Bodycount (video game)

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For the 1994 rail shooter video game, see Body Count (video game).
Bodycount Cover Art.png
Developer(s) Guildford Studio[1]
Publisher(s) Codemasters
Designer(s) Steve Watt
Stuart Black
Engine EGO Engine
Platform(s) PlayStation 3, Xbox 360
Release date(s) NA 30 August 2011[2]
AUS 1 September 2011[2]
EU 2 September 2011[2]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Bodycount is a first-person shooter video game for the PlayStation 3 and Xbox 360 video game consoles. It was developed by Guildford Studio and published by Codemasters. It is considered a spiritual successor to the 2006 video game Black, which was developed by the same team.


Bodycount revolves around Jackson, a former American soldier recruited by the enigmatic "Network", who has normally resolved conflicts between countries where even the UN could not. Over time, Jackson realises that wars are caused by some mysterious individuals. Concept art of the game revealed Jackson's appearance to be heavily based on actor Chris Pine.


The game is set in first-person. One of the main features is environment destructibility; nearly everything in the game is expected to be destructible. Environments and most of everything in them is destroyed realistically, creating a dynamically-changing playing environment. By scoring kills, the player can unlock deadly power-ups such as air strikes that further decimate the environment. There is a unique cover system where the player has near complete freedom while in cover.

Multiplayer is available in competitive and cooperative modes. The former offers traditional deathmatch style sessions (individual or team-based) and the latter challenges two players to survive increasingly difficult waves of enemies.[3]


Bodycount received mixed to negative reviews from critics. Aggregating review websites GameRankings and Metacritic gave the Xbox 360 version 53.98% and 53/100[4][5] and the PlayStation 3 version 51.56% and 50/100.[6][7]

As a result of poor reception Codemasters closed down their Guildford, United Kingdom studio, laying off 70 employees and cutting down Codemaster's studio base by a third.[8]


  1. ^ Robinson, Martin (2010-03-15). "Bodycount Hands-on - Xbox 360 Preview at IGN". Retrieved 2010-10-19. 
  2. ^ a b c "Bodycount Related Games, Bodycount Similar Games -". Retrieved 2011-08-29. 
  3. ^ "Bodycount Review". Retrieved 2012-03-18. 
  4. ^ "Bodycount (Xbox 360)". GameRankings. Retrieved 2012-12-30. 
  5. ^ "Bodycount for Xbox 360 Reviews, Ratings, Credits, and More". Metacritic. Retrieved 2012-12-30. 
  6. ^ "Bodycount (PlayStation 3)". GameRankings. Retrieved 2012-12-30. 
  7. ^ "Bodycount for PlayStation 3 Reviews, Ratings, Credits, and More". Metacritic. Retrieved 2012-12-30. 
  8. ^ Andrew Mauney, to Close Studio Behind Bodycount, PikiGeek, (14 September 2011).

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