Breakout clone

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A screenshot of break-out clone LBreakout2

A Breakout clone (also known as a Breakout-style game,[1] block-breaking game, brick buster, or ball-and-paddle game) is a sub-class of the "bat-and-ball" genre.[2][3] The genre is named for the dynamics of the player-controlled block, called a "bat" or a "paddle", upon which the game is based, which hits a ball towards another player's bat or different objects such as colored tiles (called a "brick"). The term brick buster, was coined in the early 2000s, which mostly refers to more modern games.

Breakout-style games are characterized by the addition of a wall of blocks or similar objects, that the player chips away at with the ball as part of the main gameplay.[1] Since the release of the original Breakout arcade game in 1976, there have been many clones and updates for various platforms. The profusion and notability of such games has been sufficient enough for them to also be referred to by some as a genre in their own right.[1] Among the cloners was Breakout designer Steve Wozniak, who wrote Little Brick Out, a software version for the Apple II of his own hardware game.[4] However, since this is a fairly narrow definition of a genre, it is often not considered as such.

Breakout clones' status as a genre is slightly more established in Japan than in North America.[citation needed] Block kuzushi (ブロック崩し burokkukuzushi, literally block destruction) is the name given in Japan to these games, while Casse-briques (literally brick breakage) is the name given in France to these games. A number of block kuzushi games were released in Japan under the title Block Kuzushi, including members of D3 Publisher's Simple series and a Color TV Game system by Nintendo. However, this is a generic name referring to the genre (similar to a tennis game being called Tennis). The games titled Block Kuzushi are all distinct games and should not be considered as a series.

Arkanoid is a successful breakout clone that added power-ups to the traditional gameplay. This has since become a very common mechanic in breakout clones.

In addition, DX-Ball was the first Breakout clone to incorporate a 16-bit high-color graphics and highly stylized, colorful levels. This is also become a common concept of later Breakout clones as well.


  1. ^ a b c Nelson, Mark. "Breaking Down Breakout: System And Level Design For Breakout-style Games". Gamasutra. Retrieved 2007-11-29. 
  2. ^ "Good Old fashioned Ball-Bashing Fun!". dooyoo. Retrieved 2007-12-05. 
  3. ^ "Eidos Announce Nervous Brickdown". Kotaku. 2007-05-05. Retrieved 2007-12-05. 
  4. ^ Wozniak, Steve (2014-05-01). "How Steve Wozniak Wrote BASIC for the Original Apple From Scratch". Gizmodo. Retrieved 2 May 2014.