Book:Cellular Automata

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Cellular Automata
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Cellular Automata[edit]

Overview
Cellular automaton
Reversible cellular automaton
Second-order cellular automaton
Asynchronous cellular automaton
Block cellular automaton
Continuous automaton
Continuous spatial automaton
Mobile automaton
Network automaton
Von Neumann neighborhood
Moore neighborhood
Elementary cellular automata
Elementary cellular automaton
Wolfram code
Rule 30
Rule 90
Rule 110
Rule 184
Conway's Game of Life
Conway's Game of Life
Speed of light
Methuselah
Breeder
Spacefiller
Glider
Gun
Still life
Oscillator
Puffer train
Rake
Spaceship
Reflector
Sawtooth
Spark
Life-like cellular automaton
Life-like cellular automaton
Day & Night
HighLife
Life without Death
Seeds
Brian's Brain
3D Life
Other cellular automata
Von Neumann universal constructor
Von Neumann cellular automaton
Nobili cellular automata
Codd's cellular automaton
Wa-Tor
Langton's loops
Byl's loop
Langton's ant
Turmite
Cyclic cellular automaton
Wireworld
Theory
Curtis–Hedlund–Lyndon theorem
Garden of Eden
Firing squad synchronization problem
Majority problem
Applications
A New Kind of Science
Calculating Space
Quantum cellular automata
Quantum dot cellular automaton
Lattice gas automaton
Excitable medium
Movable cellular automaton
Bak–Tang–Wiesenfeld sandpile
Paterson's worms
Biham-Middleton-Levine traffic model
Sugarscape
Cellular image processing
Implementations
Hashlife
Mirek's Cellebration
Fractint
Life Genesis
MASON
Video Life
Worms?
Cam-6