Bravely Second: End Layer

From Wikipedia, the free encyclopedia
  (Redirected from Bravely Second)
Jump to: navigation, search
Bravely Second: End Layer
BravelySecond.jpg
Developer(s) Silicon Studio
Publisher(s) Square Enix
Director(s) Kensuke Nakahara
Producer(s) Tomoya Asano[1]
Artist(s) Akihiko Yoshida[1]
Writer(s) Tomoya Asano
Shinji Takahashi
Souki Tsukishima
Composer(s) Ryo
Platform(s) Nintendo 3DS
Release
  • JP: April 23, 2015
  • EU: February 26, 2016[2]
  • AU: February 27, 2016
  • NA: April 15, 2016[3]
Genre(s) Role-playing
Mode(s) Single-player

Bravely Second: End Layer (Japanese: ブレイブリーセカンド エンドレイヤー, Hepburn: Bureiburī Sekando: Endo Reiyā)[4] is a Japanese role-playing video game developed by Silicon Studio and published by Square Enix for the Nintendo 3DS, and is the sequel to Bravely Default. It was released by Square Enix in Japan on April 23, 2015, and by Nintendo in North America, Europe, and Australia in 2016.[5][6]

Gameplay[edit]

Bravely Second is a traditional role-playing video game with turn-based action, and like its predecessor Bravely Default reuses the battle system implemented in Bravely Default.[7] This allows players to build up brave points (or BP), or the amount of user turns per character at any given time. On any turn, characters can default, to guard, and gain an additional BP, or default multiple times, to use up BP and act multiple times on the same turn.

New to the game is a chain-battle feature where a player who defeats a random encounter may continue to battle enemies in succession for greater risk and reward.[8] Players can receive up to three times the amount of experience; and money. This also allows the player to level up each character's Job Points (or JP). Each character has access to many different jobs, (up to a total of 30) by gaining that job's asterisk.[9] The asterisk is usually held by another character in gameworld with that class.

Bravely Default's sidequests have been revamped; players encounter two Eternian asterisk holders in an argument about an ethical dilemma, and the player must resolve the conflict with the reward being the loser's asterisk.[10]

Story[edit]

Two and a half years after the events of Bravely Default,[11][12] Agnès Oblige has been elected the Pope of the Crystal Orthodoxy. She and Grand Marshal Braev Lee of the Duchy of Eternia seek to end hostilities between their groups with a formal peace treaty. The ceremony is interrupted by Kaiser Oblivion, leader of the Glanz Empire, and his cryst-fairy companion Anne, who abduct Agnès and imprison her in their floating fortress, the Skyhold. Yew Geneolgia, leader of Agnès' Crystalguard protectors, awakens a week after the attack and sets out from the city of Gathelatio to rescue her with fellow Crystalguard leaders Janne Engarde and Nikolai Nikolanikov. However, both Janne and Nikolai are revealed to be moles for the Empire. Guided by Agnès through a crystal shard she dropped when she was kidnapped, Yew assembles three companions: Eternian Ducal Guard captain Edea Lee, the daughter of Braev who aided Agnès in their first adventure,[13] Magnolia Arch, a young Ba'al Buster from the moon who is the sole survivor of an attack on her village and possesses an hourglass capable of localized time manipulation, and Tiz Arrior, a former comrade of Agnès and Edea who has been comatose for the past two and a half years. The group is unable to prevent the Kaiser from escaping in the Skyhold.

With the guidance of both Agnès and a mysterious "man with a purple pen", the party pursues the Skyhold across the world. During their travels, the Kaiser obtains a compass of space and time. The party also learns about the Sword of the Brave, a cursed sword that took Yew's older half-brother Denys' right arm after he tried to claim it; he was disinherited and vanished soon after. At the Fire Temple in Eisenberg, Tiz and Edea find the Fire Crystal has been overcharged, and the group realizes the Kaiser's goal is to summon the Holy Pillar and end the world. The group hurries to Florem to intercept the Empire at the Water Crystal. In Florem, the party meets the man with the purple pen, who reveals himself to be Altair, a Celestial Being who has possessed Tiz since his near-death at the Great Chasm two years prior. Meanwhile, the Kaiser forces Agnès to dispel the shield around the Water Crystal and overcharge it to summon the Holy Pillar. The party attacks the Skyhold and kills Janne and Nikolai, both of whom were opposing the Orthodoxy due to its past corruption. Their deaths allow the Kaiser to use the compass to travel back in time with Agnès, but Anne uses the Holy Pillar's power to destroy the Moon. The party defeats Anne in battle, but the destruction of the Moon ceases the flow of time and places the world in a state that would eventually end in inevitable destruction.

The party uses Magnolia's hourglass to go back in time to the peace ceremony and stop the Kaiser from abducting Agnès, and discover his true identity is Yew's missing brother Denys. Denys escapes with the aid of Janne and Nikolai, but the party utilizes their memories of the previous timeline to stop Denys' plans. Yew eventually corners Denys in the Geneolgia crypts, learning his brother's intent to use the compass to travel back in time to kill their family's founder to negate the corrupt misdeeds caused by his bloodline. Yew defeats Denys, and Agnès and Braev convince him to own up to his mistakes and create a world of peace in the present. However, Anne manifests the Holy Pillar to destroy the moon once again. She summons Diamante, the Ba'al that ravaged Magnolia's home, to destroy the group, and Denys sacrifices himself by using the compass to send himself and Diamante to the end of time.

The party awakens in Caldisla and confronts Anne at the Great Chasm of Norende. She reveals she is the older sister of Tiz and Edea's old enemy Airy; she manipulated them into defeating Airy as the intrusion of her "god" Ouroboros would pose a threat to her master Providence, the so-called "god" of the Celestial Realm. Anne explains that Providence created the Ba'als using the memories of Altair's lover Vega. After killing Anne, the group enters the Celestial Realm and frees Vega from Providence's control. After Altair and Vega depart in peace, the group is attacked by Providence, who breaks the fourth wall and attempts to delete the player's save file. The party stops Providence and destroys him.

When the group returns to Luxendarc, Tiz is revealed to be dying again now that Altair's soul has left him. A mysterious Adventurer, who has provided aid to Tiz since Norende's destruction, appears and takes Magnolia's hourglass back in time to give to Tiz at the start of his original adventure. The Adventurer, revealing herself to be a colleague of Altair's named Deneb, returns and informs the group that the hourglass, now with two and a half years' worth of hopes and dreams, will be able to renew his life. Agnès, possessing the hourglass, delivers it to the party and revives Tiz. In the game's epilogue, Agnès retires from her duties as the pope and settles down in Norende with Tiz while Edea sets out as the new Grand Marshall to secure the peace between Eternia and the Orthodoxy. Magnolia decides to remain on Luxendarc with Yew, and the two confess their love for each other. In a post-credits scene, having interacted with the party under the guise of their world's Alternis Dim, Tiz and Edea's old companion Ringabel is revealed to have become an agent of an interdimensional police force called the Planeswardens; he gives them confirmation that the Sword of the Brave exists.

Development[edit]

As early as December 2012, talks of a sequel to Bravely Default arose, with producer Tomoya Asano requesting feedback from fans to be used for a sequel to the game.[14] Talks of a sequel also arose again in June 2013, when game developer Yasumi Matsuno announced that character designer and lead artist Akihiko Yoshida was working on a Bravely Default sequel.[15][16] In August 2013, Square Enix announced Bravely Default: For the Sequel, an updated version of the original that would implement new gameplay ideas developed for a sequel in the series.[17][18] The name Bravely Second was trademarked as early as September 2013.[19] The game's name was officially announced as Bravely Second in a December 2013 issue of Jump magazine.[20] being named after a gameplay mechanic from Bravely Default: For the Sequel.[21] Upon announcement, the game's only announced platform is the Nintendo 3DS.[22] The game was approximately 30% complete around the time of its official announcement.[1]

In December 2013, it was revealed that Yoshida had left Square Enix.[15] Despite this, he states he still plans on continuing to work on the Bravely games,[15] and Bravely Second will still retain the same anime art style established in the first game.[20] albeit with characters having slightly more realistic proportions, being slightly less chibi.[1] Initial brainstorming led to ideas such as having Magnolia wear a space suit or bunny ears, but this was ultimately scrapped to pursue a more "adult look", something the developers felt was missing in the first title.[23] Asano also confirmed that the game will stay story driven as opposed to exploration driven, as with the first game.[24] In April 2014, producer Tomoya Asano announced in Famitsu's Rumour Column that the scenario for the game was completed.[25] In late July 2014, Famitsu magazine revealed that Revo would not be returning to compose the soundtrack for the game due to conflicting schedules, and that Ryo from the band Supercell would be taking his place.[26]

On December 10, 2014, a trial version of the game was released on the Japanese Nintendo eShop.[27] A demo was released ahead of the game's full release, by Nintendo E-Shop download only, and contained content not present in the final game.[28] The demo, released as Bravely Second: The Ballad of the Three Cavaliers, allowed players to sample ten classes, as well as ten or more hours of gameplay. Some items that were collected in the demo can transfer into the main game.[28]

Reception[edit]

Reception
Review score
Publication Score
Famitsu 36 of 40 (9/9/9/9)[29]

Bravely Second received positive reviews. Praise went towards the innovative gameplay following on from the original game, and criticism went mostly towards the story and lack of differentiation from its predecessor.

In their review, Famitsu gave the game the score 36 of 40, consisting of the sub-scores 9, 9, 9, and 9.[29] Siliconera detailed and translated a series of responses from Japanese players including praise for the "Consecutive Chance" feature and criticism for overuse of memes and modern linguistics drawing comparisons to Hyperdimension Neptunia.[30]

Janine Hawkins from Polygon criticized the lack of innovation from its predecessor but praised the world and the writing, saying "The world is beautifully realized, and the writing is enjoyable"; Hawkins summarized her review as "Bravely Second takes after its predecessor almost to a fault."[31]

Mike Mahardy from Gamespot said "One could argue it feels more like an exceptional expansion than a true sequel" citing how "the combat, despite its sleek design, doesn't make any major improvements on the well established formula." Criticizing the writing, he adds "But in the end, Bravely Second transcends the limitations that its poor writing and redundant storyline create."[32]

Sales[edit]

Bravely Second was the best selling video game in Japan during its debut week, with 100,047 copies sold and 53.6% of the initial shipment sold out.[33] This was a lower debut than that of the original Bravely Default; during its launch week, 141,529 copies were sold, which corresponded to 85.68% of its first shipment.[34] By April 2017, 700,000 copies had been sold worldwide.[35]

In North America, the game was the ninth best-selling game of its debut month of April 2016, a feat deemed particularly impressive by VentureBeat, which noted was rare for a physical release of a niche genre like a JRPG.[36] In the United Kingdom, the game debuted at #12 on the All-Formats chart and #9 on the individual format chart that ranks the releases of multi-platform games per console as opposed to title. During its debut week, it was the highest selling game on a Nintendo platform.[37][38]

References[edit]

  1. ^ a b c d Ishaan (2013-12-10). "Bravely Second Will Have Larger Fields, More Things To Do". Siliconera. Retrieved 2013-12-14. 
  2. ^ "Return to Luxendarc for new adventures in Bravely Second: End Layer on Nintendo #3DS, coming to Europe on 26/02/2016". NintendoUK. December 10, 2015. Retrieved December 10, 2015. 
  3. ^ Makuzawa, Red (January 19, 2016). "Bravely Second coming to North America in April, Collector's Edition announced". Nova Crystallis. Retrieved January 19, 2016. 
  4. ^ "『ブレイブリーセカンド』正式タイトルが『BSEL』に決定!"エンドレイヤー"に隠された謎とは". インサイド. 
  5. ^ Ishaan (2015-06-01). "Bravely Second Coming West In 2016". Siliconera. Retrieved 2015-06-06. 
  6. ^ Nintendo (2015-06-05). "Nintendo AU NZ on Twitter". Twitter. Retrieved 2015-06-06. 
  7. ^ Tach, David (2013-10-24). "Bravely Second is a 3DS sequel to Bravely Default". Polygon. Retrieved 2013-12-04. 
  8. ^ "Levelling and Grinding Guide - IGN". IGN. Retrieved October 18, 2017. 
  9. ^ "Job System - Bravely Second". Nintendo. Retrieved October 18, 2017. 
  10. ^ "Bravely Seconds Job Options". Silicon Era. Retrieved October 18, 2017. 
  11. ^ Ashcraft, Kevin (2012-12-04). "First Look at Bravely Second, the Totally New Bravely Default Sequel". Kotaku. Retrieved 2013-12-04. 
  12. ^ Romano, Sal (2013-09-12). "Bravely Default sequel announced for 3DS". Gematsu. Retrieved 2013-12-04. 
  13. ^ Sato (2015-01-20). "Edea Will Be One Of The Main Characters In Bravely Second". Siliconera. Retrieved 2015-01-22. 
  14. ^ Sato (2012-12-17). "Bravely Default Sequel In The Works". Siliconera. Retrieved 2013-12-04. 
  15. ^ a b c Gera, Emily (2013-12-05). "Bravely Default character designer leaves Square Enix". Polygon. Retrieved 2013-12-05. 
  16. ^ Ishaan (2013-06-05). "Akihiko Yoshida Working On Next Bravely Default Says Yasumi Matsuno". Siliconera. Retrieved 2013-12-04. 
  17. ^ Hussain, Tamoor (2012-12-04). "News: Bravely Default sequel announced for 3DS". ComputerAndVideoGames. Archived from the original on 2014-12-10. Retrieved 2013-12-04. 
  18. ^ North, Dale (2013-08-28). "Bravely Default For the Sequel expansion announced". Destructoid. Retrieved 2013-12-04. 
  19. ^ Ishaan (2013-09-18). "Hey, These Trademarks Sound Like Future Bravely Default Games". Siliconera. Retrieved 2013-12-04. 
  20. ^ a b Phillips, Tom. "Bravely Default sequel announced for 3DS in Japan • News • 3DS •". Eurogamer. Retrieved 2013-12-04. 
  21. ^ Nunneley, Stephany (2013-12-04). "Bravely Second announced as sequel to Bravely Default". VG247. Retrieved 2013-12-04. 
  22. ^ Whitehead, Thomas (2012-12-04). "Bravely Default Sequel Confirmed for 3DS in Japan". Nintendolife. Retrieved 2013-12-04. 
  23. ^ Sato. "Bravely Second Producer Aims To Create A New Pillar Of Support For Square Enix". Siliconera. Retrieved 2013-12-14. 
  24. ^ Ishaan (2014-02-21). "Bravely Second Will Focus On Story Rather Than Exploration". Siliconera. Retrieved 2014-02-22. 
  25. ^ Mauro Piccillo. "Bravely Second Scenario Compleato!". EIR Games. Retrieved 2014-04-12. 
  26. ^ Sato. "Supercell's ryo In Charge Of Music For Bravely Second". Siliconera. Retrieved 2014-07-29. 
  27. ^ SQUARE ENIX CO., LTD. "無料で遊べる三銃士編|ブレイブリーセカンド|SQUARE ENIX". ブレイブリーセカンド|SQUARE ENIX. 
  28. ^ a b "Bravely Second: Demo will be essential playing". Games Radar. January 20, 2016. Retrieved October 18, 2017. 
  29. ^ a b Brian (April 14, 2015). "Famitsu review scores (4/14/15) – Bravely Second". Nintendo Everything. Retrieved April 15, 2015. 
  30. ^ Sato (April 30, 2015). "Japanese Players Are Enjoying Bravely Second, But Point Out Some Of Its Flaws". Siliconera. Retrieved March 22, 2016. 
  31. ^ Hawkins, Janine (2016-04-25). "Bravely Second: End Layer review". Polygon. Retrieved 2016-05-14. 
  32. ^ "Bravely Second: End Layer Review". GameSpot. Retrieved 2016-05-14. 
  33. ^ Ishaan (April 29, 2015). "This Week In Sales: Bravely Second Is On The Job". Siliconera. Retrieved May 2, 2015. 
  34. ^ Ishaan (May 1, 2015). "Bravely Second Sold Through 54% Of Its Shipment". Siliconera. Retrieved May 2, 2015. 
  35. ^ "Bravely Second: End Layer has sold 700,000 copies worldwide". Nintendo Everything. Retrieved April 22, 2017. 
  36. ^ https://venturebeat.com/2016/05/12/nintendos-star-fox-and-bravely-second-rank-among-aprils-best-selling-console-games/
  37. ^ Josh A. Stevens (February 29, 2016). "Bravely Second Has Strong UK Chart Debut". Tanuki Bridge. Retrieved May 28, 2016. 
  38. ^ Thomas Whitehead (February 29, 2016). "Bravely Second: End Layer Secures a Decent Start in the UK Charts". Nintendo Life. Retrieved May 28, 2016. 

External links[edit]