Bomb Jack

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Bomb Jack
Bombjack.png
Arcade flyer
Developer(s)Tehkan
Publisher(s)Tehkan
Designer(s)Michitaka Tsuruta
Kazutoshi Ueda
Platform(s)Arcade, various
Release1984
Genre(s)Platform
Mode(s)Single-player, multiplayer
CabinetUpright, cocktail
Arcade system1 × Z80 @ 4 MHz
Sound1 × Z80 @ 3.072 MHz
3 × AY-3-8910 @ 1.5 MHz
DisplayStandard resolution raster
Video: 256×224 60 Hz

Bomb Jack[1] is a platform game released in arcades in 1984 by Tehkan (later known as Tecmo). It was followed by two official sequels, the console and computer title Mighty Bomb Jack, and the arcade game Bomb Jack Twin[2] and Bomb Jack II, which was licensed for home computers only.

Gameplay[edit]

Arcade version, round 1

Bomb Jack is a hero who can perform high jumps and float in the air. His goal is to collect all red bombs on the screen. The game's antagonists are enemies such as birds and mummies which, once they drop in the bottom of the screen, can morph into things like flying saucers and orbs that float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the B (Bonus) which increases the score multiplier (up to 5x), the E (Extra) which gives an extra life, and the rare S (Special), which awards a free game. There are five different screens in the game, each featuring a distinct scheme of platforms (the fifth has no platforms at all). There is a special bonus for collecting 21 to 23 lit bombs in a row, out of the 24 bombs of each round.

Ports[edit]

Amstrad CPC and Commodore 64 versions

The Commodore 64 version uses Jean-Michel Jarre's Magnetic Fields Part II.[3]

Reception[edit]

Crash magazine gave the Sinclair ZX Spectrum version a 92% rating with the comment "A great arcade conversion, don't miss it",[4] while Zzap!64 was less enthusiastic for the Commodore 64 version giving it 47%.[3] Commodore User gave the Amiga version 6 out of 10 citing that the Amiga should be well capable of doing better on a then four-year-old arcade game.[5]

The Spectrum version of the game went to number 2 in the UK sales charts, behind Green Beret.[6]

Legacy[edit]

Sequels[edit]

Bomb Jack II is a licensed follow-up developed for 8-bit home computers by the British games publisher Elite Systems in 1986. The game went to number 2 in the UK sales charts, behind Leaderboard.[7] The music featured was the theme from the ThunderCats animation - as odd a choice as that may seem, this is because the game was originally meant to be a tie-in for that series, but was reskinned to follow on from Bomb Jack.

Mighty Bomb Jack was released in 1986. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages.[8] Mighty Bomb Jack got less favorable reviews than the original game.

Bomb Jack Twin was released in 1993 by NMK. In this version, two players could play simultaneously.[citation needed]

Re-releases[edit]

References[edit]

  1. ^ Bomb Jack (ボンジャック, Bon Jakku)
  2. ^ "Bomb Jack". The International Arcade Museum. Retrieved 5 Oct 2013.
  3. ^ a b "Review - Bomb Jack". Zzap!64 (28): 14. June 1986. Retrieved 2014-06-23.
  4. ^ "Review - Bomb Jack". Crash (27): 20–21. April 1986. Retrieved 2014-06-23.
  5. ^ "Review - Bomb Jack". Commodore User (28): 14. June 1986. Retrieved 2014-06-23.
  6. ^ "Your Sinclair Top Ten Games", Your Sinclair (7), July 1986, archived from the original on 2013-05-15, retrieved 2013-09-29
  7. ^ "Your Sinclair Top Ten Games", Your Sinclair (17), May 1987, archived from the original on 2013-09-30, retrieved 2013-09-29
  8. ^ Thomas, Lucas M. (2007-05-07). "Mighty Bomb Jack Review". IGN. Retrieved 2014-12-17.

External links[edit]