Bloodstone: An Epic Dwarven Tale
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|Bloodstone: An Epic Dwarven Tale|
|Developer(s)||Mindcraft Software, Inc.|
|Publisher(s)||Mindcraft Software, Inc.|
|Engine||Magic Candle III engine|
|Genre(s)||Role-playing video game|
The game begins with a cut scene of the main character's clan being attacked by the vicious Taldor (default name "Danat" if male, or "Danta" if female). Then you choose three members for your party and the game begins.
The Taldor are goblin-like creatures who seem to be cursed with violent bloodlust. The main objective of the game is to retrieve Khamalkhad and join the warring tribes of the North and South.
The game employs an interesting pantheon of gods. The player can go to the resting points of the sleeping gods and receive a permanent skill increase by whispering a prayer to them. The game employs creatures like the Tlengle (Lizardfolk), Humans, Dwarves, Talador, Wizards, and Amazons. Magic is done in an odd way; the amount of a specific spell numbers one to ninety-nine. As the player casts a spell they use up one "use" when they run out of uses they either forget the spell or buy a totem, to learn the specific spell by assigning the character to study the magic.
Computer Gaming World's Scorpia in 1993 stated that Bloodstone had "some major and minor flaws that, taken together, seriously detracted from the experience", such as the dwarf player character appearing as a human, and the flawed ending. She concluded that the game was "a disappointment ... only dedicated Magic Candle fans" would want to play it.
- Scorpia (November 1993). "Hi Ho! Hi Ho! It's Off To Tarq We Go". Computer Gaming World. pp. 60,62. Retrieved 28 March 2016.
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