|This article needs additional citations for verification. (December 2011) (Learn how and when to remove this template message)|
Bingo is a game of chance played with different randomly drawn numbers which players match against numbers that have been pre-printed on 5×5 cards.The cards may be printed on paper or card stock, or electronically represented, and are referred to as cards. Many versions conclude the game when the first person achieves a specified pattern from the drawn numbers. The winner is usually required to call out the word "Bingo!", which alerts the other players and caller of a possible win. All wins are checked to make sure the person has not made a mistake before the win is officially confirmed at which time the prize is secured and a new game is begun. In this version of bingo, players compete against one another for the prize or jackpot.
Alternative methods of play try to increase participation by creating excitement. Since its invention in 1929, modern bingo has evolved into multiple variations, with each jurisdiction's gambling laws regulating how the game is played. There are also nearly unlimited patterns that may be specified for play. Some games require only one number to be matched, while cover-all games award the jackpot for covering an entire card. There are even games that award prizes to players for matching no numbers or achieving no pattern. See "Variations" for more details.
- 1 Bingo cards
- 2 Equipment
- 3 Culture
- 4 History
- 5 The business of bingo
- 6 Variations
- 7 See also
- 8 References
- 9 External links
The most common Bingo cards are flat pieces of cardboard or disposable paper which contain 25 squares arranged in five vertical columns and five side to side rows. Each space in the grid contains a number.
A typical Bingo game utilizes the numbers 1 through 75. The five columns of the card are labeled 'B', 'I', 'N', 'G', and 'O' from left to right. The center space is usually marked "Free" or "Free Space", and is considered automatically filled. The range of printed numbers that can appear on the card is normally restricted by column, with the 'B' column only containing numbers between 1 and 15 inclusive, the 'I' column containing only 16 through 30, 'N' containing 31 through 45, 'G' containing 46 through 60, and 'O' containing 61 through 75.
The number of all possible Bingo cards with these standard features is P(15,5) × P(15,5) × P(15,5) × P(15,5) × P(15,4) = 552,446,474,061,128,648,601,600,000 or approximately 5.52×1026.
In U-Pick 'Em bingo and other variants of bingo, players are issued three 25 number cards which contain all 75 numbers that may be drawn. Players then mark which numbers they wish to play and then daub those numbers according to the numbers drawn. In addition, double-action cards have two numbers in each square.
A player wins by completing a row, column, or diagonal. The most chips one can place on a Bingo board without having a Bingo is 19, not counting the free space. In order for this to happen, only one empty cell can reside in each row and each column, and at least one empty cell must be in each diagonal, for instance:
B I N G O
● ● ● ●
● ● ● ●
● ● □ ●
● ● ● ●
● ● ● ●
In addition to a straight line, other patterns may be considered a valid bingo in special games. For example, in the illustration above, the 2x2 square of marked squares in the upper-right-hand corner would be considered a "postage stamp". Another common special game requires players to cover the four corners. There are several other patterns, such as a Roving 'L', which requires players to cover all B's and top or bottom row or all O's and top or bottom row. Another common pattern is a blackout, covering all 24 numbers and the free space.
The numbers that are called in a game of bingo may be drawn utilizing a variety of methods to randomly generate the ball call. With the expansion of computer technology in bingo, electronic random number generators are now commonplace in most jurisdictions. However, some jurisdictions require mechanical ball draws which may utilize a randomly shuffled deck of bingo calling cards, a mechanical ball blower that mixes ping pong balls with blown air or a cage which is turned to mix small wooden balls. All methods essentially generate a random string of numbers which players match to their bingo cards.
Single games often have multiple bingos; for example, the players first play for a single line; after that, play goes on until a full card is called; then, play continues for a consolation full card.
Players often play multiple cards for each game; 30 is not an unusual number. Because of the large numbers of cards played by each player, most halls have the players sit at tables to which they often fasten their cards with adhesive tape. To mark cards faster the players usually use special markers called daubers. At commercial halls, after calling the number the caller then displays the next number on a television monitor; bingo cannot be called until that number is called aloud, however.
Bingo is often used as an instructional tool in American schools and in teaching English as a foreign language in many countries. Typically, the numbers are replaced with beginning reader words, pictures, or unsolved math problems.
Ready/Waiting/Cased/Set/Down/Chance – A player who only needs one number in order to complete the Bingo pattern is considered to be Ready, Waiting, Cased, Set, or Down, or to "have a chance".
Breaking the Bubble or "Possible" – The bubble is the minimum number of balls required to complete the Bingo pattern. This is the earliest point any player could have a valid bingo. Example: Winning pattern is 1 hard way bingo, a straight line without the free space. The minimum number of called numbers is five (four if each number is under "N") although it is not considered Breaking the Bubble or possible until one number in each column or four/five numbers in a single column have been called.
Jumping the Gun – One who calls bingo before having a valid bingo. The most common situation is someone calling bingo using the next number in the screen before it has been called.
Wild numbers – Many bingo halls will have certain games with a wild number. Wild numbers allow bingo players to start with multiple called numbers. Typically the first ball drawn is the determining factor.
Standard – All numbers ending with the second digit of the first number. Example: First ball is 22. All numbers ending in a 2 including B2 is considered a called number.
Forwards/backwards – All numbers beginning or ending with the wild number. Example: First ball is 22. All numbers beginning or ending with a 2 is considered a called number. If the first number ends with an 8, 9, or 0, another number may be drawn as there are no numbers starting with an 8 or 9 and only 9 numbers starting with a 0. Some halls will also redraw a number ending with a 7 as there are only six numbers beginning with a 7.
False Alarm or Just Practicing– Term used when one calls bingo but is mistaken. This could be because of mishearing the caller or stamping the wrong number by mistake. One who calls a "falsie" genuinely believes he/she has a bingo. This is also known as a "social error." Another term used for this is a "bongo."
Hard Way Bingo – A hard-way bingo is a bingo pattern in a straight line without the use of the free space.
Reach - In Japan, a player will yell "Reach" when he/she is one space away from a bingo.
A lottery game called "Il Giuoco del Lotto d'Italia" was being played in Italy by about 1530. In eighteenth-century France playing cards, tokens and the calling out of numbers were added. In the nineteenth century a game like this was widely played in Germany to teach children spelling, animal names and multiplication tables.
The French game Le Lotto appeared in 1778, featuring 27 squares in a layout of three rows and nine columns. Five squares in each row had numbers ranging from 1 through 90, which led to the modern design.
The game was further popularized by Edwin Lowe. While at a traveling carnival near Atlanta in December 1929 the toy merchandiser saw people eagerly playing a game called "Beano" following Ward's rules, with dried beans, a rubber stamp, and cardboard sheets. Lowe took the game to New York where friends liked playing it. The Lowe-produced Bingo game had two versions, a 12-card set for $1.00 and a $2.00 set with 24 cards. By the 1940s there were Bingo games throughout the US.
The origin of the name Bingo is unknown but may date to the middle 1920s. There are claims that one of Lowe's friends was so excited to have won that she yelled out "Bingo" instead of "Beano," or that the word echoes the sound of a bell.
The business of bingo
In the US, the game is primarily staged by churches or charity organizations. Their legality and stakes vary by state regulation. In some states, bingo halls are rented out to sponsoring organizations, and such halls often run games almost every day. Church-run games, however, are normally weekly affairs held on the church premises. These games are usually played for modest stakes, although the final game of a session is frequently a coverall game that offers a larger jackpot prize for winning within a certain quantity of numbers called, and a progressive jackpot is one that may increase per session until it is won.
Commercial bingo games in the US are primarily offered by casinos (and then only in the state of Nevada), and by Native American bingo halls, which are often housed in the same location as Native American-run casinos. In Nevada, bingo is offered mainly by casinos that cater to local gamblers, and not the famous tourist resorts. They usually offer one-hour sessions, on the odd hours, i.e. 9am, 11am, 1pm etc. daily, typically from 9am through 11pm, with relatively modest stakes except for coverall jackpots. Station Casinos, a chain of locals-oriented casinos in Las Vegas, offers a special game each session, called "Jumbo" that ties all of its properties together with a large progressive jackpot. Most Bingo parlors in Las Vegas use hand held machines on which the games are played, except the Station Casino, the Fiesta Casino which has paper bingo cards and no machines. Native American games are typically offered for only one or two sessions a day, and are often played for higher stakes than charity games in order to draw players from distant places. Some also offer a special progressive jackpot game that may tie together players from multiple bingo halls.
As well as bingo played in house, the larger commercial operators play some games linked by telephone across several, perhaps dozens, of their clubs. This increases the prize money, but reduces the chance of winning; both due to the greater number of players.
Bingo halls are sometimes linked together (as by Loto Quebec in Canada) in a network to provide alternative winning structures and bigger prizes.
Bingo is also the basis for online games sold through licensed lotteries. Tickets are sold as for other numbers games, and the players get receipts with their numbers arranged as on a regular bingo card. The daily or weekly draw is normally broadcast on television. These games offer higher prizes and are more difficult to win.
The bingo logic is frequently used on scratch card games. The numbers are pre-drawn for each card and hidden until the card is scratched. In lotteries with online networks the price is electronically confirmed to avoid fraud based on physical fixing.
In recent years bingo halls have seen a decline in attendance and revenue. In Ontario, revenue at charity bingos has declined from $250 million to $50 million in the past ten years alone. Reasons for this decline include the expansion of competing forms of entertainment, such as charity casinos, race tracks with slots, large commercial casinos, and even movie theatres. In order to compete in this competitive marketplace, bingo halls have turned to technology to stem the decline. Ontario alone has opened five eBingo centres which give players an option to play bingo on a computer, allowing them to play at their own pace. In addition, electronic bingo has managed to draw in a larger male audience. The bingo industry is now lobbying the Ontario government to expand the number of eBingo centres in hopes of seeing a rise in revenue and attendance at bingo halls.
Some gay bars and other LGBT-oriented organizations in both Canada and the United States also stage bingo events, commonly merged with a drag show and billed as "Drag Bingo" or "Drag Queen Bingo". "Drag Bingo" events were first launched in Seattle in the early 1990s as a fundraiser for local HIV/AIDS charities. They have since expanded to many other cities across North America, supporting a diverse range of charities.
Bingo has gone beyond a fundraising role and is often featured in bars and nightclubs as a social and entertainment event, attracting a loyal following of regular players. Many venues promote a bingo event to attract customers at off-peak times, such as weeknights and Sundays, which are traditionally slower for such businesses. The games are called by drag and non-drag hosts alike and often include ancillary activities such as cabaret shows, contests and other themed activities that add interest and encourage audience participation. Customers are invited to play for a chance to win cash and other prizes.
A common form of bingo which allows players to mark the numbers they wish to monitor for a win. While this game closely resembles Keno, a game invented by the Chinese which predates the Han Dynasty, it is recognized as a variant of bingo and is permitted in almost all jurisdictions.
Quick Shot bingo
A game where numbers are pre-drawn and players purchase sealed bingo cards which are then matched against the pre-drawn numbers. If a specified pattern is achieved, then the player usually wins a prize according to a prize table. Some versions are played until a player achieves a top level prize and then new numbers are drawn and the game begins anew. This type of bingo may be played over days, weeks or months depending on the difficulty of achieving a top level prize.
Typically 43 to 48 numbers are pre-drawn at the beginning of a bingo session. The numbers pre-drawn can be odd, even or the first 43 numbers that pop out the machine. Players purchase cards and mark out all even, odd or pre-drawn numbers. At a designated time, the caller asks if anyone has bingo. If no one does, the caller then draws one ball at a time until someone shouts bingo. This game is sometimes played as a "progressive" game, where the jackpot increases if no one hits bingo before the desired amount of balls are called. If no one has achieved bingo before or on the desired ball count then the game is played again in another session in which the desired ball count increases by one and the jackpot is increased also. The player who hits bingo after the desired ball count does not win the jackpot but does win a consolation prize. If a player does hit bingo in the right amount of numbers then they win all the money in the jackpot. The ball count goes back to 43 after the jackpot is won and the ball count increases by one until the jackpot is won again.
Bingo on Facebook differs from traditional online or land based bingo games. Most games feature 'power-ups' which give individual players an advantage on winning the game when using such power-ups. Players can also collect, buy and share virtual items with friends on the Facebook platform. This adds to the community element which is otherwise not experience in other forms of online and land based bingo.
Horse racing bingo
Up to 15 players are randomly issued a number from 1 to 15 which corresponds with the top row of the bingo flashboard. Numbers are then drawn and the first person to have all five numbers in their column be drawn wins. This is a fast paced and exciting form of bingo typically played in fraternal organizations.
With the expansion of Tribal gaming across the US, there are numerous versions of bingo which now emulate the fast action of casino like table games but utilize the principals of bingo where players mark and monitor matrices cards with chips. Casino games like Roulette, Acey Duecy and Money Wheel have bingo counterparts which are permitted to be played under bingo licenses in many parts of the country.
The advent of computer technology in bingo has blurred the lines between traditional slot machines and bingo slot machines. To the average person, bingo-based slot machines are physically indistinguishable from an RNG based slot machine typically seen in Atlantic City or Las Vegas. These devices are commonly called Class II machines, because the federal Indian Gaming Regulatory Act separated bingo, including electronic and mechanical aids, where players play against each other, from Class III slot machines, where player play against the house.
An inverted game where a player that gets a bingo is eliminated and knocked out of the game. The winner is the player who fills out the most spaces on their board before getting a bingo.
- Buzzword bingo (also called bullshit bingo)
- Online bingo
- Road kill bingo
- Lingo, a game show incorporating Bingo mechanics and words
- Slingo, an online game that blends slots and bingo
- Pinoy Bingo Night, a game show in the Philippines with Kris Aquino on ABS-CBN.
- Bingo America, a bingo-based viewer-participation game show on GSN
- National Bingo Night, a bingo-based viewer participation game show on ABC that ended in 2007
Themed variants of the traditional game include drag queen bingo, punk rock bingo, and beach blanket bingo.
- Bingo (card game), Traditional bingo
- Online bingo, Bingo played on the Internet
- Screeno, Bingo played by movie audience members
- Video Bingo
- Artist Daniel C. Boyer has done a drawing using a bingo dauber entitled The Diabetic Porcupine.
- Gaijin Chronicles. "Not Your Mother's Bingo". Blog. Retrieved 18 March 2015.
- "History Of Bingo Games - Details About Bingos Past". Retrieved 3 November 2014.
- "Bingo halls turn to tech to stem decline". CBC News. March 11, 2010.
- Kiviat, Barbara (2 May 2007). "How Drag Queens Took Over Bingo". Time. Retrieved 19 November 2012.
- "National Bingo Night - TV.com". Retrieved 3 November 2014.
- "Drag Queen Bingo - Five15". Retrieved 3 November 2014.