Bloody Roar 2

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Bloody Roar 2
Bloody Roar II.jpg
North American cover art, depicting the character Gado
Developer(s) Eighting, Raizing
Publisher(s) Hudson Soft (Japan)
SCEA (North America)
Virgin Interactive (Europe)
Director(s) Kenji Fukuya
Susumu Hibi
Designer(s) Tetsu Ozaki
Programmer(s) Yasunari Watanabe
Yūichi Ochiai
Artist(s) Shinichi Ōnishi
Composer(s) Manabu Namiki
Kenichi Koyano
Masaharu Iwata
Jin Watanabe
Series Bloody Roar
Platform(s) Arcade, PlayStation
  • JP: January 28, 1999
  • NA: April 30, 1999
  • PAL: July 1999
Genre(s) Fighting
Mode(s) Single-player, multiplayer

Bloody Roar 2, known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a fighting arcade game developed by Eighting and Raizing in 1999. It is the sequel to the first Bloody Roar and the second installment of the Bloody Roar series.


Just like its predecessor, every character has a beast mode that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiates a cutscene and inflicts substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character.


Five years have passed since the fall of the Tylon Corporation and ever since then, the zoanthropes who had gotten involved in the conflict against the fallen Tylon Corporation have since resumed their normal and peaceful lives, but the peace doesn't last long as a new threat soon emerges in due time, for with the revelation of the zoanthropes' existence being made and known full well to the world itself, tensions and hostilities between humans and zoanthropes start to rise at an alarming and dangerous rate, the situation itself getting much worse with the sudden appearance of the Zoanthrope Liberation Front or ZLF for short, who seek to establish zoanthrope superiority over the humans. Now for the zoanthropes who had fought before in the past against the fallen Tylon Corporation, they, along with a few new faces will find themselves in a new battle which'll determine the fate of not only the entire world, but also for the human and zoanthrope races as well.



Aggregate score
Aggregator Score
GameRankings 78.86%[1]
Review scores
Publication Score
EGM 6.5/10[1]
Famitsu 32/40[2]
GamePro 5/5[1]
Game Revolution C+[3]
GameSpot 6.1/10[4]
IGN 8.8/10[5]
OPM (US) 4/5[1]
PSM 4/5[1]

Bloody Roar 2 received generally positive reviews from critics. Doug Perry of IGN said that "What the game lacks in history and originality, it makes up for in a deep combo-laden fighting system, exquisite graphics, and layers of gameplay modes that few games offer."[5] Johnny Liu of Game Revolution concluded that "Bloody Roar II is a game that you just don't want to spend that much time with. It's fine for a try or two and nothing more. While good enough, Bloody Roar II isn't anywhere near the best.[3] James Mielke of GameSpot said that "if you never picked up the first game, Bloody Roar 2 is still a good game, with a much better cast than the first one. However, in contrast to the original American version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from second-best status due to the exclusion of integral gameplay elements that should never have been messed with. The game is a major disappointment for such a promising series."[4]

Response to the graphics and design was mostly favorable. Perry noted that the game's high-resolution graphics "sharpen and crystallize the polygonal, textured-mapped characters" and proclaimed that this brought the game "into the top tier of best-looking PlayStation games." He added that the animal designs "are all bizarre, lean toward a Japanese sensibility, and are exquisitely designed, both in their tight programming, and in the level of texture details, shape, and movement."[5] Liu stated that while the game is graphically sharp, "it employs minimal animation outside of the characters." He said that the animal designs "do look pretty good, although the human counterparts could use some work," and compared the appearance of the Stun character's beetle form to "a bulked up Unit 01 robot from the anime Neon Genesis Evangelion".[3] Mielke considered the game to be "as gorgeous as the first installment - in fact, it looks almost exactly the same, with beautiful light-sourcing, speedy 60fps action, and all sorts of special effects when switching into beast mode."[4]

The sound and music was met with mixed response. Perry said that the sound effects were "as good if not better than last year's game," but called the music "truly uninspired" and compared it to "a series of generic riffs extracted straight from the bad heavy metal of the dour mid-'80s."[5] Liu was critical of the voice-acting, noting that "most of these guys sound just sound wrong" and that "the announcer is completely devoid of excitement; instead of getting pumped up for an exciting match, I felt more pumped up to go do something else... anything else." His response to the rest of the audio was more middling, saying that the sound effects are "good, but nothing new" and the music "isn't very impressive -- typical fighter fare, with a few choice selections, funneling down to some bothersome noise."[3] Mielke positively described the voice-overs and sound effects as "really well done".[4]


  1. ^ a b c d e "Bloody Roar II for PlayStation". GameRankings. Retrieved October 18, 2012. 
  2. ^ プレイステーション - BLOODY ROAR2 -BRINGER OF THE NEW AGE-. Weekly Famitsu. No.915 Pt.2. Pg.5. 30 June 2006.
  3. ^ a b c d Johnny Liu (June 1, 1999). "Bloody Roar 2 Review". Game Revolution. Retrieved October 18, 2012. 
  4. ^ a b c d James Mielke (February 2, 1999). "Bloody Roar 2 Review". GameSpot. Retrieved October 18, 2012. 
  5. ^ a b c d Doug Perry (June 3, 1999). "Bloody Roar 2: The New Breed". IGN. Retrieved October 18, 2012. 

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