Blue Print (video game)

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Blue Print
Developer(s) Bally Midway[1]
Zilecs Electronics [2]
Publisher(s) Bally Midway
CBS Electronics [3][4]
Platform(s) Arcade
Atari 2600
Atari 5200
Commodore 64 [1]
Release date(s) June 1982 (arcade)
1983 (Atari 2600, Atari 5200, Commodore 64)
Genre(s) Maze
Mode(s) Single-player, multiplayer
Cabinet Upright
Standard [1][5]
CPU Z80 (@ 3.5 Mhz), Z80 (@ 1.25 Mhz) [4][6]
Sound AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)[4][6]

Blue Print, is an arcade maze game released in June 1982. It was developed by Zilec Electronics Limited and licensed to Bally Midway. The player controls J.J., a man whose girlfriend Daisy is being chased by Ollie Ogre. To defeat him, J.J. must find the pieces of a machine based on a blueprint.[4] Home ports of Blue Print were published by CBS Electronics for the Atari 2600, Atari 5200, and Commodore 64.

Gameplay[edit]

The play area is divided into top and bottom sections. The top section contains ten houses, arranged in a maze, and the bottom section contains the Blue Print and the Bomb Pit. Players navigate the character into the houses in search of machine pieces; machine pieces found must be dragged to their correct place on the Blue Print. Once the pieces are all in place, an on-screen button can activate the machine. The machine shoots balls at Ollie Ogre; when a ball hits, he falls down and stops his chase, and the level is won.[4]

Of the ten houses, eight contain machine parts, and the other two contain bombs. Entering a previously visited house will find a bomb. Bombs must be defused by dropping them in the bomb pit, or they will explode and cost a life. Touching Fuzzy Wuzzy is also fatal. By default settings, players start with three lives and win another at 30,000 points. When all lives are gone, the game is over.

A button controls J.J.'s run speed when the machine is not operating.[3]

Enemies[edit]

Ollie Ogre chases J.J.'s girlfriend across the top of the screen and drops lethal flowerpots.[4]

Sneaky Pete lives in the bomb pit and will emerge to prematurely activate the machine. If he is successful, the gathered pieces will fall off of the blueprint.[4]

Fuzzy Wuzzy is a wandering monster, first appearing on level 3, who will kill J.J. upon contact.[4]

References[edit]

  1. ^ a b c "Blue Print © 1982 Bally Midway Mfg. Co.". Arcade History. Arcade History. Retrieved 5 December 2012. 
  2. ^ "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 
  3. ^ a b "Blue Print". International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012. 
  4. ^ a b c d e f g h "CBS Electronics Blue Print". 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012. 
  5. ^ "solvalou". ARCADE PCB DIP SWITCH SETTINGS. solvalou. 
  6. ^ a b "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 

External links[edit]