Biomutant

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Biomutant
Biomutant Promo Image.png
Key promotional artwork
Developer(s) Experiment 101
Publisher(s) THQ Nordic
Director(s) Stefan Ljungqvist
Engine Unreal Engine 4
Platform(s) Microsoft Windows
PlayStation 4
Xbox One
Release Q2/Q3 2019
Genre(s) Action role-playing game
Mode(s) Single-player

Biomutant is an upcoming action role-playing game developed by Swedish developer Experiment 101 and published by THQ Nordic. It is scheduled to be released for Microsoft Windows, PlayStation 4 and Xbox One in mid 2019.

Gameplay[edit]

Biomutant is an action role-playing game set in an open world environment and played from a third-person perspective in which the player takes control of a raccoon-like creature in a world filled with mutated animals. The first thing for the player to do is to customise their own character. Sex, length, body shape and thickness, fur, fangs, and many other attributes can be tweaked and all have direct impact on the statistics of the playable character during gameplay. A thicker character is heavier, which makes it slower but on the flip-side allows it to deal and resist more damage. The combat system combines melee attacks with long-range shooting. The player collects parts throughout the game and combines these parts to create a weapon. Each part has its own effect on the statistics of the end product. The game features a variety of Affixes, including cryogenic and electrical, which are effective in battles. When a cryogenic part is put onto a weapon, enemies will freeze when hit. The player can combine the power of multiple weapons by switching between different weapons during combat. The protagonist is able to dodge to the left, right, and backward, as well as jump. Besides leveling up the playable character, the player can also use level-up points to strengthen their attributes or to unlock new attack combinations. Another way to learn new moves is by interacting with specific characters in each area. Most moves are based on weapons, which can be crafted using the game's weapon crafting system. [1][2]

Throughout the game, players can also change their abilities, looks by mutations and bio-mechanical body parts such as attaching robotic legs, wings and claws which can be used to get various advantages against certain enemies or at certain locations. In order to reach specific areas, the player must change body parts, equip gear that is suited for that area, or obtain specific vehicles, such as an air balloon or jet skis. This way, the player can overcome obstacles introduced by their surroundings, such as the limited oxygen availability in Death Zone: by wearing a gas mask or an oxygen container, the player is able to venture deeper into the area and explore new places that cannot be reached without any precautions, while an even bigger part of the area can be reached by obtaining a mech.[1][3] The game's world can be seamlessly explored by the player on foot, by flying or using an air balloon, jet ski and mech. It also features a dynamic weather system and day-night cycle which affects the gameplay and enemy behavior.

The story is mission-based and mission lines are character-based. Certain characters will provide the player quest lines that are emanating from their area.The more the player interacts with this character, the wider the arc of that specific area becomes.

Biomutant also features a Karma system for non-playable characters and a companion system for recruiting allies for fighting and travelling alongside with the player. Depending on the actions, interactions, and decisions made by the player throughout the whole game, the stances characters take can change, which has an influence on the continuation of the story as dialogues and quest lines will be changed.[3] The story is fully narrated. As playtime increases, the narration level scales down. Players will also be able to manually adjust the narration frequency.[4]

Plot[edit]

Biomutant has branching storylines where decisions made by the player will decide how the story will continue. The world of Biomutant is struck by a natural disaster as poisonous oil comes up from beneath the surface and pollutes the Tree of Life. The Tree of Life has five roots through which it gives life to the whole world. In order to save the Tree of Life, players need to go to the end of each root, where aside from the oil a creature is destroying the root by gnawing at it. There are also six tribes that are split from their original enclave. Three of them want to heal the Tree of Life, while the three others plan to do things on their own. Each tribe can be influenced through the Karma system. The player can ally with a tribe and eliminate other tribes in order to grow the power of the allied tribe in the world, although the player can also decide on the Tree of Life's fate without having to murder any of the tribes if they want to.[1]

Development[edit]

Biomutant is the first game of the Swedish development studio Experiment 101, which was established in the Summer of 2015 by former Avalanche Studios employees. After working on the Just Cause series for many years, the founders of the studio wanted to go back to the basics of video game development and create a game that is "fun in a good way".[2] Experiment 101 has a flat organization and had 18 employees in August 2018.[5] Development on Biomutant started soon after the foundation of the studio.[2]

On August 19, 2017, an advertisement in the German gaming magazine GamesMarkt revealed the existence of the game, dubbing it as a "post-apocalyptic kung-fu fable",[6][7] before being fully announced on August 21.[8] The game was playable later that week at the German trade show Gamescom. In an interview which was published the day after the announcement of the game, Experiment 101's head of studio Stefan Ljungqvist said that the game already was content complete. He also mentioned that one of the most difficult things for the development team was to balance the combat system in order to "combine shooting, melee [attacks], and abilities in a quite intuitive way".[1] Unreal Engine 4 is being used for the game's development.[7]

References[edit]

  1. ^ a b c d James, Ford (22 August 2017). "BioMutant won't have any fetch quests". Gamereactor. Retrieved 23 August 2017.
  2. ^ a b c Ljungqvist, Stefan (Director) (20 February 2018). Biomutant Developer Presentation - PC Gamer Weekender 2018 (Video). PC Gamer. Retrieved 21 February 2018.
  3. ^ a b Lemne, Bengt (22 August 2017). "BioMutant - Hands-On Impressions". Gamereactor. Retrieved 23 August 2017.
  4. ^ Biomutant Official Twitter account (3 September 2017). "The narrator "frequency" scales with session playtime + total playtime. You also have an option slider to adjust it". Retrieved 3 September 2017.
  5. ^ Ljungqvist, Stefan (Director) (26 August 2018). Biomutant - When Animal Mutation Meets the Matrix (Video). Nvidia. Retrieved 26 August 2018.
  6. ^ Hahn, Tino (19 August 2017). "Nanu. Anzeige für bislang noch nicht angekündigtes Spiel von @THQNordic im @GamesMarkt?pic.twitter.com/JOMtkYjaoT". Retrieved 23 August 2017.
  7. ^ a b Glagowski, Peter (19 August 2017). "German magazine leaks THQ Nordic's Biomutant". Destructoid. Retrieved 23 August 2017.
  8. ^ Macy, Seth (21 August 2017). "Former Just Cause Devs Announce New Action RPG BioMutant". IGN. Retrieved 23 August 2017.

External links[edit]