Blake Stone: Aliens of Gold

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Blake Stone: Aliens of Gold
Blake Stone Aliens of Gold cover.jpg
Cover art
Developer(s)JAM Productions
Publisher(s)Apogee Software
Composer(s)Robert Prince
EngineWolfenstein 3D engine
Platform(s)DOS, Windows, Mac OS, Linux
ReleaseDecember 3, 1993
Genre(s)First-person shooter

Blake Stone: Aliens of Gold is a first-person shooter computer game created by JAM Productions and published by Apogee Software. It uses the Wolfenstein 3D game engine to render graphics in first person, while adding many features, such as floor and ceiling textures.

The shareware version of the game was released December 3, 1993. The registered version of Blake Stone shipped with a comic book, called "Blake Stone Adventure". id Software released Doom one week after Apogee released Blake Stone.[1] Doom quickly eclipsed Blake Stone, which sold poorly after initial success.[1] In 1994, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. In 2009, the game was re-released with Windows support on, with support for macOS added in 2013 and Linux in 2014; a Steam release followed in 2015.


The story is set in the year 2140. Robert Wills Stone III, also known as Blake Stone, is an agent of the British Intelligence, recruited after a highly successful career in the British Royal Navy.

His first major case is to investigate and eliminate the threat of Dr. Pyrus Goldfire, a brilliant scientist in the field of genetics and biology, known for his outright disrespect of professional ethics. Backed by his own organisation, STAR, Dr. Goldfire plans to conquer Earth and enslave humanity using an army of specially trained human conscripts, modified alien species, and a host of genetically-engineered mutants. Agent Stone is sent on a mission to knock out six crucial STAR installations and destroy Goldfire's army before it can assault the Earth.


A screen capture of Blake Stone: Aliens of Gold gameplay.

The gameplay of Aliens of Gold is very similar to Wolfenstein 3D. Playable areas are single-leveled, with orthogonal walls and textured floors and ceilings and have a wide variety of human, mutant and alien enemies — the latter two are sometimes dormant in canisters and on work tables — and frequent encounters and fights with Dr. Goldfire. Level features include locked doors that can be opened by four colors of access cards — gold, green, yellow and blue — plus red access cards to enter new floors; an auto-mapping system; food dispensers that exchange tokens for healing items; friendly interactive Informants who are distinguishable from the Bio-Techs by what they say and give information, ammunition and tokens; one-way doors; secret rooms accessible through pushable wall blocks; and teleporters that instantly take the player into another location within the level, or, in one instance, to one of the episode's secret levels. Five weapons are available, consisting of a silent pistol with infinite ammo, three hitscan guns and a grenade launcher type gun.

In every level the player can boost points for score by destroying all enemies, collecting all points and keeping all Informants alive, which increases the three respective statuses. Total Points is affected by both the enemies destroyed and the treasure collected. The all Informants alive bonus can only be obtained if all informants survive after the first two bonuses are obtained. Floor rating is affected by the other three statuses. Mission rating is affected by the overall statuses from floors 1 to 9. Killing Informants decreases both Floor and Mission Rating.

Level structure[edit]

The game consists of six episodes, each with 11 levels — nine regular and two secret. A main elevator goes through levels 1 through 10 and is the only means of moving between the levels. The goal of each level from 1 through 8 is to secure a red keycard and use it to unlock the next floor. The elimination of all enemies and the collection of all treasure on the current floor are optional objectives which provide bonuses upon completion. ("Plasma alien" enemies, which spawn repeatedly from electrical outlets, do not count towards the kill ratio.) Blake Stone can take the elevator back down to previous levels to find missed items or kill any remaining enemies.

On level 9 of each episode, defeating a stronger version of Dr. Goldfire forces him to drop a gold keycard. The key is used to unlock the way to the boss, which holds another gold keycard for the level's exit — the episode's end. Each episode features two secret levels. One of them, floor 0, can be accessed through a teleport hidden somewhere within the same episode. The other is floor 10, directly accessible through the main elevator. A red keycard is required to enter, and is usually hidden on floor 9. Secret levels do not have special objectives; their only purpose is to boost the player's score.


Review score
AllGame2/5 stars[2]
Software Publishers AssociationCodie award[3]

Computer Gaming World reported in March 1994 that while not quite as good as Doom, "Blake Stone is nonetheless a high quality, first person blast-fest". The magazine concluded that the game "delivers the goods on all counts" and worth the registration fee.[4]

External links[edit]


  1. ^ a b "Blast - The Old Shoebox: Download Blake Stone: Aliens of Gold - The Online Magazine". Retrieved 2008-11-29.
  2. ^ Joseph Scoleri III. "Blake Stone: Aliens of Gold - Review - allgame". AllGame. Archived from the original on November 14, 2014. Retrieved October 31, 2016.
  3. ^ Blake Stone Ordering Info, Page 11
  4. ^ Miller, Chuck (March 1994). "Blasters, Dinos and Voodoo Dolls Du Jour". Best of the Rest. Computer Gaming World. pp. 138, 140.