Boom Blox Bash Party

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Boom Blox Bash Party
Boom Blox Bash Party.jpg
Developer(s) Amblin Entertainment
EA Los Angeles
Publisher(s) Electronic Arts
Producer(s) Robin Hunicke
Designer(s) Steven Spielberg
Platform(s) Wii
Release date(s)
  • NA 19 May 2009
  • EU 29 May 2009
Genre(s) Physics-based, Puzzle game, Party game
Mode(s) Single-player, Multiplayer
Distribution Wii Optical Disc

Boom Blox Bash Party is a physics-based puzzle video game developed by EA Los Angeles and Amblin Entertainment and published by Electronic Arts for the Wii video game console. It is a sequel to Boom Blox, and was released on 19 May 2009 in North America and in Europe on 29 May 2009, where it is also known as Boom Blox Smash Party. The game features more than 400 new levels, and players are able to download new levels and upload their own custom-created levels to share online. Its development began after the completion of its predecessor, and it was formally announced on 28 January 2009. As with the original game, this sequel was also designed by film director Steven Spielberg.

The gameplay of Boom Blox Bash Party resembles the original's, but features new mechanics. It also has less emphasis on the shooting mode, which the developers commented was their least favorite mode of play in Boom Blox. It was created as part of a deal between Electronic Arts and Steven Spielberg to make three original properties, though it does not count as one of the three original properties. As of April 2012, EA has shut down the online servers, meaning players can no longer upload and download user created games.

Gameplay[edit]

An underwater scene

Boom Blox Bash Party features similar gameplay to its predecessor. It features a new slingshot mechanic; the shooting mechanic is less prominent than in the first game.[1] The game includes new environments (such as underwater and outer space), new block shapes (such as cylinders and ramps), and more extensive multiplayer.[1]

Boom Blox Bash Party originally allowed players to upload levels, as well as download levels made by other players and Electronic Arts.[2] Uploaded levels had to be reviewed by Electronic Arts, with any inappropriate content filtered out.[2] However, a player could download any levels made by someone on their Wii Friends list.[2] Boom Blox Bash Party did not feature Friend Codes, a common method of online play in Wii and Nintendo DS games.[3] Some of the levels uploaded by EA include levels from the original Boom Blox.[2] These new levels were free for players to download until April 2012, when EA shut down all of the servers.[2]

Development[edit]

Bash Party's development was announced on 18 November 2008 by Variety.[4] It was announced for a Spring 2009 release[5] as Boom Blox Bash Party on January 28, 2009 by EA Casual. The game was developed by Electronic Arts and Steven Spielberg, just like its predecessor.[3] It was a part of a 2005 deal between EA and Spielberg to make three original properties.[3] It was conceived as soon as the original game was completed.[1] Spielberg kept meeting with EA on Boom Blox on new ideas; producer Amir Rahimi commented that there was so much enthusiasm that "he could hardly stop them from doing a sequel."[1] A feature which was cut in Boom Blox was not included in this game either. It was a head-tracking system, which would allow the player to use two Wii Remotes to control the game's camera with his or her head.[6] Because the developers didn't receive the development hardware in time to implement it, Wii MotionPlus compatibility is not included.[1] In an interview, it was stated that Steven Spielberg had sometimes expressed interest in making a Boom Blox movie, but an Electronic Arts spokesperson commented that this is all just brainstorming.[1]

Reception[edit]

Reception
Aggregate scores
Aggregator Score
Metacritic 86 (32 reviews)[7]
Review scores
Publication Score
GameSpot 8.5/10
IGN 8.5/10[8]
VideoGamer.com 9/10[9]

Bash Party has received generally favorable reviews from critics, holding an 86% on Metacritic.[7] IGN awarded Bash Party an Editors' Choice award, giving it 8.5 out of 10.[8] G4's X-Play gave it 5 out of 5 stars.

NPD Group reports that the game sold 23,000 units in the United States between May 19 to May 30, 2009.[10]

References[edit]

  1. ^ a b c d e f Totilo, Stephen (2009-01-29). "EA Will Ask Steven Spielberg To Make A ‘Boom Blox’ Level". MTV Multiplayer. MTV Networks. Retrieved 2009-01-29. 
  2. ^ a b c d e "Quick Boom Blox Bash Party Interview". 1UP.com. 2009-01-29. Retrieved 2009-01-29. 
  3. ^ a b c "Spielberg, EA play "Boom Blox" sequel". Reuters. 2009-01-28. Retrieved 2009-01-28. 
  4. ^ "Electronic Arts shuts down Blueprint, making Boom Blox 2". Variety. 2008-11-18. Retrieved 2009-01-29. 
  5. ^ "EA and Steven Spielberg announce Boom Blox Bash Party". Electronic Arts. 2009-01-28. Retrieved 2009-01-29. 
  6. ^ "GDC08: Boom Blox to include head tracking. Seriously.". Joystiq. 2008-02-21. Retrieved 2009-01-29. 
  7. ^ a b "Boom Blox Bash Party Reviews". Metacritic. Retrieved 2009-06-17. 
  8. ^ a b Casmassina, Matt (May 19, 2009). "Boom Blox Bash Party Review". IGN.com. Retrieved May 19, 2009. 
  9. ^ Orry, Tom (2009-06-17). "Boom Blox Bash Party Review". VideoGamer.com. Retrieved 2009-06-17. 
  10. ^ Graft, Kris (June 15, 2009). "Capcom, Grin's Bionic Commando Sells A Meager 27K in U.S.". Gamasutra.com. Retrieved 2009-06-15. 

External links[edit]