Bill Elliott's NASCAR Challenge
This article relies largely or entirely on a single source. (June 2018)
|Bill Elliott's NASCAR Challenge|
DOS/Amiga cover art
|Composer(s)||Michael J. Sokyrka|
|Platform(s)||MS-DOS, Amiga, Macintosh, NES|
This game is the first video game to ever secure the NASCAR license. It features several real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first to feature a real NASCAR driver in a PC game, Bill Elliott.
Players could choose to run single races at each track, or run for the season championship. The race distance ranged from 10 miles to a more realistic distance of 500 miles for the superspeedway races. In the MS-DOS version, the championship consisted of a visit to each of the eight tracks. In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races. Championship points were awarded consistent to the real-life Winston Cup of the time.
In 1991, Konami sponsored a contest where players could submit top scores for a chance to win a trip to the 1992 Daytona 500 to meet Bill Elliott, and other minor prizes (see image at right). To enter, a player was to send a 35mm photograph of his or her final championship score using full race distances, manual transmission and regular damage settings.
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- Bill Elliott's NASCAR Challenge materials -- contest sheet -- 1990.