Blue Print (video game)

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Blue Print
Developer(s) Bally Midway[1]
Zilecs Electronics [2]
Publisher(s) Bally Midway
CBS Electronics [3][4]
Platform(s) Arcade game
Atari 2600
Atari 5200
Commodore 64 [1]
Release date(s) June 1982 (arcade)
1983 (Atari 2600, Atari 5200, Commodore 64)
Genre(s) Maze
Mode(s) Single-player, multiplayer
Cabinet Upright
Standard [1][5]
CPU Z80 (@ 3.5 Mhz), Z80 (@ 1.25 Mhz) [4][6]
Sound AY8910 (@ 1.25 Mhz), AY8910 (@ 625 Khz)[4][6]

Blue Print, originally developed by Zilec Electronics Limited and licensed to Bally Midway, is an arcade title released by Bally Midway in June 1982, where you control a character in search of pieces of machinery throughout various houses.Your goal is to assemble all the pieces of machinery based on a blueprint in order to build a machine used to shoot the antagonist who is chasing your girlfriend. While trying to accomplish this, enemies and bombs will stand as obstacles in your way.

Although Blue Print was originally created in 1982 as an arcade title, it was later released on the Atari 2600, Atari 5200, and Commodore 64 in 1983. Popular arcade titles during the time of its release included Pac-Man, and space shooters such as Space Invaders and Asteroids. Other machines manufactured by Bally Midway during the time period Blue Print was produced include BurgerTime, Pac-Man Plus, Earth Friend, Kozmik Krooz'r, Baby Pac-Man, The Adventures of Robby Roto!, Lazarian, Solar Fox, Wizard Of Wor, and Xs and Os.[3]


You control J.J., a man whose girlfriend Daisy is being chased by the evil Ollie Ogre. In order to defeat him, you are tasked with finding the pieces of a machine based on a blueprint to defeat Ollie.[4]


The play area is divided into top and bottom sections. The top section contains 10 houses, arranged in a maze, and the bottom section contains the Blue Print and the Bomb Pit. You navigate your character into the houses in search of machine pieces; upon finding a machine piece you must drag it to its correct place on the Blue Print. Once the pieces are all in place, you run to an on-screen button to activate the machine. The machine shoots balls at Ollie Ogre; when a ball hits, he falls down and stops his chase, and you have won the level.[4]

Out of the 10 houses, only 8 contain machine parts, and the other two contain bombs. If you enter a previously visited house you will find a bomb. Bombs must be defused by dropping them in the bomb pit; otherwise they will explode and kill you.


Ollie Ogre chases your girlfriend across the top of the screen and drops lethal flowerpots down on you.

Sneaky Pete lives in the bomb pit and will emerge to prematurely activate your machine. If he is successful, your gathered pieces will fall off of the blueprint.

Fuzzy Wuzzy is a wandering monster, first appearing on level 3, who will end your life upon contact.[4]


A joystick controls your movement and aiming of the machine. A button controls your "run" speed when the machine is not operating.[3]


  1. ^ a b c "Blue Print © 1982 Bally Midway Mfg. Co.". Arcade History. Arcade History. Retrieved 5 December 2012. 
  2. ^ "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 
  3. ^ a b c d "Blue Print". International Arcade Museum. International Arcade Museum Library. Retrieved 5 December 2012. 
  4. ^ a b c d e f g h "CBS Electronics Blue Print". 8-Bit Central. 8-Bit Central. Retrieved 5 December 2012. 
  5. ^ "solvalou". ARCADE PCB DIP SWITCH SETTINGS. solvalou. 
  6. ^ a b "System 16". MIDWAY UNIQUE HARDWARE. Toby Broyad. 

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