|Platform(s)||Arcade, Neo Geo|
|Genre(s)||Shoot 'em up|
|Display||Raster, 304 x 224 pixels|
Blazing Star is a shoot 'em up video game developed by Yumekobo and published by SNK in 1998 for the Neo Geo arcade and home systems. It is a follow-up to Pulstar (1995) and features side-scrolling action similar to its predecessor and different ships with varying characteristics. It was made less challenging than its predecessor, and the graphic quality was improved upon.
The game was released to mixed reviews. It was commended for its graphics and boss design, and for keeping the Neo Geo shooter scene alive. It has received greater recognition in retrospective reviews when rereleased on smartphones and home consoles through the ACA Neo Geo series. Critics continued to praise the boss battles and graphics, but criticized the uneven stage design.
Blazing Star is a side-scrolling shoot 'em up similar to its predecessor Pulstar (1995) and the classic shooter R-Type (1987). The story revolves around cyborgs that, remembering their humanity, team up to destroy artificial intelligence systems developing the cybernetic armies they were once a part of.
The player can choose from playing as one of these cyborgs, each piloting a ship equipped with different shot types, power, and speed. Tapping the fire button will unleash a standard shot, or it can be tapped rapidly for a different shot type, or held down for a charge attack. Upon releasing the fire button during a charge, it will unleash a powerful focused shot which can also be dispersed to cover a large area with smaller bullets. The effect and range of these attacks varies depending on the player's ship.
Power-ups are littered across each stage that boost the power of the ship's weaponry. There are also other items that will increase the player's score and count towards their ranking at the end of each stage. Some of these are only revealed if the player eliminates specific waves of enemies. Some of the later stages introduce more stage hazards like narrow passages. Each stage ends with a boss fight which the player must be completed in the allotted time to get bonus points added to their score. If not completed under the time limit, the player is forced to continue to the next stage without collecting additional points.
Blazing Star was the first game developed by Yumekobo, a company formerly known as Aicom but rebranded to mark their new direction of working closely with SNK. Initial discussions began with the concept for a follow-up to their shooter Pulstar, however they wanted their new game to maintain a degree of independence from the original. With significant changes made to the gameplay style and setting, the team treated their new game as a gaiden and did not want to use Pulstar in the title. Yumekobo's president at the time opposed this, wanting Pulstar in the title for business reasons. At some point the game was titled Pulstar Blast. The publisher SNK entered the dispute, saying they did not want Yumekobo's new shooter to be associated to Pulstar in the west because it received poor reception there due to its high difficulty. The team settled on the title Blazing Star for its western release,[a] chosen among others including Zero Hour and The Zenith. Not wanting to keep the names different between regions, Yumekobo's president decided to make Blazing Star the title in all regions.
The team had trouble designing the attack patterns and enemy placements to establish the right level of difficulty. Interesting combat patterns made the game more difficult, but the game was boring otherwise. The director of Pulstar thought the original game was too difficult and wanted the new shooter to have a charge shot for an easier challenge. Although much of the game changed through development, the charge shot was one of the early concepts that was kept along with the goal to create impressive scenery. Yumekobo staff believed the game's best selling point was its detailed graphics. The artists had to overcome challenges creating the textures, animation, and reducing the sprites to 16 colors each due to Neo Geo hardware limitations. The system's sprite limit restricted the amount of bullets they could place on screen. There was still some sprite flickering in the final game due to crossing this threshold.
The character Leefa has a kogal personality and was modeled after Yuko Asahina from Tokimeki Memorial at the request of the game designers. JB was modeled after the actor Jean Reno, and Asayuki was based on a character for a previous game the character designer worked on that was never released. Unique endings were planned for each character but were later cut, the details of which were divulged in an issue of Neo Geo Freak.
The game was rereleased on iOS and Android in July 2012, and on the Wii via the Virtual Console in Japan on August 21 later that year. The smartphone versions include multiplayer support via Bluetooth and a practice mode that lets the player start from any stage they have cleared. Hamster Corporation rereleased the game for the Nintendo Switch via the eShop on May 2, 2017 as part of their ACA Neo Geo series. As with all games released under the ACA Neo Geo brand, the game includes Hamster's additional scoring modes, screen filter options, and difficulty settings. This version later came to the PlayStation 4 and Xbox One digital storefronts on February 8, 2018. Blazing Star is also included in SNK's Neo Geo Mini dedicated console.
Critics commended Blazing Star as a testament to SNK's devotion to the Neo Geo hardware and keeping classic genres such as shoot 'em ups alive. Edge wrote that side scrolling shooters were rare to find, but the game should satisfy fans of the genre. They praised the colorful backgrounds and 3D special effects. Video Games agreed that the graphics were nice, but felt some of the backgrounds were pale and it ultimately did not offer "The Ultimate in Neo Geo graphics" as was advertised on the game's packaging. Next Level argued that the game took better advantage of the Neo Geo hardware than Pulstar with its improved background and lighting effects. Journalists found the game similar to its predecessor, but Video Games in particular thought Pulstar was the better game. They gave Blazing Star a score of 72% and felt it was too short, not challenging enough, and lacking in sophisticated level design. They did however like the bosses, as did Next Level and Edge who both appreciated the game for carrying on the large boss trend from Pulstar. Edge ultimately felt that the "frenetic, old-school gameplay...will keep the Neo Geo's devotees happy."
The iOS and Android ports of Blazing Star were well received. TouchArcade commended the strategic gameplay, impressive 2D backgrounds, and felt it featured "some of the most intricate shooter gameplay you can find in the vast pool of shmups available on the App Store." Their biggest criticisms were the touch screen controls which they felt was sluggish. Pocket Gamer agreed about the controls, writing that their finger would get in the way of action occasionally. They still thought the game was addictive and "the equivalent of the machine in the corner that the hardened veterans congregate around, dropping in coin after coin as they inch their way up the leaderboards."
Reviewing the Arcade Archives release, Nintendo Life called it a "perfect port", noting that it even retained the framerate slowdown when the screen is filled with sprites. Their biggest complaints were the game's aged pre-rendered graphics and the sharp difficulty increase in the latter stages, but they felt these were minor issues. They felt Hamster Corporation's Hi-Score and Caravan modes were perfect complements to Blazing Star. Nintendo World Report felt that it had uneven level design, wishing the earlier levels had more stage hazards. They did however appreciate the game for maintaining a degree of simplicity without sacrificing gameplay depth, and called it "one of the more accessible and fun shoot-em-ups out there".
Retro Gamer and Harcore Gaming 101 wrote that the game is sometimes remembered for its poorly translated English text. Some articles, including one by linguist Ben Zimmer, have cited the game's game over message, “You fail it", as inspiring the popular interjection "Fail".
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