|This article needs additional citations for verification. (June 2008) (Learn how and when to remove this template message)|
European cover art
|Developer(s)||Konami Computer Entertainment Japan|
The player takes the role of Django, a vampire hunter, who uses a weapon called the "Gun Del Sol" (Solar Gun), that fires bolts of sunlight at enemies. Boktai's game cartridge includes a photometric light sensor that measures the amount of sunlight exposed to it. In order to charge the in-game weapon, the player must actually take their Game Boy Advance outside in the daytime (as verified by the light sensor). If the player's gun runs out of light reserves and there is no sunlight available, then the player must avoid enemies.
A unique feature of Boktai is that before a game is started, the player is prompted to set their current time and time zone. The game can then determine when the sun will rise/set, and will simulate the position of the sun inside the game. This way, the player has an advantage during the daytime because, according to lore, vampires cannot be exposed to sunlight. Sunlight also affects the world around the main character. A good example is the Solar Tree. This tree is affected by all the darkness of the Immortals, and can be cured by playing in sunlight. The game also simulates times of day by putting bird chirp sound effects in the morning, and giving the outdoor environment a soft orange glow around sunset.
Unlike other action RPGs, the combat focuses on stealth. An integral concept is shooting an undead in the back, stunning it then running away or finishing it off. Getting caught by a monster (indicated by a red exclamation point above the head) will reduce the grade received at the end of a stage. The highest grade one can receive is an "S", and the lowest a "C-". A number of other factors also determine the grade received, such as total time taken to complete the level. While playing the game, the player goes through a number of levels called dungeons. After a certain amount of these dungeons, the player will encounter a monster that is somewhat bigger than the others. These levels all called Immortal, because the four Immortals reside inside these levels. The player will have to fight his way to the boss creature, or Immortal, of the level. The player must defeat the "Bosses" and return them outside the dungeon level, to bathe and battle the Immortals into sunlight, called a Battle Drive (this is from the name of the device, used to defeat the Immortals, called the Pile Driver, summoned by Master Otenko). The player must use the solar sensor inside the game pack to defeat the Immortal. The sunlight will activate the Pile Driver. The Pile Driver will shoot the amount in sunlight to the Immortal. The Immortal will get weakened faster if the amount of sunlight is higher.
Boktai was followed by two sequels also on the Game Boy Advance: Boktai 2: Solar Boy Django and Shin Bokura no Taiyō: Gyakushū no Sabata (also known as Boktai 3: Sabata's Counterattack) - the latter was released exclusively in Japan. Both GBA sequels also employed the used of a solar sensor on their cartridges. A fourth game was released for the Nintendo DS titled Bokura no Taiyō: Django & Sabata, released outside Japan under the title Lunar Knights. The name change was an attempt to rebrand the series after the fourth game abandoned the use of a Solar Sensor (due to the Nintendo DS using cards instead of cartridges).
A manga was produced called Solar Boy Django. It was produced by Makoto Hijoka and was loosely based on the Boktai storyline. It was written by Makoto Hijoka and published in Shogakukan's CoroCoro Comic from September 2003 to July 2007. It does not follow the plot of the games directly, although it does include many of the characters, such as the Count and Sabata. An English version of the manga is currently available from a Singapore manga production company. In 2007, Elex Media Komputindo licensed the manga for the Indonesian market with the title Jango the Solar Boy.
- "Boktai: The Sun Is in Your Hand for Game Boy Advance Reviews". Metacritic. Retrieved September 9, 2012.
- Edge staff (October 2003). "Boktai: The Sun Is in Your Hand". Edge (128): 92.
- EGM staff (October 2003). "Boktai: The Sun Is in Your Hand". Electronic Gaming Monthly (171): 164. Archived from the original on March 26, 2004. Retrieved September 9, 2012.
- Chris Winkler (July 9, 2003). "Famitsu Rates Boktai". RPGFan. Retrieved June 20, 2016.
- Matt Helgeson (October 2003). "Boktai: The Sun Is in Your Hand". Game Informer (126): 142. Archived from the original on July 27, 2009. Retrieved June 20, 2016.
- Star Dingo (September 15, 2003). "Boktai: The Sun Is In Your Hand Review for Game Boy Advance Review on GamePro.com". GamePro. Archived from the original on March 8, 2005. Retrieved June 19, 2016.
- Greg Kasavin (September 16, 2003). "Boktai: The Sun Is in Your Hand Review". GameSpot. Retrieved June 20, 2016.
- Darryl Vassar (September 17, 2003). "GameSpy: Boktai". GameSpy. Archived from the original on January 2, 2006. Retrieved June 20, 2016.
- Craig Harris (September 15, 2003). "Boktai". IGN. Retrieved June 20, 2016.
- "Boktai: The Sun Is in Your Hand". Nintendo Power. 172: 139. October 2003.
- Chris Hudak (August 18, 2003). "'Boktai: The Sun Is in Your Hands' [sic] (GBA) Review". X-Play. Archived from the original on February 26, 2004. Retrieved June 20, 2016.
- Gary Eng Walk (October 17, 2003). "Boktai". Entertainment Weekly (733): L2T 20. Retrieved June 20, 2016.
- "Kojima Productions 2005 Lineup (waybacked)". Archived from the original on November 7, 2005.
- "Kojima Productions TGS 2005 Day 2 Report (archive)". Archived from the original on November 27, 2005.
- Jeremy Parish (September 23, 2006). "Lunar Knights (Preview)". 1UP.com. Retrieved June 19, 2016.
Yoshitomi: I've had quite a large say in the rebranding of Boktai as Lunar Knights -- we want to tell users in North America and Europe that this is something new, something totally fresh, and there's no sun sensor. This is a good way to do it, to let everyone know this is a different world with so many new features it almost doesn't feel like a sequel at all.