Big Rigs: Over the Road Racing

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"Big Rigs" redirects here. For other uses, see Big Rig (disambiguation).
Big Rigs: Over the Road Racing
Big Rigs - Over the Road Racing Coverart.png
North American cover art for Big Rigs: Over the Road Racing
Developer(s) Stellar Stone
Publisher(s) GameMill Publishing
Producer(s) Sergey Titov
Designer(s) Artem Mironovsky
Programmer(s)
  • Denis Julitov
  • Sergey Titov
Artist(s)
  • Yaroslav Kulov
  • Svetlana Slavinskaya
  • Peter Jameson
  • Tim Maletsky
Platform(s) Microsoft Windows
Release date(s)
  • NA November 20, 2003
Genre(s) Racing
Mode(s) Single-player

Big Rigs: Over the Road Racing (often simply referred to as Big Rigs) is a third-person racing video game developed by Stellar Stone and published by GameMill Publishing for Microsoft Windows.

The packaging of Big Rigs states that the main objective of the game is to race a semi-trailer truck (known colloquially as a "big rig") in order to safely deliver illegal cargo being carried by the vehicle, while avoiding the local police force. In actuality, there are no police in the game, no such objectives are presented within the game itself and there is no load attached to the truck.[1] Much of the game instead centers on the player racing their truck against fellow drivers to the finish line; however, in the earlier versions the player's computer-controlled opponent vehicles have no AI and never move from the starting position. In a later version, the computer-controlled opponent will race around the track, but will stop just before crossing the finish line. The timer in the game is merely aesthetic and has no limit on the gameplay. In addition, due to a lack of collision detection, there are no obstacles to navigate within the game, and the player is able to phase through environments and leave the game altogether.

Big Rigs: Over the Road Racing was critically panned. The game's criticism was largely directed at its "blatantly unfinished"[1] state: lack of collision detection and frequent violation of the laws of physics, frequent and major software bugs, poor visuals, and severe lack of functionality. As a result, the game is now widely regarded as one of the worst video games of all time.

Gameplay[edit]

A big rig drives into a wall in the "Small Town Road" level, and the game's timer text violates its frame.

The players may freely drive their trucks on and off roads without any loss of traction, up or down 90° slopes with no loss or gain of lateral speed, through structures such as buildings, trees, and bridges (due to a lack of collision detection), and out of the boundaries of the map into an endless grey void. If the player presses and holds the reverse key, the vehicle can accelerate until reaching 1.23×1037 mph (1.98×1037 km/h; 5.5×1036 m/s), at which point all checkpoints will turn green and the player will instantly win the race. However, the truck will halt instantly when the reverse key is released.[1] This speed is obviously impossible in real life, as the aforementioned figure is at 12.3 undecillion miles per hour (≈5.8 × 1020 light years per second or over 1028 times the speed of light).

Though there appear to be five courses from which to choose, only four are playable. One of the maps, titled "Nightride", does not function and selecting it simply crashes or quits the game.[1] Upon completion of the race, the game displays a large three-handled trophy and the text "YOU'RE WINNER !" [sic].[1] The game occasionally fails to distinguish between whether the player is starting or finishing the race when they pass through the starting/finishing line, and so this congratulatory screen may appear within seconds of starting a game, thus ending the race prematurely on the first pass.

Stellar Stone released a patch that addressed some of the game's complaints. With the patch, the opponent vehicles participate in the race, but stop before they reach the finish line, making the game still impossible to lose. Nightride, the non-functional track, was replaced with an exact mirror image of the first track, Devil Passage 1. Some versions of the patch replaced the "YOU'RE WINNER !" text with "YOU WIN !". The patch also added sound effects, a feature that was missing from the original game, and later copies shipped with the patch by default. However, no effort was made to alter the physics of the game, and other common complaints were not addressed.[2]

Development[edit]

Big Rigs: Over the Road Racing was developed in Ukraine by California-based company Stellar Stone.[1] The game was developed offshore so the company could produce the game at a relatively cheap price of about US$15,000, compared to costs three to five times higher in price with other European or United States-based developers.[3]

Big Rigs was built on the Eternity proprietary engine, developed by Sergey Titov of TS Group Entertainment, who licensed it to Stellar Stone in exchange for a "large chunk of the company."[3] According to an interview with Titov on yourewinner.com, a Big Rigs fansite, the company "want[ed] to do things cheap and [was] not willing to pay even 200-300K" to create an engine of their own. Titov is credited in the game as producer and co-programmer, but in the interview, he claims he "didn't have much design and development input or any power to stop [Big Rigs] from being released."[3]

Big Rigs was originally intended to be released with Midnight Race Club: Supercharged! as a single, combined title. Instead, GameMill Publishing decided to split the project in two early on in production.[3] Both games were released in their pre-alpha stage. The reason for the splitting is unclear, although Titov speculates it was to increase sales.[3]

Reception[edit]

The infamous "YOU'RE WINNER !" screen, displaying a typical lack of proper grammar.
Reception
Aggregate score
Aggregator Score
Metacritic 8/100[4]
Review scores
Publication Score
GameSpot 1/10[1]
SwankWorld 1/10[2]
Thunderbolt 1/10[5]

Big Rigs: Over the Road Racing was critically panned and is considered to be one of the worst video games of all time. The game holds an aggregated Metacritic score of 8/100 based on 5 reviews, making it Metacritic's all-time worst video game.

Matt Wadleigh of Thunderbolt stated "I wish I could think of some redeeming factors for [Big Rigs], but there simply aren't any", rating the game a score of 1/10.[5] It was also featured on the X-Play "Games You Should Never Buy" segment where series co-host Morgan Webb described Big Rigs as "the worst game ever made" and refused to even rate it as their 1/5 rating system does not have a zero score.[6]

Alex Navarro of GameSpot called it "broken", "terrible", "worst of the worst", and "atrocious", declaring that Big Rigs is "as bad as your mind will allow you to comprehend"[1] and imploring of viewers, "Please do not play this game. We cannot stress this enough."[1] Considering the game to be "blatantly unfinished in nearly every way", Navarro's video review consisted solely of footage from the game interspersed with scenes showing him staring in disbelief, crying, beating his head on a desk and finally exiting the building and lying down in the middle of an alley in disgust. In the Halloween video Frightfully Bad Games, Navarro stated, "This game received the lowest score in the history of GameSpot, a 1.0 (Abysmal). And by lowest, I mean it can't go any lower. We don't hand out zeros, but maybe we should have for Big Rigs: Over the Road Racing." For the next nine years, Big Rigs remained the only game to have scored a 1.0 on GameSpot, until this score was shared with Ride to Hell: Retribution in 2013.[7] Navarro later revisited the game in 2015, performing a speedrun of it for the annual Awesome Games Done Quick charity event.[8][9]

In GameSpot's "Best and Worst of 2004" awards, Big Rigs was given the "Flat-Out Worst Game" award, despite the fact that the game was actually released in 2003. They said that they would use the "YOU'RE WINNER !" trophy as a symbol for the 'Flat-Out Worst Game' award from then on, but by 2005, a more generic logo was used.[10] Actual sales figures for the game are unknown, although GameSpot has stated that "perhaps most disgusting of all is that this game actually sold copies. More copies, in fact, than more than half of our finalists in the Best Game No One Played category," the criteria for which is selling fewer than 20,000 copies of the game.[10]

See also[edit]

References[edit]

  1. ^ a b c d e f g h i Navarro, Alex (January 14, 2004). "Big Rigs: Over the Road Racing Review". GameSpot. CBS Interactive. Retrieved April 7, 2016. 
  2. ^ a b Hicks, Brad. "Big Rigs Over the Road Racing (PC) Review". SwankWorld. SwankWorld Media. Retrieved April 7, 2016. 
  3. ^ a b c d e "Q and A with Sergey Titov, CEO of TS Group". yourewinner.com. September 21, 2008. Retrieved April 7, 2016. 
  4. ^ "Big Rigs: Over the Road Racing Critic Reviews for PC". Metacritic. CBS Interactive. Retrieved April 7, 2016. 
  5. ^ a b Wadleigh, Matt (March 22, 2004). "Big Rigs: Over the Road Racing - PC review". Thunderbolt. Retrieved April 7, 2016. 
  6. ^ Johnson, Stephen (November 12, 2007). "Nugget From The Net". G4tv. G4 Media. Retrieved April 7, 2016. 
  7. ^ Shaw, John (February 11, 2015). "1 out of 10: The Worst Games Ever Reviewed on GameSpot". GameSpot. CBS Interactive. Retrieved April 7, 2016. 
  8. ^ Klepek, Patrick (January 10, 2015). "Watch Someone Beat One Of The Worst Games Ever Made In Three Minutes". Kotaku. Gawker Media. Retrieved April 7, 2016. 
  9. ^ Navarro, Alex (January 8, 2015). "Alex Did a 'Speedrun' of Big Rigs for Charity". Giant Bomb. CBS Interactive. Retrieved April 7, 2016. 
  10. ^ a b Thorsen, Tor (December 14, 2014). "GameSpot's Best and Worst of 2004 Awards kick off Friday". GameSpot. CBS Interactive. Retrieved April 7, 2016.