Boom Beach

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Boom Beach
Boom Beach logo.png
Developer(s)Supercell
Publisher(s)Supercell
Platform(s)Android
iOS
Release
  • CAN: 11 November 2013
  • WW: 26 March 2014
Genre(s)Strategy
Mode(s)Multiplayer

Boom Beach is a freemium massively multiplayer online real-time strategy game for iOS and Android, developed by Supercell.[1][2][3] It was soft launched in Canada on 11 November 2013[4] and widely released on 26 March 2014.[5][6]

Gameplay[edit]

Boom Beach gameplay

Boom Beach is a strategy game that combines attacks on and from other players with attacks against computer-generated bases. The game's storyline is set in a tropical archipelago with the player on an island with defenses and troops (similar to Supercell's Clash of Clans game).[3]

Boom Beach combines single-player campaign play as well as the ability to attack other players in multiplayer mode on the same world map. Featuring an expansive world map that expands as the player progresses, the game pits the player against an enemy known as "The Blackguard", a military force who is invading the archipelago and enslaving the locals for the valuable Power Stones found throughout the archipelago (which can also be used by the player to build buff-providing statues). Computer-generated Blackguard bases often appear on the map, and the player can destroy them for resources. Other notable features on the map include resource bases, which improve resource generation when seized and can be contested by multiple players, as well as dive spots where the player can send a submarine to search for treasure provided they've built it.

The Blackguard is often represented by Lt. Hammerman, a commander who runs several highly fortified headquarters which serve as primary objectives, in addition to occasionally launching attacks on the player's base once they pass a certain level. Other computer-generated enemies are Dr. T and Colonel Gearheart, Blackguard members who run specialized bases that occasionally appear as events. Other players appear on the world map as Blackguard mercenaries, allowing players to attack their bases and vice versa. Player bases often offer more rewards for defeating them than CPU bases.

In combat against an enemy base, the player commands a gunboat that starts off with a starting amount of "energy" (which can be improved through upgrades), along with landing crafts which house their troops. Troops can only be deployed on the island's beaches, where they will automatically seek out and attack nearby targets. By spending their gunboat's energy (which is replenished by destroying enemy buildings), the player can provide troops with support such as flares to direct their movement or artillery bombardments to cripple defenses - although the player's troops are susceptible to friendly fire. The objective of an attack is to destroy the enemy's headquarters, as that takes the whole base with it and results in an instant victory, granting the player all of the available resources. Inversely, no matter how much destruction has been caused, failing to destroy the target's headquarters results in a loss, with no resources gained.

There are four primary resources (Gold, Wood, Stone, Iron) which are unlocked as the player progresses, with Diamonds being the premium currency. Gold is used to train troops, purchase upgrades for troops and gunboat abilities, and launch attacks, while the other three are used to construct and upgrade buildings. Buildings include resource generators and storage, defensive measures to defeat attackers, or supportive buildings that provide a myriad of other functions. By upgrading their headquarters, players can unlock more options for their base, more troops, and higher upgrade levels.

Apart from the main aspect of the game, there is also a cooperative form where players can form groups called Task Forces. Task Forces can gather "Intel" (by destroying troops in defenses, winning attacks, or through special rewards) which is then used to attack computer generated "Power Bases" in various Task Force Operations. These "Power Bases" are often extraordinarily well fortified and possess incredible amounts of defensive firepower, requiring careful teamwork and coordination to destroy. After an Operation has ended, all players in the Task Force will be rewarded based on how many points the Task Force got as a whole, with every building destroyed in a Power Base accounting for one point.

Warships, a secondary PvP gamemode with season and league progression, is unlocked after the player upgrades to Headquarters Level 10.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic69/100[9]
Review scores
PublicationScore
IGN7/10[7]
TouchArcade3.5/5 stars[8]
Edit on Wikidata Edit this on Wikidata

The iOS version of Boom Beach was released to "mixed" reviews, according to the review aggregator site Metacritic.[9]

In a review by Stephen Haberman (IGN) he noted that it seemed like a modern version of Clash of Clans, another video game by Supercell.[7]

References[edit]

  1. ^ Supercell's new title is winning over gamers 29 March 2014 Helsinki Times
  2. ^ What Supercell did next: Boom Beach masters the art of the follow-up 9 April 2014 by Steve El-Sharawy, The Finnsider Pocket Gamer
  3. ^ a b Clash of Clans Dev Releases Boom Beach; The follow-up takes to the islands by Mike Mahardy 27 March 2014 IGN
  4. ^ Boom Beach is Clash of Clans maker Supercell's Clash of Clans clone. Retrieved 10 July 2014.
  5. ^ Clash of Clans dev releases Boom Beach. Retrieved 27 March 2014.
  6. ^ "Boom Beach Description". Play Boom Beach.
  7. ^ a b Habermann, Stephen (16 April 2014). "Boom Beach Review". IGN. Archived from the original on 16 July 2016. Retrieved 29 July 2015.
  8. ^ Ford, Eric (7 April 2014). "'Boom Beach' Review – Assaulting the Next Freemium Beachhead". TouchArcade. Retrieved 3 July 2018.
  9. ^ a b "Boom Beach for iPhone/iPad Reviews". Metacritic. Archived from the original on 16 July 2016. Retrieved 16 July 2016.