Bill Elliott's NASCAR Challenge
This article relies largely or entirely on a single source. (June 2018)
|Bill Elliott's NASCAR Challenge|
|Composer(s)||Michael J. Sokyrka|
|Platform(s)||MS-DOS, Amiga, Macintosh, NES|
This game is the first video game to ever secure the NASCAR license. It features several real NASCAR tracks in the game, such as Watkins Glen and Talladega. This game is also the first to feature a real NASCAR driver in a PC game, Bill Elliott.
Players could choose to run single races at each track, or run for the season championship. The race distances ranged from 10 miles to a more realistic distance of 500 miles for the superspeedway races. In the MS-DOS version, the championship consisted of a visit to each of the eight tracks. In the NES and Game Boy versions, the season championship consisted of each of the four tracks run twice, for a total of eight races. Championship points were awarded consistent to the real-life Winston Cup of the time.
In 1991, Konami sponsored a contest where players could submit top scores for a chance to win a trip to the 1992 Daytona 500 to meet Bill Elliott, and a 1992 Ford Thunderbird. To enter, players were to send 35mm photographs of their final championship score using full race distances, manual transmission and regular damage settings.
This section needs expansion. You can help by adding to it. (December 2018)
- "Daytona:Elliott envisions comeback from trying season". Detroit Free Press. February 17, 1991. Retrieved August 20, 2021.(Subscription required.)
- Bill Elliott's NASCAR Challenge materials -- contest sheet -- 1990.