Beyond the Ice Palace

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Beyond the Ice Palace
Beyond the Ice Palace Cover.jpg
Publisher(s) Elite Systems
Programmer(s) Tim Moore (Amiga, ST)
David Perry (CPC)
Nick Jones (C64)
Ian Upton (Spectrum)
Artist(s) Nigel Brownjohn (Amiga, C64, ST, Spectrum)
Nick Bruty (CPC)
Composer(s) David Whittaker
Platform(s) Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
Release date(s) 1988
Genre(s) Platform game
Mode(s) Single-player

Beyond the Ice Palace is a platform game developed and released by Elite Systems for several home computer systems in 1988.

Gameplay[edit]

The game is a 2D scrolling platformer. The player must complete his mission by fighting through three levels of monsters. There are some similarities to Ghosts 'n Goblins, such as the ability to pick up different weapons. The player also has two Spirits of the Forest (circular faces) which may be summoned to attack enemies in difficult battles. More spirits may be collected along the way.

Plot[edit]

A mystical land is caught up in a battle between good and evil. Dark spirits send by an evil witch are destroying the forests. In desperation the ancient and wise spirits of the woods shoot a sacred arrow into the air. Whoever finds it will be able to defeat the powers of darkness and destroy the witch.

Reception[edit]

Sinclair User described Beyond the Ice Palace as "not a classic in any sense, but certainly good enough to occupy you until the NBT (Next Big Thing) comes along."[1] According to Your Sinclair, it was "all in all a rather super little game."[2] Crash gave this "slick, playable and extremely compelling arcade adventure" a review score of 83%.[3]

References[edit]

  1. ^ "Beyond the Ice Palace Review", Sinclair User, June 1988 
  2. ^ "Beyond the Ice Palace Review", Your Sinclair, July 1988 
  3. ^ "Beyond the Ice Palace Review", Crash, June 1988 

External links[edit]