Bomb Jack

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Bomb Jack
Bombjack.png
Arcade flyer
Developer(s)Tehkan
Publisher(s)Tehkan
Designer(s)Michitaka Tsuruta
Kazutoshi Ueda[1]
Platform(s)Arcade, various
Release1984
Genre(s)Platform
Mode(s)Single-player, multiplayer
Arcade system1 × Z80 @ 4 MHz

Bomb Jack[2] is a platformer arcade game released in 1984 by Tehkan (later known as Tecmo), and later ported to various home systems. The game was a commercial success for arcades and home computers. It was followed by several sequels: the console and computer title Mighty Bomb Jack, the arcade game Bomb Jack Twin,[3] and Bomb Jack II which was licensed for home computers only.

Gameplay[edit]

Arcade version, round 1

Bomb Jack is a hero who can perform high jumps and float in the air. His goal is to collect all red bombs on the screen. The game's antagonists are enemies such as birds and mummies which, once they drop in the bottom of the screen, can morph into things like flying saucers and orbs that float around the screen, making Jack lose a life if he touches them. Collecting bombs will increase the bonus meter at the top of the screen (collecting lit bombs increases it more). When the meter is completely filled up, a circular bouncing "P" appears, and when collected, it will turn all the enemies into bonus coins for a short period during which Jack may collect them. Other similar bonuses are the B (Bonus) which increases the score multiplier (up to 5x), the E (Extra) which gives an extra life, and the rare S (Special), which awards a free game. There are five different screens in the game, each featuring a distinct scheme of platforms (the fifth has no platforms at all). There is a special bonus for collecting 21 to 23 lit bombs in a row, out of the 24 bombs of each round.

Ports[edit]

Amstrad CPC and Commodore 64 versions

The Commodore 64 version uses Jean-Michel Jarre's Magnetic Fields Part II.[4]

Reception[edit]

In Japan, Game Machine listed Bomb Jack on their May 15, 1984 issue as being the third most-successful table arcade unit of the month.[5] The Commodore 64 and ZX Spectrum versions topped the UK software sales chart in April 1986,[6] with the Spectrum version again topping the chart in May 1986.[7] The following month, the Spectrum version was at number 2 on the UK sales chart, below Green Beret.[8] Two years later, Bomb Jack returned to the top of the UK sales chart when it was re-released on Encore budget label.[9][10]

Crash magazine gave the Sinclair ZX Spectrum version a 92% rating with the comment "a great arcade conversion, don't miss it",[11] while Zzap!64 was less enthusiastic for the Commodore 64 version giving it 47%.[4] Commodore User gave the Amiga version 6 out of 10 citing that the Amiga should be well capable of doing better on a then four-year-old arcade game.[12]

Legacy[edit]

Sequels[edit]

Bomb Jack II is a licensed follow-up developed for 8-bit home computers by the British games publisher Elite Systems in 1986. The game went to number 2 in the UK sales charts, behind Leaderboard.[13] The music featured was the theme from the ThunderCats animation - as odd a choice as that may seem, this is because the game was originally meant to be a tie-in for that series, but was reskinned to follow on from Bomb Jack.

Mighty Bomb Jack was released in 1986. The game was largely identical to the original game in almost all factors, except that the same screen layouts from the first game in the same sequence were now linked in a map-like continuous form by scrolling passages.[14] Mighty Bomb Jack got less favorable reviews than the original game.

Bomb Jack Twin was released in 1993 by NMK. In this version, two players could play simultaneously.[citation needed]

Re-releases[edit]

References[edit]

  1. ^ "59の開発者、20の質問". Beep (in Japanese). No. 11. SoftBank Creative. October 1985. (Translation by Shmuplations. Archived 2020-06-03 at the Wayback Machine).
  2. ^ Bomb Jack (ボンジャック, Bon Jakku)
  3. ^ "Bomb Jack". The International Arcade Museum. Retrieved 5 Oct 2013. CS1 maint: discouraged parameter (link)
  4. ^ a b "Review - Bomb Jack". Zzap!64 (28): 14. June 1986. Retrieved 2014-06-23. CS1 maint: discouraged parameter (link)
  5. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 236. Amusement Press, Inc. 15 May 1984. p. 29.
  6. ^ "The Charts". Your Computer. Vol. 6 no. 6. June 1986. p. 16.
  7. ^ "The Software Chart". Computer and Video Games. No. 57 (July 1986). 16 June 1986. p. 75.
  8. ^ "Your Sinclair Top Ten Games", Your Sinclair (7), July 1986, archived from the original on 2013-05-15, retrieved 2013-09-29 CS1 maint: discouraged parameter (link)
  9. ^ "Charts". Computer and Video Games. No. 85 (November 1988). 15 October 1988. p. 11.
  10. ^ "News: Chart Attack". New Computer Express. No. 0 (Special Preview Issue). November 1988. p. 4.
  11. ^ "Review - Bomb Jack". Crash (27): 20–21. April 1986. Retrieved 2014-06-23. CS1 maint: discouraged parameter (link)
  12. ^ "Review - Bomb Jack". Commodore User (28): 14. June 1986. Retrieved 2014-06-23. CS1 maint: discouraged parameter (link)
  13. ^ "Your Sinclair Top Ten Games", Your Sinclair (17), May 1987, archived from the original on 2013-09-30, retrieved 2013-09-29 CS1 maint: discouraged parameter (link)
  14. ^ Thomas, Lucas M. (2007-05-07). "Mighty Bomb Jack Review". IGN. Retrieved 2014-12-17. CS1 maint: discouraged parameter (link)
  15. ^ Lane, Gavin (2020-03-13). "Guide: Every Arcade Archives Game On Nintendo Switch, Plus Our Top Picks". Nintendo Life. Retrieved 2020-03-28.

External links[edit]