Brazil R/S

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PowerVR Brazil SDK
Developer(s) Imagination Technologies
Stable release
1.1
Development status Discontinued
Platform OpenRL
Type Rendering system
License Proprietary
Website www.caustic.com

Brazil Rendering System was a proprietary commercial plugin for 3D Studio Max, Autodesk VIZ and Rhinoceros 3D. Steve Blackmon and Scott Kirvan started developing Brazil R/S while working as the R&D team of Blur Studio, and formed the company SplutterFish to sell and market Brazil. It was capable of photorealistic rendering using fast ray tracing and global illumination.

It was used by computer graphics artists to generate content for print, online content, broadcast solutions and feature films. Some major examples are Star Wars: Episode III – Revenge of the Sith,[1] Sin City,[2] Superman Returns[3] and The Incredibles.[4]

Splutterfish was acquired by Caustic Graphics in 2008,[5] which was later acquired by Imagination Technologies in December 2010.[6] Imagination Technologies announced Brazil's end-of-life, effective May 14, 2012.[7]

Brazil 3.0[edit]

Caustic Visualizer
Developer(s) Imagination Technologies
Stable release
1.3
Development status Discontinued
Platform Maya,[8] SketchUp
Type Rendering system
License Proprietary
Website www.getvisualizer.com
Neon
Developer(s) Robert McNeel & Associates
Stable release
1.0 SR1[9] / May 17, 2013; 3 years ago (2013-05-17)[9]
Development status Discontinued
Platform Rhinoceros 3D
Type Rendering system
License Proprietary
Website v5.rhino3d.com

Brazil 3.0 beta was previewed as OpenRL-based rendering engine.[10] After that, "Brazil 3.0 SDK" was renamed to "PowerVR Brazil SDK 1.0". It supported raytrace accelarator "Caustic Series2 R2100/R2500".[8]

The SDK was used in Caustic Visualizer, a realtime rendering plugin for Maya and SketchUp, and Neon, a viewport rendering plugin for Rhinoceros 3D.[8] Caustic Visualizer for Maya was EOLed in June 13, 2014[11] and Caustic Visualizer for SketchUp was EOLed in March 23, 2015.[12]

References[edit]

  1. ^ Desowitz, Bill. "Revenge of the Sith: Part 2 — Digital Environments Strike Back". VFXworld. 
  2. ^ Crabtree, Sheigh. "'Sin'-ful effects". Hollywood Reporter. Retrieved 2008-07-22.  Archived April 17, 2005, at the Wayback Machine.
  3. ^ "Brazil r/s 2.0 Announcement Press Release". Splutterfish LLC. Retrieved 2008-07-22. 
  4. ^ "Inside the Incredibles". Computer Arts. Retrieved 2008-07-22. 
  5. ^ "Important Announcement from Caustic Graphics". 4 December 2009. Retrieved 4 February 2013. 
  6. ^ "Imagination Technologies plc – Acquisition Announcement" (Press release). 4 December 2010. Retrieved 4 February 2013. 
  7. ^ "End-of-Sale and End-of-Life Announcement". 14 May 2012. Retrieved 4 February 2013. 
  8. ^ a b c Can raytracing really kill raster graphics? CG Channel February 5, 2013
  9. ^ a b Neon change log Robert McNeel & Associates
  10. ^ Imagination previews Brazil 3.0 Beta running on OpenRL at SIGGRAPH 2011 Imagination Technologies August 9, 2011
  11. ^ End-of-Life Announcement - Caustic Series2 Ray Tracing Accelerator Cards & Visualizer for Autodesk Maya Imagination Technologies
  12. ^ Visualizer for SketchUp - Official End-of-Product Announcement Imagination Technologies

External links[edit]