Harvest Moon: Magical Melody

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Harvest Moon: Magical Melody
North American cover art for the GameCube
Developer(s)Marvelous Interactive
Publisher(s)
Director(s)Tomomi Yamatate
Designer(s)Yasuhiro Wada
Artist(s)Igusa Matsuyama
SeriesStory of Seasons
Platform(s)GameCube, Wii
Release
November 10, 2005
  • GameCube
    • JP: November 10, 2005
    • NA: March 28, 2006
    Wii
    • EU: March 14, 2008
    • AU: April 3, 2008
    • NA: August 25, 2009
Genre(s)Role-playing, social simulation
Mode(s)Single-player, multiplayer

Harvest Moon: Magical Melody (牧場物語 しあわせの詩 for ワールド, Bokujō Monogatari: Shiawase no Uta for Wārudo, "Farm Story: Song/Poem of Happiness for World") is a social simulation video game for the GameCube developed by Marvelous Interactive. It is an updated version of Bokujō Monogatari: Shiawase no Uta (牧場物語 しあわせの詩), which was released on March 3, 2005 in Japan. The updated GameCube version was released in the United States by Natsume Inc. on March 28, 2006.[1]

A European release by Rising Star Games with Nintendo of Europe handling distribution was planned, but this release never saw the light of day.[2] Instead, Rising Star Games commissioned an updated version for the GameCube's successor, the Wii instead, which was released on March 14, 2008, with Nintendo of Europe remaining as distributor.[3] The Wii version was later released on April 3, 2008 in Australia, and in North America the following year on August 25, 2009. The game was not released on the Wii in Japan. The Wii version in all territories added motion-sensitive controls for actions such as fishing, mining and foraging[4] but removed the option to play as a female character.

Besides Yasuhiro Wada, Harvest Moon: Magical Melody is the first entry without the involvement of the main developers from Victor Interactive Software.

Gameplay[edit]

The game has two main objectives: to wake the Harvest Goddess and to marry one of the townspeople. The player must gather musical notes by finishing various chores and milestones. These tasks are not revealed to the player aside from hints the player can gather based on the name of the notes in the Notes screen of the pause menu. Some are very obvious, such as the Second House note, but others are less obvious such as the Treasure Hoard note. Collecting at least fifty out of a total of one hundred notes lets the player create the titular magical melody that will revive the village's protectress. This does not end the game, which allows the player to continue collecting even more notes and building relationships with the townspeople. The player can choose to be either a male or female character in the GameCube version.[5] Each gender has a choice of ten potential spouses of the opposite sex, along with the androgynous rival Jamie who is eligible for either player gender. The player can have children, own a house and land, and mine, fish, and farm across four seasons. The game includes several minigames in which up to four players can test their skills.[citation needed] Players unlock some minigames through gameplay, such as unlocking the swimming minigame after attending the Beach Festival and unlocking the horse race minigame after participating in a horse race in the main game.

Story[edit]

The Harvest Goddess has turned herself to stone out of melancholy at the townspeople's disregard and a farmer named Jamie (whose gender depends on the protagonist's) is determined to save her. A year later, a new rancher (male is by default named Adam and female is by default named Amanda) comes to Flowerbud Village, where Theodore, the town's mayor, helps set up their farm. The protagonist also meets the Harvest Sprites, who request their help in reawakening the Harvest Goddess by collecting magical music notes. Jamie becomes rivals with the protagonist. As the protagonist works at the farm, they also meet various people, some which are returning characters from Back to Nature, Save the Homeland, and A Wonderful Life, and makes an effort to befriend and help them. In the end, the Harvest Goddess is revived and Jamie leaves in shame. The protagonist then marries one of the bachelors or bachelorettes and has a child (if they choose to marry Jamie, then they will both leave town, ending the game). Once all the notes are found, Jamie is devastated, but the Goddess encourages him/her to be more selfless, ending his/her rivalry with the protagonist.

Reception[edit]

The GameCube version received "favorable" reviews, while the Wii version received "average" reviews, according to the review aggregation website Metacritic.[6][7] In Japan, Famitsu gave the original Shiawase no Uta a score of 31 out of 40,[10] while Famitsu Cube gave its updated version a score of two eights and two sevens for a total of 30 out of 40.[11]

References[edit]

  1. ^ "A Truly Magical Harvest Moon". Natsume Inc. Archived from the original on May 2, 2009. Retrieved November 11, 2012.
  2. ^ "Archived copy". Archived from the original on 2023-04-11. Retrieved 2023-04-11.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^ "Harvest Moon: Magical Melody launches on Wii". Nintendo of Europe GmbH. January 31, 2008. Archived from the original on August 14, 2023. Retrieved September 10, 2021.
  4. ^ "Harvest Moon Magical Melody". Nintendo UK. Archived from the original on August 14, 2023. Retrieved April 9, 2022.
  5. ^ Harvest Moon: Magical Melody Instruction Booklet pg. 3
  6. ^ a b "Harvest Moon: Magical Melody for GameCube Reviews". Metacritic. Red Ventures. Archived from the original on 2022-01-28. Retrieved 2022-01-28.
  7. ^ a b "Harvest Moon: Magical Melody for Wii Reviews". Metacritic. Red Ventures. Archived from the original on 2022-01-28. Retrieved 2022-01-28.
  8. ^ Kumar, Matthew (April 21, 2006). "Harvest Moon: Magical Melody (GameCube) [Import]". Eurogamer. Gamer Network. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  9. ^ MacDonald, Keza (March 25, 2008). "Harvest Moon: Magical Melody (Wii)". Eurogamer. Gamer Network. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  10. ^ a b "牧場物語 しあわせの詩". Famitsu (in Japanese). Enterbrain. Retrieved April 9, 2022.
  11. ^ a b IGN staff (November 23, 2005). "Gaming Life in Japan". IGN. Ziff Davis. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  12. ^ Mueller, Greg (April 5, 2006). "Harvest Moon: Magical Melody Review (GC)". GameSpot. Red Ventures. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  13. ^ Kosak, Dave (April 10, 2006). "GameSpy: Harvest Moon: Magical Melody (GCN)". GameSpy. IGN Entertainment. Archived from the original on January 28, 2022. Retrieved April 9, 2022.
  14. ^ Hollinghead, Anise (April 26, 2006). "Harvest Moon: Magic Melody [sic] - GC - Review". GameZone. Archived from the original on September 26, 2008. Retrieved April 9, 2022.
  15. ^ Bozon, Mark (March 28, 2006). "Harvest Moon: Magical Melody (GCN)". IGN. Ziff Davis. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  16. ^ MacDonald, Keza (March 19, 2008). "Harvest Moon: Magical Melody UK Review (Wii)". IGN. Ziff Davis. Archived from the original on April 9, 2022. Retrieved April 9, 2022.
  17. ^ "Harvest Moon: Magical Melody (GC)". Nintendo Power. Vol. 203. Nintendo of America. May 2006. p. 89.
  18. ^ Mathers, Martin (May 2008). "Harvest Moon: Magical Melody (Wii)". Official Nintendo Magazine. Future plc. p. 72. Archived from the original on March 16, 2008. Retrieved April 9, 2022.
  19. ^ Milonas, Harry (April 28, 2008). "Harvest Moon: Magical Melody Review - Nintendo Wii Video Game Review". PALGN. PAL Gaming Network. Archived from the original on May 2, 2014. Retrieved April 9, 2022.
  20. ^ Neufeld, Anna Marie (April 12, 2006). "Harvest Moon: Magical Melody - Review". RPGamer. CraveOnline. Archived from the original on April 9, 2022. Retrieved April 9, 2022.

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