25, 2016.
- Takahashi, Dean (May 30, 2008). "ZeniMax Media raises $9.9 million from some big names". VentureBeat. Archived from the original on June 25, 2016. Retrieved July 25, 2016.
- "ZeniMax Media Opens London Office". gamesindustry.biz. Archived from the original on October 11, 2016. Retrieved July 25, 2016.
- "ZeniMax Media Opens Tokyo office". .gamingnexus.com. Archived from the original on August 22, 2016. Retrieved July 25, 2016.
- "Bethesda Opens New Offices In Germany And France". megagames.com. Archived from the original on August 17, 2016. Retrieved July 25, 2016.
- "Bethesda in Benelux". gamesindustry.biz. September 7, 2010. Archived from the original on October 11, 2016. Retrieved July 25, 2016.
- "ZeniMax Asia Pacific Limited". hkgbusiness.com. Archived from the original on September 10, 2017. Retrieved July 25, 2016.
- Healey, Nic (October 3, 2013). "Bethesda opens Australian office". CNET. Archived from the original on September 10, 2017. Retrieved July 25, 2016.
- "Bethesda Softworks exspands global operations-Opens Office in Moscow Russia". October 12, 2018. Archived from the original on May 13, 2019. Retrieved May 13, 2019.
- "ZeniMax Media Acquires id Software". prnewswire.com. June 24, 2009. Archived from the original on October 27, 2017. Retrieved June 17, 2019.
- Hilliard, Kyle (June 14, 2015). "Fallout Shelter-Management Mobile Game Out Now On iOS". Game Informer. GameStop. Archived from the original on June 15, 2015. Retrieved June 15, 2015.
- BarbieBobomb (December 6, 2016). "Bethesda and Zen Studios Team Up for an Epic Pinball Pack". Zen Studios. Archived from the original on November 25, 2018. Retrieved November 24, 2018.
- "Announcing The Elder Scrolls: Legends - Houses of Morrowind". Bethesda Softworks. March 16, 2018. Retrieved July 18, 2018.
- Newton, Casey (June 10, 2018). "The next Elder Scrolls game is a beautiful mobile RPG named Blades". The Verge. Archived from the original on June 11, 2018. Retrieved June 11, 2018.
- "Bethesda confirms 'Fallout 76 is entirely online'". Polygon. Archived from the original on June 11, 2018. Retrieved June 11, 2018.
- Skrebels, Joe (May 15, 2018). "Rage 2: Release Window, Gameplay Details Announced". IGN. Archived from the original on May 15, 2018. Retrieved May 15, 2018.
- Farokhmanesh, Megan (June 9, 2019). "Doom Eternal launches November 22nd with a new 'Battlemode' multiplayer experience". The Verge. Archived from the original on July 14, 2019. Retrieved July 30, 2019.
- Ivan, Tom (November 13, 2019). "New Bethesda studio formed as Human Head Studios closes". Video Games Chronicle. Archived from the original on November 13, 2019. Retrieved November 13, 2019.
- Bass, Dina; Schreier, Jason (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Retrieved September 21, 2020.
- Koshits, Peter (November 18, 2001). "Open Letter to Bethesda Softworks". bluesnews.com. Archived from the original on August 27, 2016. Retrieved July 25, 2016.
- "Bethesda Open Letter Follow-up". bluesnews.com. November 20, 2001. Archived from the original on August 27, 2016. Retrieved July 25, 2016.
- "Bethesda may be planning Prey 2 reveal at E3". May 25, 2016. Archived from the original on July 29, 2016. Retrieved July 25, 2016.
- Dyer, Mitch (June 5, 2013). "What Went Wrong with Human Heads Prey 2". IGN. Archived from the original on July 24, 2016. Retrieved July 25, 2016.
- Goldfarb, Andrew (June 18, 2013). "Bethesda Explains Prey 2 Silence". IGN. Archived from the original on August 20, 2016. Retrieved July 25, 2016.
- Allegra, Frank (May 3, 2017). "Prey for the Gods changes name to avoid fight with Bethesda's Prey (update)". Polygon. Retrieved September 24, 2020.
- Wales, Matt (May 4, 2017). "Bethesda lawyers force name change on indie game Prey for the Gods". Eurogamer. Retrieved September 24, 2020.
- Paget, Matt (May 6, 2017). "Bethesda executive responds to 'Prey for the Gods' trademark dispute". PC Gamer. Retrieved September 24, 2020.
- McWhertor, Michael (September 11, 2009). "Bethesda Sues Interplay Over Fallout Trademark Infringement". Kotaku. Archived from the original on July 30, 2016. Retrieved July 25, 2016.
- Parrish, Kevin (January 9, 2012). "Fallout MMO Rights Officially Restored to Bethesda". tomshardware.com. Retrieved July 25, 2016.
- Chalk, Andy (September 27, 2011). "Mojang and Bethesda Are Going to Court". Escapist Magazine. Archived from the original on October 21, 2011. Retrieved July 25, 2011.
- Goldfarb, Andrew (October 27, 2011). "Notch Wins First Round Against Bethesda". IGN. Archived from the original on October 20, 2011. Retrieved September 18, 2011.
- Graft, Kris (March 11, 2012). "Bethesda, Mojang settle 'Scrolls' trademark lawsuit". Gamasutra. Archived from the original on July 21, 2016. Retrieved July 25, 2016.
- McWhertor, Micheal (June 22, 2018). "Bethesda sues Warner Bros, calls its Westworld game 'blatant rip-off' of Fallout Shelter". Polygon. Archived from the original on June 24, 2018. Retrieved June 24, 2018.
- Kidwell, Emma (January 3, 2019). "Bethesda resolves copyright lawsuit against Westworld devs". Gamasutra. Archived from the original on January 4, 2019. Retrieved January 3, 2019.
- "Fallout 76 for PlayStation 4 Reviews". Metacritic. CBS Interactive. Archived from the original on November 29, 2018. Retrieved November 30, 2018.
- "Fallout 76 for Xbox One Reviews". Metacritic. CBS Interactive. Archived from the original on November 25, 2018. Retrieved November 30, 2018.
- "Fallout 76 for PC Reviews". Metacritic. CBS interactive. Archived from the original on November 25, 2018. Retrieved November 30, 2018.
- "Fallout 76 Review Roundup". GameSpot. November 27, 2018. Archived from the original on December 1, 2018. Retrieved November 30, 2018.
- Kent, Emma (November 29, 2018). "Bethesda offers 500 Atoms to customers affected by Fallout 76 bag-gate". Eurogamer. Retrieved November 30, 2018.
- Plunkett, Luke. "$200 Fallout 76 Edition Promised Fancy Bag, Delivers Nylon Trash Instead [Update: Bethesda Responds]". Kotaku. Archived from the original on November 29, 2018. Retrieved November 30, 2018.
- Blake, Vikki. "Turns out Bethesda did make Fallout 76 canvas bags and gave them out to influencers". Eurogamer. Retrieved December 3, 2018.
- Makuch, Eddie (December 3, 2018). "Fallout 76's Canvas Bag Flub Update: Bethesda Is Doing Right By Purchasers". Gamespot. Archived from the original on December 4, 2018. Retrieved December 5, 2018.
- Bankhurst, Adam (December 5, 2018). "Bethesda Support Glitch Revealed Personal Information Of Fallout 76 Customers". IGN. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
- Kain, Erik (December 5, 2018). "A 'Fallout 76' Support Ticket Glitch Gave Players Access To Everyone's Personal Information". Forbes. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
- Bailey, Dustin (December 5, 2018). "A Bethesda web glitch revealed everyone's support tickets, including personal info". PCGamesN. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
- Machkovech, Sam (December 5, 2018). "Bethesda's attempt to fix a Fallout 76 blunder leaks angry shoppers' PID [Updated]". Ars Technica. Archived from the original on December 6, 2018. Retrieved December 6, 2018.
- Fahey, Mike (June 14, 2019). "At Long Last, The Canvas Fallout 76 Bags Have Arrived". Kotaku. Archived from the original on November 5, 2019. Retrieved October 22, 2019.
- Macgregor, Jody (June 16, 2019). "Fallout 76 players finally got their canvas bags from Bethesda". PC Gamer. Archived from the original on June 20, 2019. Retrieved October 22, 2019.